Try use this....
_LIT(KMbmFile,"C://result.mbm");
_LIT(KBMPFilePath0,"C://facebook.mbm");
hi,
i want to store images in MBM file and, i was suggested to use this fuction.
CFbsBitmap::StoreL
in sdk i read this,
static void StoreL(const TDesC& aFilename,TInt aNumSources,const TDesC* aSources[],TInt32 aSourceIds[]);
i couldn't get how to use the last parameters and what the last one mean
const TDesC* aSources[]- An array of pointers to bitmaps to be stored.
TInt32 aSourceIds[]- An array of identifiers for the bitmaps to be stored.
can anyone help me
thanks
synny
=================================================================================
hi,
Sunny...
u shd do it as this way.......
1.convert imgs to bmp and save them as .mbm using func CFbsbitmap.. saveL()
2.get this path into some buffer and pass them to TDesC* aSources[],
3.for TInt32 aSourceIds[] u can use any ids its ur wish..i used zeros for allimgs..
4.call this storel() function ur mbm is ready to use now...
hope this will help u in creating ur mbm files.......
=======================================================================
Try use this....
_LIT(KMbmFile,"C://result.mbm");
_LIT(KBMPFilePath0,"C://facebook.mbm");
_LIT(KBMPFilePath1,"C://balance.mbm");
TInt32* uniqueIds = new ( ELeave ) TInt32[ 2 ];
CleanupStack::PushL( uniqueIds );
uniqueIds[ 0 ] = 0;
uniqueIds[ 1 ] = 0;
TFileName** filenames = new ( ELeave ) TFileName*[ 2 ];
CleanupStack::PushL( filenames );
filenames[ 0 ] = new (ELeave) TFileName( KBMPFilePath0 );
filenames[ 1 ] = new (ELeave) TFileName( KBMPFilePath1 );
CFbsBitmap::StoreL( KMbmFile, // Filename for new multi-bitmap mbm
2, // Count of files
( const TDesC** )filenames, // bitmaps to be loaded
uniqueIds ); // id's of the bitmaps in MBM files
// Clean resources
delete filenames[ 0 ];
delete filenames[ 1 ];
CleanupStack::PopAndDestroy( filenames );
CleanupStack::PopAndDestroy( uniqueIds );