ArrayBlockingQueue类源码分析

本节学习ArrayBlockingQueue的源码:

1.首先看类的定义

public class ArrayBlockingQueue<E> extends AbstractQueue<E>
        implements BlockingQueue<E>, java.io.Serializable

可以看到类继承了AbstractQueue且实现了接口BlockingQueue

public abstract class AbstractQueue<E>
    extends AbstractCollection<E>
    implements Queue<E> {

    /**
     * 构造方法
     */
    protected AbstractQueue() {
    }

    /**
     * 添加元素,如果添加成功,则返回true,否则异常
     */
    public boolean add(E e) {
        if (offer(e))
            return true;
        else
            throw new IllegalStateException("Queue full");
    }

    /**
     * 移除元素,如果移除成功,返回被移除的元素,否则异常
     */
    public E remove() {
        E x = poll();
        if (x != null)
            return x;
        else
            throw new NoSuchElementException();
    }

    /**
     * 获取元素,如果获取到元素,则返回,否则异常
     */
    public E element() {
        E x = peek();
        if (x != null)
            return x;
        else
            throw new NoSuchElementException();
    }

    /**
     * 清空队列
     */
    public void clear() {
        while (poll() != null)
            ;
    }

    /**
     * 添加元素,如果添加成功,则返回true,否则返回false,或者异常
     */
    public boolean addAll(Collection<? extends E> c) {
        if (c == null)
            throw new NullPointerException();
        if (c == this)
            throw new IllegalArgumentException();
        boolean modified = false;
        for (E e : c)
            if (add(e))
                modified = true;
        return modified;
    }

}

2.类的变量信息

   /** 使用数组保存队列元素 */
    final Object[] items;

    /** 下一个去除或者移除的元素的下标位置 */
    int takeIndex;

    /** 下一个添加的元素的下标位置 */
    int putIndex;

    /** 队列中元素的个数 */
    int count;

    /** 控制所有访问的重入锁 */
    final ReentrantLock lock;

    /** 取出元素的条件 */
    private final Condition notEmpty;

    /** 添加元素的条件 */
    private final Condition notFull;

    /**
     * Shared state for currently active iterators, or null if there
     * are known not to be any.  Allows queue operations to update
     * iterator state.
     */
    transient Itrs itrs = null;

3.添加元素的四个方法

3.1 add 调用的抽象队列中的添加方法,会抛异常

    public boolean add(E e) {
        return super.add(e);
    }

3.2 offer如果队列满了,则直接返回false。

    public boolean offer(E e) {
        checkNotNull(e);//元素判空,如果为空,则抛空指针异常
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            if (count == items.length)//如果队列元素满了,则返回false
                return false;
            else {
                enqueue(e);//否则
                return true;
            }
        } finally {
            lock.unlock();
        }
    }
    private void enqueue(E x) {
        // assert lock.getHoldCount() == 1;
        // assert items[putIndex] == null;
        final Object[] items = this.items;
        items[putIndex] = x;//设置putIndex下标元素为x
        if (++putIndex == items.length)//如果putIndex加1后的长度等于数组长度,则设置putIndex为0
            putIndex = 0;
        count++;//数组元素个数+1
        notEmpty.signal();//唤醒取元素条件
    }

3.3 put 可以中断且如果队列元素满了,要进入等待状态。

    public void put(E e) throws InterruptedException {
        checkNotNull(e);//非空校验
        final ReentrantLock lock = this.lock;
        lock.lockInterruptibly();//可以中断的锁
        try {
            while (count == items.length)//如果队列元素满了
                notFull.await();//添加元素的条件等待
            enqueue(e);//否则添加元素
        } finally {
            lock.unlock();
        }
    }

3.4 offer可终端,超时时间内可以阻塞等待,超时后如果队列还是满的,则返回false。

    public boolean offer(E e, long timeout, TimeUnit unit)
        throws InterruptedException {

        checkNotNull(e);//非空校验
        long nanos = unit.toNanos(timeout);//超时时间
        final ReentrantLock lock = this.lock;
        lock.lockInterruptibly();
        try {
            while (count == items.length) {
                if (nanos <= 0)//如果队列满了且超过等待时间,则返回false
                    return false;
                nanos = notFull.awaitNanos(nanos);//否则添加元素的条件等待nanos时间
            }
            enqueue(e);
            return true;
        } finally {
            lock.unlock();
        }
    }

4.取元素的几个方法

4.1 poll 如果队列中没有元素,则返回null

    public E poll() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return (count == 0) ? null : dequeue();
        } finally {
            lock.unlock();
        }
    }
    private E dequeue() {
        // assert lock.getHoldCount() == 1;
        // assert items[takeIndex] != null;
        final Object[] items = this.items;
        @SuppressWarnings("unchecked")
        E x = (E) items[takeIndex];
        items[takeIndex] = null;//设置元素为null
        if (++takeIndex == items.length)
            takeIndex = 0;
        count--;
        if (itrs != null)
            itrs.elementDequeued();
        notFull.signal();//添加元素的条件唤醒
        return x;
    }
4.2 take 可中断,如果队列为空,则进入等待。
    public E take() throws InterruptedException {
        final ReentrantLock lock = this.lock;
        lock.lockInterruptibly();
        try {
            while (count == 0)//如果没有可移除的元素,则移除元素的条件等待
                notEmpty.await();
            return dequeue();//移除元素
        } finally {
            lock.unlock();
        }
    }

4.3 poll 可中断,如果队列为空,在等待时间内会进入等待状态,过了等待时间返回null。

    public E poll(long timeout, TimeUnit unit) throws InterruptedException {
        long nanos = unit.toNanos(timeout);
        final ReentrantLock lock = this.lock;
        lock.lockInterruptibly();
        try {
            while (count == 0) {
                if (nanos <= 0)
                    return null;
                nanos = notEmpty.awaitNanos(nanos);
            }
            return dequeue();
        } finally {
            lock.unlock();
        }
    }

4.4 remove

    public boolean remove(Object o) {
        if (o == null) return false;
        final Object[] items = this.items;
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            if (count > 0) {//如果队列不为空
                final int putIndex = this.putIndex;
                int i = takeIndex;
                do {
                    if (o.equals(items[i])) {
                        removeAt(i); 移除元素
                        return true;
                    }
                    if (++i == items.length)
                        i = 0;
                } while (i != putIndex);
            }
            return false;
        } finally {
            lock.unlock();
        }
    }
    void removeAt(final int removeIndex) {
        // assert lock.getHoldCount() == 1;
        // assert items[removeIndex] != null;
        // assert removeIndex >= 0 && removeIndex < items.length;
        final Object[] items = this.items;
        if (removeIndex == takeIndex) {
            // removing front item; just advance
            items[takeIndex] = null;
            if (++takeIndex == items.length)
                takeIndex = 0;
            count--;
            if (itrs != null)
                itrs.elementDequeued();
        } else {
            // an "interior" remove

            // slide over all others up through putIndex.
            final int putIndex = this.putIndex;
            for (int i = removeIndex;;) {
                int next = i + 1;
                if (next == items.length)
                    next = 0;
                if (next != putIndex) {
                    items[i] = items[next];
                    i = next;
                } else {
                    items[i] = null;
                    this.putIndex = i;
                    break;
                }
            }
            count--;
            if (itrs != null)
                itrs.removedAt(removeIndex);
        }
        notFull.signal();
    }

5 其他方法

5.1 peek 返回下个要移除的元素值。

    public E peek() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return itemAt(takeIndex); // null when queue is empty
        } finally {
            lock.unlock();
        }
    }

5.2 size 返回队列元素的个数

    public int size() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return count;
        } finally {
            lock.unlock();
        }
    }

5.3 remainingCapacity 返回队列剩余的空间

    public int remainingCapacity() {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            return items.length - count;
        } finally {
            lock.unlock();
        }
    }

5.4 contains判断队列中是否包含元素o

    public boolean contains(Object o) {
        if (o == null) return false;
        final Object[] items = this.items;
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            if (count > 0) {
                final int putIndex = this.putIndex;
                int i = takeIndex;
                do {
                    if (o.equals(items[i]))
                        return true;
                    if (++i == items.length)
                        i = 0;
                } while (i != putIndex);
            }
            return false;
        } finally {
            lock.unlock();
        }
    }

5.5 clear 清空队列,且唤醒所有添加数据的条件

    public void clear() {
        final Object[] items = this.items;
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            int k = count;
            if (k > 0) {
                final int putIndex = this.putIndex;
                int i = takeIndex;
                do {
                    items[i] = null;
                    if (++i == items.length)
                        i = 0;
                } while (i != putIndex);
                takeIndex = putIndex;
                count = 0;
                if (itrs != null)
                    itrs.queueIsEmpty();
                for (; k > 0 && lock.hasWaiters(notFull); k--)
                    notFull.signal();
            }
        } finally {
            lock.unlock();
        }
    }

总结:

有界阻塞队列,底层数据结构是数组。

同步控制使用的重入锁和condition。

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