解决当需要所有状态都可以切换到最终状态时,每个状态都要单独关联的问题。
#include <QApplication>
#include <QPushButton>
#include <QStateMachine>
#include <QSignalTransition>
#include <QPropertyAnimation>
#include <QFinalState>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QPushButton button("State Machine");
QPushButton quit_button("Quit");
//创建状态机和3个状态,将3个状态添加到状态机中
QStateMachine machine;
QState *s1 = new QState(&machine);//顶层状态
QState *s11 = new QState(s1);
QState *s12 = new QState(s1);
QState *s13 = new QState(s1);
s1->setInitialState(s11);//设置初始子状态
s11->assignProperty(&button, "geometry", QRect(100, 100, 120, 50));
s12->assignProperty(&button, "geometry", QRect(300, 100, 120, 50));
s13->assignProperty(&button, "geometry", QRect(200, 200, 120, 50));
QSignalTransition *transition_1 = s11->addTransition(&button, &QPushButton::clicked, s12);
QSignalTransition *transition_2 = s12->addTransition(&button, &QPushButton::clicked, s13);
QSignalTransition *transition_3 = s13->addTransition(&button, &QPushButton::clicked, s11);
QPropertyAnimation *animation = new QPropertyAnimation(&button, "geometry");
transition_1->addAnimation(animation);
transition_2->addAnimation(animation);
transition_3->addAnimation(animation);
QObject::connect(s13, &QState::entered, &button, &QPushButton::showMinimized);
QFinalState *s2 = new QFinalState(&machine);
s1->addTransition(&quit_button, &QPushButton::clicked, s2);//将顶层状态关联到按钮
s12->addTransition(&quit_button, &QPushButton::clicked, s12);//子状态覆盖继承的切换
QObject::connect(&machine, &QStateMachine::finished, qApp, &QApplication::quit); //动画结束退出
//设置状态机的初始状态并启动状态机
machine.setInitialState(s1);
machine.start();
button.show();
quit_button.move(300, 300);
quit_button.show();
return a.exec();
}