原文的实现原理是:在对话框被打开前,增加了一个WH_CALLWNDPROC
hook 来查找WM_INITDIALOG
message,其实是一个学习钩子的好示例。
关键代码:
public void WndProcRet( object sender, WndProcRetEventArgs e)
{
switch (e.cw.message)
{
case WndMessage.WM_INITDIALOG:
case WndMessage.WM_UNKNOWINIT:
USER32.MoveWindow(e.cw.hwnd, rect.Left, rect.Top, rect.Width, rect.Height, 1 );
// uninstall this hook
WindowsHook wndHook = (WindowsHook)sender;
Debug.Assert(wndProcRetHook == wndHook);
wndProcRetHook.Uninstall();
wndProcRetHook = null ;
break ;
default : break ;
}
}
调试时,发现不能实现想要的效果,检查了下代码,增加了一行,OK!(原代码中的枚举值少了一个关键值。邀月[3w@live.cn]注)
public void WndProcRet( object sender, WndProcRetEventArgs e)
{
switch (e.cw.message)
{
case WndMessage.WM_INITDIALOG:
case WndMessage.WM_UNKNOWINIT:
case WndMessage.WM_ACTIVATE://tony 2011.3.12 update 这是能否显示在当前父窗体中央的关键!
USER32.MoveWindow(e.cw.hwnd, rect.Left, rect.Top, rect.Width, rect.Height, 1 );
// uninstall this hook
WindowsHook wndHook = (WindowsHook)sender;
Debug.Assert(wndProcRetHook == wndHook);
wndProcRetHook.Uninstall();
wndProcRetHook = null ;
break ;
default : break ;
}
}