java斗地主发牌功能

package com.itlike;

import java.util.*;

import static java.util.Collections.swap;

public class DouDIZhu {
    private static ArrayList<String> paixu(ArrayList<String> player) {    //纸牌有序化
        List<Integer> num1 = new ArrayList<>();
        for (int i = 0; i < player.size(); i++) {
            if (player.get(i).substring(1).equals("J")) {
                num1.add(11);
            } else if (player.get(i).substring(1).equals("Q")) {
                num1.add(12);
            } else if (player.get(i).substring(1).equals("K")) {
                num1.add(13);
            } else if (player.get(i).substring(1).equals("A")) {
                num1.add(14);
            } else if (player.get(i).substring(1).equals("2")) {
                num1.add(15);
            } else if (player.get(i).equals("小王")) {
                num1.add(16);
            } else if (player.get(i).equals("大王")) {
                num1.add(17);
            } else {
                num1.add(Integer.parseInt(player.get(i).substring(1)));
            }
        }
        for (int i =0;i<player.size();i++) {
            for (int j = 0; j <player.size()-i-1; j++) {
                if (num1.get(j) > num1.get(j + 1)) {
                        swap(num1, j, j + 1);
                        swap(player, j, j + 1);
                    }
                }
            }

            return player;
        }

    public static void main(String[] args) {
        //1.54张牌
        List<String> pokes = new ArrayList<>();

        List<String> color = new ArrayList<>();
        List<String> number = new ArrayList<>();

        color.add("♥");
        color.add("♠");
        color.add("♦");
        color.add("♣");
        for (int i = 2; i <= 10; i++) {
            number.add(i + "");
        }
        number.add("A");
        number.add("J");
        number.add("Q");
        number.add("K");


        for (String c : color) {
            for (String n : number) {
                String pai = c + n;
                pokes.add(pai);
            }
        }
        pokes.add("大王");
        pokes.add("小王");
        /*        System.out.println(pokes);*/
        //2.洗牌
        Collections.shuffle(pokes);
        System.out.println(pokes);
        //3.留3张底牌
        //4.发牌
        ArrayList<String> player1 = new ArrayList<>();
        ArrayList<String> player2 = new ArrayList<>();
        ArrayList<String> player3 = new ArrayList<>();
        ArrayList<String> dipai = new ArrayList<>();

        for (int i = 0; i < pokes.size(); i++) {
            String pai = pokes.get(i);
            if (i >= 51) {
                dipai.add(pai);
            } else if (i % 3 == 1) {
                player1.add(pai);
            } else if (i % 3 == 2) {
                player2.add(pai);
            } else {
                player3.add(pai);
            }
        }
        System.out.println("player1:" + player1);
        System.out.println("player2:" + player2);
        System.out.println("player3:" + player3);
        System.out.println("dipai:" + dipai);
        //5.理牌 按照大小排序

        paixu(player1);
        paixu(player2);
        paixu(player3);
        paixu(dipai);

        System.out.println("player1:" + player1);
            System.out.println("player2:" + player2);
            System.out.println("player3:" + player3);
            System.out.println("dipai:" + dipai);
            /*int min=9999;
            if(min>(int)player1.get(i).substring(1))*/
    }
}
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