1.依赖的文件
<script src="html2canvas.js"></script>
<script src="canvas2image.js"></script>
<script src="jquery-1.9.0.min.js"></script>
html2canvas官网:
http://html2canvas.hertzen.com/?utm_source=caibaojian.com
js地址:http://html2canvas.hertzen.com/dist/html2canvas.js
canvas2image:
/**
* covert canvas to image
* and save the image file
*/
var Canvas2Image = function () {
// check if support sth.
var $support = function () {
var canvas = document.createElement('canvas'),
ctx = canvas.getContext('2d');
return {
canvas: !!ctx,
imageData: !!ctx.getImageData,
dataURL: !!canvas.toDataURL,
btoa: !!window.btoa
};
}();
var downloadMime = 'image/octet-stream';
function scaleCanvas (canvas, width, height) {
var w = canvas.width,
h = canvas.height;
if (width == undefined) {
width = w;
}
if (height == undefined) {
height = h;
}
var retCanvas = document.createElement('canvas');
var retCtx = retCanvas.getContext('2d');
retCanvas.width = width;
retCanvas.height = height;
retCtx.drawImage(canvas, 0, 0, w, h, 0, 0, width, height);
return retCanvas;
}
function getDataURL (canvas, type, width, height) {
canvas = scaleCanvas(canvas, width, height);
return canvas.toDataURL(type);
}
function saveFile (strData) {
document.location.href = strData;
}
function genImage(strData) {
var img = document.createElement('img');
img.src = strData;
return img;
}
function fixType (type) {
type = type.toLowerCase().replace(/jpg/i, 'jpeg');
var r = type.match(/png|jpeg|bmp|gif/)[0];
return 'image/' + r;
}
function encodeData (data) {
if (!window.btoa) { throw 'btoa undefined' }
var str = '';
if (typeof data == 'string') {
str = data;
} else {
for (var i = 0; i < data.length; i ++) {
str += String.fromCharCode(data[i]);
}
}
return btoa(str);
}
function getImageData (canvas) {
var w = canvas.width,
h = canvas.height;
return canvas.getContext('2d').getImageData(0, 0, w, h);
}
function makeURI (strData, type) {
return 'data:' + type + ';base64,' + strData;
}
/**
* create bitmap image
* 鎸夌収瑙勫垯鐢熸垚鍥剧墖鍝嶅簲澶村拰鍝嶅簲浣�
*/
var genBitmapImage = function (oData) {
//
// BITMAPFILEHEADER: http://msdn.microsoft.com/en-us/library/windows/desktop/dd183374(v=vs.85).aspx
// BITMAPINFOHEADER: http://msdn.microsoft.com/en-us/library/dd183376.aspx
//
var biWidth = oData.width;
var biHeight = oData.height;
var biSizeImage = biWidth * biHeight * 3;
var bfSize = biSizeImage + 54; // total header size = 54 bytes
//
// typedef struct tagBITMAPFILEHEADER {
// WORD bfType;
// DWORD bfSize;
// WORD bfReserved1;
// WORD bfReserved2;
// DWORD bfOffBits;
// } BITMAPFILEHEADER;
//
var BITMAPFILEHEADER = [
// WORD bfType -- The file type signature; must be "BM"
0x42, 0x4D,
// DWORD bfSize -- The size, in bytes, of the bitmap file
bfSize & 0xff, bfSize >> 8 & 0xff, bfSize >> 16 & 0xff, bfSize >> 24 & 0xff,
// WORD bfReserved1 -- Reserved; must be zero
0, 0,
// WORD bfReserved2 -- Reserved; must be zero
0, 0,
// DWORD bfOffBits -- The offset, in bytes, from the beginning of the BITMAPFILEHEADER structure to the bitmap bits.
54, 0, 0, 0
];
//
// typedef struct tagBITMAPINFOHEADER {
// DWORD biSize;
// LONG biWidth;
// LONG biHeight;
// WORD biPlanes;
// WORD biBitCount;
// DWORD biCompression;
// DWORD biSizeImage;
// LONG biXPelsPerMeter;
// LONG biYPelsPerMeter;
// DWORD biClrUsed;
// DWORD biClrImportant;
// } BITMAPINFOHEADER, *PBITMAPINFOHEADER;
//
var BITMAPINFOHEADER = [
// DWORD biSize -- The number of bytes required by the structure
40, 0, 0, 0,
// LONG biWidth -- The width of the bitmap, in pixels
biWidth & 0xff, biWidth >> 8 & 0xff, biWidth >> 16 & 0xff, biWidth >> 24 & 0xff,
// LONG biHeight -- The height of the bitmap, in pixels
biHeight & 0xff, biHeight >> 8 & 0xff, biHeight >> 16 & 0xff, biHeight >> 24 & 0xff,
// WORD biPlanes -- The number of planes for the target device. This value must be set to 1
1, 0,
// WORD biBitCount -- The number of bits-per-pixel, 24 bits-per-pixel -- the bitmap
// has a maximum of 2^24 colors (16777216, Truecolor)
24, 0,
// DWORD biCompression -- The type of compression, BI_RGB (code 0) -- uncompressed
0, 0, 0, 0,
// DWORD biSizeImage -- The size, in bytes, of the image. This may be set to zero for BI_RGB bitmaps
biSizeImage & 0xff, biSizeImage >> 8 & 0xff, biSizeImage >> 16 & 0xff, biSizeImage >> 24 & 0xff,
// LONG biXPelsPerMeter, unused
0,0,0,0,
// LONG biYPelsPerMeter, unused
0,0,0,0,
// DWORD biClrUsed, the number of color indexes of palette, unused
0,0,0,0,
// DWORD biClrImportant, unused
0,0,0,0
];
var iPadding = (4 - ((biWidth * 3) % 4)) % 4;
var aImgData = oData.data;
var strPixelData = '';
var biWidth4 = biWidth<<2;
var y = biHeight;
var fromCharCode = String.fromCharCode;
do {
var iOffsetY = biWidth4*(y-1);
var strPixelRow = '';
for (var x = 0; x < biWidth; x++) {
var iOffsetX = x<<2;
strPixelRow += fromCharCode(aImgData[iOffsetY+iOffsetX+2]) +
fromCharCode(aImgData[iOffsetY+iOffsetX+1]) +
fromCharCode(aImgData[iOffsetY+iOffsetX]);
}
for (var c = 0; c < iPadding; c++) {
strPixelRow += String.fromCharCode(0);
}
strPixelData += strPixelRow;
} while (--y);
var strEncoded = encodeData(BITMAPFILEHEADER.concat(BITMAPINFOHEADER)) + encodeData(strPixelData);
return strEncoded;
};
/**
* saveAsImage
* @param canvasElement
* @param {String} image type
* @param {Number} [optional] png width
* @param {Number} [optional] png height
*/
var saveAsImage = function (canvas, width, height, type) {
if ($support.canvas && $support.dataURL) {
if (typeof canvas == "string") { canvas = document.getElementById(canvas); }
if (type == undefined) { type = 'png'; }
type = fixType(type);
if (/bmp/.test(type)) {
var data = getImageData(scaleCanvas(canvas, width, height));
var strData = genBitmapImage(data);
saveFile(makeURI(strData, downloadMime));
} else {
var strData = getDataURL(canvas, type, width, height);
saveFile(strData.replace(type, downloadMime));
}
}
};
var convertToImage = function (canvas, width, height, type) {
if ($support.canvas && $support.dataURL) {
if (typeof canvas == "string") { canvas = document.getElementById(canvas); }
if (type == undefined) { type = 'png'; }
type = fixType(type);
if (/bmp/.test(type)) {
var data = getImageData(scaleCanvas(canvas, width, height));
var strData = genBitmapImage(data);
return genImage(makeURI(strData, 'image/bmp'));
} else {
var strData = getDataURL(canvas, type, width, height);
return genImage(strData);
}
}
};
return {
saveAsImage: saveAsImage,
saveAsPNG: function (canvas, width, height) {
return saveAsImage(canvas, width, height, 'png');
},
saveAsJPEG: function (canvas, width, height) {
return saveAsImage(canvas, width, height, 'jpeg');
},
saveAsGIF: function (canvas, width, height) {
return saveAsImage(canvas, width, height, 'gif');
},
saveAsBMP: function (canvas, width, height) {
return saveAsImage(canvas, width, height, 'bmp');
},
convertToImage: convertToImage,
convertToPNG: function (canvas, width, height) {
return convertToImage(canvas, width, height, 'png');
},
convertToJPEG: function (canvas, width, height) {
return convertToImage(canvas, width, height, 'jpeg');
},
convertToGIF: function (canvas, width, height) {
return convertToImage(canvas, width, height, 'gif');
},
convertToBMP: function (canvas, width, height) {
return convertToImage(canvas, width, height, 'bmp');
}
};
}();
完整的一个代码案例:
完整的一个代码案例:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>canvas生成图片</title>
<style>
#demo {
background-color: #fff;
}
.red {
background-color: red;
width: 50px;
height: 50px;
}
#imgsSave {
width: 100%;
height: auto;
display: block;
}
</style>
</head>
<body>
<div class="demo-container">
<div id="demo">
<div class="red"></div>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
</div>
</div>
<button id="saveImg">截图</button>
<div id='imgsSave'></div>
</body>
</html>
<script src="jquery-1.11.3.min.js"></script>
<script src="../js/canvas2image.js"></script>
<script src="../js/html2canvas.js"></script>
<script>
$("#saveImg").on("click", function() {
var dom = $('#demo')[0];
var scale = window.devicePixelRatio && window.devicePixelRatio > 1 ? window.devicePixelRatio : 2;
console.log(scale)
html2canvas(dom, {
logging: false,
useCORS: true,
width: $(dom).width(),
height: $(dom).height(),
scale: scale
})
.then(function(canvas) {
var context = canvas.getContext('2d');
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
console.log('截图')
var img = Canvas2Image.convertToImage(canvas, canvas.width, canvas.height, 'jpeg');
$('#imgsSave').append(img);
// $('.demo-container').append(img);
});
})
</script>
细化的一个代码部分
css
#demo{
background-color: #fff;
}
.red{
background-color: red;
width: 50px;
height: 50px;
}
html
<div class="demo-container">
<div id="demo">
<div class="red"></div>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
<p>如果原来使用百分比设置元素宽高,请更改为px为单位的宽高,避免样式二次计算导致的模糊</p>
</div>
</div>
<button id="saveImg">截图</button>
js
<script src="js/common/jquery-2.1.4.js"></script>
<script src="./html2canvas.min.js"></script>
<script src="./canvas2image.js"></script>
<script type="text/javascript">
$("#saveImg").on("click", function() {
var getPixelRatio = function(context) { // 获取设备的PixelRatio
var backingStore = context.backingStorePixelRatio ||
context.webkitBackingStorePixelRatio ||
context.mozBackingStorePixelRatio ||
context.msBackingStorePixelRatio ||
context.oBackingStorePixelRatio ||
context.backingStorePixelRatio || 1;
return (window.devicePixelRatio || 1) / backingStore;
};
var shareContent = $("#demo")[0];
var width = shareContent.offsetWidth;
var height = shareContent.offsetHeight;
var canvas = document.createElement("canvas");
var context = canvas.getContext('2d');
var scale = getPixelRatio(context); //将canvas的容器扩大PixelRatio倍,再将画布缩放,将图像放大PixelRatio倍。
canvas.width = width * scale;
canvas.height = height * scale;
canvas.style.width = width + 'px';
canvas.style.height = height + 'px';
context.scale(scale, scale);
var opts = {
scale: scale,
canvas: canvas,
width: width,
height: height,
dpi: window.devicePixelRatio
};
html2canvas(shareContent, opts).then(function (canvas) {
context.mozImageSmoothingEnabled = false;
context.webkitImageSmoothingEnabled = false;
context.msImageSmoothingEnabled = false;
context.imageSmoothingEnabled = false;
var dataUrl = canvas.toDataURL('image/jpeg', 1.0);
var newImg = document.createElement("img");
newImg.src = dataUrl;
newImg.width = width;
newImg.height= height;
$("body")[0].appendChild(newImg);
});
})
</script>
上述代码中,通过设置canvas的容器为设备 的PixelRatio倍,再将canvas画布缩放,来尽量保证截图的清晰度。
可用参数
参数名称 | 类型 | 默认值 | 描述 |
---|---|---|---|
allowTaint | boolean | false | Whether to allow cross-origin images to taint the canvas---允许跨域 |
background | string | #fff | Canvas background color, if none is specified in DOM. Set undefined for transparent---canvas的背景颜色,如果没有设定默认透明 |
height | number | null | Define the heigt of the canvas in pixels. If null, renders with full height of the window.---canvas高度设定 |
letterRendering | boolean | false | Whether to render each letter seperately. Necessary if letter-spacing is used.---在设置了字间距的时候有用 |
logging | boolean | false | Whether to log events in the console.---在console.log()中输出信息 |
proxy | string | undefined | Url to the proxy which is to be used for loading cross-origin images. If left empty, cross-origin images won't be loaded.---代理地址 |
taintTest | boolean | true | Whether to test each image if it taints the canvas before drawing them---是否在渲染前测试图片 |
timeout | number | 0 | Timeout for loading images, in milliseconds. Setting it to 0 will result in no timeout.---图片加载延迟,默认延迟为0,单位毫秒 |
width | number | null | Define the width of the canvas in pixels. If null, renders with full width of the window.---canvas宽度 |
useCORS | boolean | false | Whether to attempt to load cross-origin images as CORS served, before reverting back to proxy--这个我也不知道是干嘛的 |
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<title>html2canvas example</title>
<script type="text/javascript" src="html2canvas.js"></script>
</head>
<script type="text/javascript">
function takeScreenshot() {
console.log('test');
html2canvas(document.getElementById('view'), {
onrendered: function(canvas) {
document.body.appendChild(canvas);
},
// width: 300,
// height: 300
});
}
</script>
<body>
<div id="view" style="background:url(test.jpg) 50%; width: 700px; height: 500px;">
<input type="button" value="截图" onclick="takeScreenshot()">
</div>
</body>
</html>