抽奖过程:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
namespace 抽奖机
{
public partial class Form1 : Form
{
delegate void LabelTextDelegate(Label lb,string labeltext);
public Form1()
{
InitializeComponent();
Label.CheckForIllegalCrossThreadCalls = false;
}
LabelTextDelegate labletextdelegate;
List<Thread> thr = new List<Thread>();
private void button1_Click(object sender, EventArgs e)
{
List<Label> labl = new List<Label>() {lbalF,lblFive,lblS,lblSix,lblT,lblF };
if (button1.Text == "抽奖")
{
for (int i = 0; i < labl.Count; i++)
{
Thread th = new Thread(ShowText);
th.IsBackground = true;
th.Start(labl[i]);
thr.Add(th);
button1.Text = "停止";
}
}
else
{
foreach (Thread th in thr)
{
th.Abort();
}
button1.Text = "抽奖";
}
}
void aa(Label lb, string labeltext)
{
lb.Text = labeltext;
}
void ShowText(object lbl1)
{
Label lbl = (Label)lbl1;
while(1==1)
{
Random rand = new Random();
int k = rand.Next(0, 10);
Thread.Sleep(10);
//lbl.Text = k.ToString();
string a = k.ToString();
labletextdelegate = new LabelTextDelegate(aa);
this.Invoke(labletextdelegate, lbl, a);
}
}
private void Form1_Load(object sender, EventArgs e)
{
button1.Text = "抽奖";
}
}
}