Android 子线程修改UI方法对比

Android 子线程修改UI方法对比

在Android 开发中经常是在子线程中获取数据或者处理数据,然后修改UI显示,修改UI一般有四种方法:
1.Handler()的handleMessage()和handler.sendMessage(msg)
2.handler.post(runnable)和handler.postDelayed(runnable,milliseconds)
3.activity.runOnUiThread();
4.View.post(runnable)和View.postDelayed(runnable,milliseconds);

原理

1.Handler()的handleMessage()和handler.sendMessage(msg)

使用时创建Handler对象:

private Handler handler = new Handler(){
        @Override
        public void handleMessage(Message msg) {
            super.handleMessage(msg);
        }
    };

在子线程中handler发送message

new Thread(){
            @Override
            public void run() {
                super.run();
                Message message = Message.obtain();
                handler.sendMessage(message);
            }
        }.start();

sendMessage()方法会最终会调用Handler.enqueueMessage()方法把Message放入MessageQueue中;

public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }

public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

    boolean enqueueMessage(Message msg, long when) {
            ........

            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

        return true;
    }

在Looper循环中通过Looper的next方法取出Message,调用msg.target.dispatchMessage(msg);将message分发出去;

 public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            try {
                msg.target.dispatchMessage(msg);
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }

            .......
        }
    }

msg.target是Handler的一个实例,dispatchMessage()是Handler的方法;

首先判断msg.callback不为null时,执行handleCallback(msg);

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

callback是一个Runnable对象,当通过handler.post方法发送一个runnable的时候就会被封装到这个msg中,
handleCallback(msg)方法直接调用的是Runnable的run方法

private static void handleCallback(Message message) {
        message.callback.run();
    }

mCallback是一个Callback接口对象,构造Handler时可以传递一个Callback 对象进来,实现 handleMessage()方法,当handleMessage()返回true时就不在执行Handler的handleMessage()方法

public interface Callback {
        public boolean handleMessage(Message msg);
    }
private Handler mHandler = new Handler(new Handler.Callback() {  

    @Override  
    public boolean handleMessage(Message msg) {  
        return false;  
    }  
}); 

以上就是调用Handler的sendMessage()方法的执行流程;

2.handler.post(runnable)和handler.postDelayed(runnable,milliseconds)

handler.post()和handler.postDelayed()方法都会调用sendMessageDelayed()方法;
最后还是通过Handler的enqueueMessage() 将Message放入MessageQuene中;
getPostMessage()方法会新建一个Message将Runnable 传递给Message的callback 最后执行的时候回判断callback 不为null时执行Runnable 的run方法

public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }

3.activity.runOnUiThread();
获取当前线程是否是主线程,如果是主线程就直接执行Runnable 的run方法;不是主线程就通过Handler post(Runnable )形式将message放入MessageQuene中,最后通过Handler的dispatchMessage方法执行Runnable 的run方法

    public final void runOnUiThread(Runnable action) {
        if (Thread.currentThread() != mUiThread) {
            mHandler.post(action);
        } else {
            action.run();
        }
    }

4.View.post(runnable)和View.postDelayed(runnable,milliseconds);

这种方式会先判断一下 attachInfo 是否为null;如果不为null,会调用attachInfo.mHandler.post(runnable);AttachInfo 里的mHandler是ViewRootHandler对象,ViewRootHandler是Handler的子类;最后还是通过handler来调用runnable的run方法;如果attachInfo 为null就调用getRunQueue().post(action);

public boolean post(Runnable action) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.post(action);
        }

        // Postpone the runnable until we know on which thread it needs to run.
        // Assume that the runnable will be successfully placed after attach.
        getRunQueue().post(action);
        return true;
    }
public boolean postDelayed(Runnable action, long delayMillis) {
        final AttachInfo attachInfo = mAttachInfo;
        if (attachInfo != null) {
            return attachInfo.mHandler.postDelayed(action, delayMillis);
        }

        // Postpone the runnable until we know on which thread it needs to run.
        // Assume that the runnable will be successfully placed after attach.
        getRunQueue().postDelayed(action, delayMillis);
        return true;
    }

AttachInfo 是什么东西?
AttachInfo 看到这个类名,我们就知道,他是代表着绑定的信息,View.AttachInfo 里面的信息,就是View和Window之间的信息。每一个被添加到窗口上的View我们都会看到有一个AttachInfo,AttachInfo 会通过View的diapatchAttachedTowWindow分发给View。如果是一个ViewGroup 那么这个这个AttachInfo也会以引用的方式分发给所有子View。

void dispatchAttachedToWindow(AttachInfo info, int visibility) {
        mAttachInfo = info;
        if (mOverlay != null) {
            mOverlay.getOverlayView().dispatchAttachedToWindow(info, visibility);
        }

        .....
    }

attachInfo == null 说明view还没有显示到window上,如果View还未attach到window,将runnable放入ViewRootImpl的RunQueue中。
那么post到RunQueue里的runnable什么时候执行呢,又是为何当View还没attach到window的时候,需要post到RunQueue中。

View#post与Handler#post的区别

其实,当View已经attach到了window,两者是没有区别的,都是调用UI线程的Handler发送runnable到MessageQueue,最后都是由handler进行消息的分发处理。

但是如果View尚未attach到window的话,runnable被放到了ViewRootImpl#RunQueue中,最终也会被处理,但不是通过MessageQueue。
ViewRootImpl#RunQueue源码注释如下:

/**
 * The run queue is used to enqueue pending work from Views when no Handler is
 * attached.  The work is executed during the next call to performTraversals on
 * the thread.
 * @hide
 */

大概意思是当视图树尚未attach到window的时候,整个视图树是没有Handler的(其实自己可以new,这里指的handler是AttachInfo里的),这时候用RunQueue来实现延迟执行runnable任务,并且runnable最终不会被加入到MessageQueue里,也不会被Looper执行,而是等到ViewRootImpl的下一个performTraversals时候,把RunQueue里的所有runnable都拿出来并执行,接着清空RunQueue。

由此可见RunQueue的作用类似于MessageQueue,只不过,这里面的所有
runnable最后的执行时机,是在下一个performTraversals到来的时候,MessageQueue里的消息处理的则是下一次loop到来的时候。
ViewRootImpl#performTraversals:

private void performTraversals() {

    // ....

    // Execute enqueued actions on every traversal in case a detached view enqueued an action
    getRunQueue().executeActions(mAttachInfo.mHandler);

    // ....
}

void executeActions(Handler handler) {
     synchronized (mActions) {
     final ArrayList<HandlerAction> actions = mActions;
     final int count = actions.size();

     for (int i = 0; i < count; i++) {
         final HandlerAction handlerAction = actions.get(i);
         handler.postDelayed(handlerAction.action, handlerAction.delay);
      }

        actions.clear();
   }
}

也就是说,当View没有被attach到window的时候,最后runnable的处理不是通过MessageQueue,而是ViewRootImpl自己在下一个performTraversals到来的时候执行。最后还是handler.postDelayed(handlerAction.action, handlerAction.delay);执行run()方法。

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