方式1 继承 thread
public class TestThead {
public static void main(String[] args) {
Thread1 thread= new Thread1();
thread.start();
}
}
class Thread1 extends Thread{
public void run() {
System.out.println("thread1 继承 Thread");
}
}
//thread1 继承 Thread
//缺点 类是单一继承的,不利于扩展
方式2 实现Runable
public class TestThead {
public static void main(String[] args) {
//写法一
Thread thread = new Thread(new MyRunable());
thread.start();
//写法二
Thread thread1 = new Thread(new Runnable() {
@Override
public void run() {
System.out.println("匿名内部类写法.");
}
});
thread1.start();
//写法三
Thread thread2 = new Thread(() -> System.out.println("新特性写法"));
thread2.start();
}
}
class MyRunable implements Runnable {
@Override
public void run() {
System.out.println("MyRunable 实现 Runnable");
}
}
// 实现 runable ,本身 Thread 也是实现了 Runnable
// 为什么都得用thread启动,因为实现类只有run方法,只有thread有start方法
// run() 和 start()的区别?
public class TestThead {
public static void main(String[] args) throws ExecutionException, InterruptedException {
Thread1 thread1 = new Thread1();
thread1.run();
System.out.println(Thread.currentThread().getName());
System.out.println("===============================");
Thread1 thread2 = new Thread1();
thread2.start();
// main
// main
// ===============================
// Thread-1
}
}
class Thread1 extends Thread {
public void run() {
System.out.println(Thread.currentThread().getName());
}
}
// 直接run是虚拟机执行的 start是重新创建线程后主动调用run方法
// run必须是public 永远最高权限访问所有方法
方式3 实现Cellable
public class TestThead {
public static void main(String[] args) throws ExecutionException, InterruptedException {
FutureTask<String> futureTask = new FutureTask<String>(new MyCallable());
Thread thread = new Thread(futureTask);
thread.start();
System.out.println(futureTask.get());
}
}
class MyCallable implements Callable {
@Override
public Object call() throws Exception {
return "mycellable 实现 Callable";
}
}
//实现 callable接口 采用futureTask + thread
//可以携带返回值 允许抛异常
方式4 线程池创建
public class TestThead {
public static void main(String[] args) throws ExecutionException, InterruptedException {
ExecutorService executorService = Executors.newFixedThreadPool(1);
executorService.execute(new MyRunable());
executorService.submit(new MyRunable());
}
}
class MyRunable implements Runnable {
@Override
public void run() {
System.out.println("MyRunable 实现 Runnable");
}
}
//通过线程池来创建线程,执行任务,只能是实现runable的类
//缺点 线程池是工作队列是 无限的,当大量任务堆积到工作队列 就可能产生oom(内存溢出问题),不建议直接用Executors 创建线程池来创建线程
//execute 和 submit的区别
public class TestThead {
public static void main(String[] args) throws ExecutionException, InterruptedException {
ExecutorService executorService = Executors.newFixedThreadPool(1);
//executorService.execute(new MyCallable());//只能接受 myRunable
executorService.execute(new MyRunable());
Future future = executorService.submit(new MyCallable());
System.out.println(future.get());
//支持抛异常
executorService.submit(()->{
System.out.println("start...");
int i = 10/0;
System.out.println("...end");
});
//不支持抛异常
executorService.execute(()->{
System.out.println("start...");
int i = 10/0;
System.out.println("...end");
});
}
}
execute 和 submit的区别总结:
execute 只能实现runable submit 可以是runable 和 callable
execute 不能捕获异常 submit 可以捕获异常
AbstractExecutorService
public Future<?> submit(Runnable task) {
if (task == null) throw new NullPointerException();
RunnableFuture<Void> ftask = newTaskFor(task, null);
execute(ftask);
return ftask;
}
public <T> Future<T> submit(Runnable task, T result) {
if (task == null) throw new NullPointerException();
RunnableFuture<T> ftask = newTaskFor(task, result);
execute(ftask);
return ftask;
}
public <T> Future<T> submit(Callable<T> task) {
if (task == null) throw new NullPointerException();
RunnableFuture<T> ftask = newTaskFor(task);
execute(ftask);
return ftask;
}
ubmit 本质也是 execute
使用场景
如果不需要返回值 优先使用 execute
如果需要返回值 优先使用 submit