client代码
# coding:utf-8
import wx
from socket import socket, AF_INET, SOCK_STREAM
import threading
class YsjClient(wx.Frame):
def __init__(self, client_name):
# 调用父类的初始化方法
# id:当前窗口的编号
# pos:窗体的打开位置
wx.Frame.__init__(self, None, id=1001, title=client_name + '的客户端界面', pos=wx.DefaultPosition,
size=(400, 450))
# 创建面板对象
pl = wx.Panel(self)
# 在面板中创建盒子
box = wx.BoxSizer(wx.VERTICAL)
# 可伸缩的网格布局
fgz1 = wx.FlexGridSizer(wx.HSCROLL)
# 创建两个按钮
conn_btn = wx.Button(pl, size=(200, 40), label='连接')
dis_conn_btn = wx.Button(pl, size=(200, 40), label='断开')
# 把两个按钮放到可伸缩的网格布局
fgz1.Add(conn_btn, 1, wx.TOP | wx.LEFT)
fgz1.Add(dis_conn_btn, 1, wx.TOP | wx.RIGHT)
# 可伸缩的网格布局添加到box中
box.Add(fgz1, 1, wx.ALIGN_CENTRE)
# 只读文本框
self.show_text = wx.TextCtrl(pl, size=(400, 210), style=wx.TE_MULTILINE | wx.TE_READONLY)
box.Add(self.show_text, 1, wx.ALIGN_CENTRE)
# 创建聊天内容的文本框
self.chat_text = wx.TextCtrl(pl, size=(400, 120), style=wx.TE_MULTILINE)
box.Add(self.chat_text, 1, wx.ALIGN_CENTRE)
# 可伸缩的网格布局
fgz2 = wx.FlexGridSizer(wx.HSCROLL)
# 创建两个按钮
reset_btn = wx.Button(pl, size=(200, 40), label='重置')
send_btn = wx.Button(pl, size=(200, 40), label='发送')
fgz2.Add(reset_btn, 1, wx.TOP | wx.LEFT)
fgz2.Add(send_btn, 1, wx.TOP | wx.RIGHT)
box.Add(fgz2, 1, wx.ALIGN_CENTRE)
# 将盒子放到面板中
pl.SetSizer(box)
'''-----------------------客户端界面的绘制-----------------------------'''
self.Bind(wx.EVT_BUTTON, self.connect_to_server, conn_btn)
self.client_name = client_name
self.isConnected = False
self.client_socket = None
self.Bind(wx.EVT_BUTTON, self.send_to_server, send_btn)
self.Bind(wx.EVT_BUTTON, self.dis_conn_server, dis_conn_btn)
self.Bind(wx.EVT_BUTTON, self.reset, reset_btn)
def reset(self,event):
self.chat_text.Clear()
def dis_conn_server(self,event):
self.client_socket.send('bye'.encode('utf-8'))
self.isConnected=False
def send_to_server(self,event):
if self.isConnected:
input_data=self.chat_text.GetValue()
self.client_socket.send(input_data.encode('utf-8'))
self.chat_text.SetValue('')
def connect_to_server(self, event):
if not self.isConnected:
server_host_port = ('127.0.0.1', 8888)
self.client_socket = socket(AF_INET,SOCK_STREAM)
self.client_socket.connect(server_host_port)
self.client_socket.send(self.client_name.encode('utf-8'))
client_thread=threading.Thread(target=self.recv_data)
client_thread.daemon=True
self.isConnected=True
client_thread.start()
print(f'客户端{self.client_name}连接服务器成功')
def recv_data(self):
while self.isConnected:
#接收来自服务器的数据
data=self.client_socket.recv(1024).decode('utf-8')
self.show_text.AppendText('-'*40+'\n'+data+'\n')
if __name__ == '__main__':
# 初始化app
app = wx.App()
name=input('请输入客户端名称:')
client = YsjClient(name)
client.Show()
# 循环刷新显示
app.MainLoop()
server代码
# coding:utf-8
import threading
import time
import wx
from socket import socket, AF_INET, SOCK_STREAM
class YsjServer(wx.Frame):
def __init__(self):
wx.Frame.__init__(self, None, id=1002, title='Ysj工作室服务器端界面', pos=wx.DefaultPosition, size=(400, 450))
pl = wx.Panel(self)
box = wx.BoxSizer(wx.VERTICAL)
# 可伸缩的网络布局
fgz1 = wx.FlexGridSizer(wx.HSCROLL)
start_server_btn = wx.Button(pl, size=(133, 40), label='启动服务')
record_btn = wx.Button(pl, size=(133, 40), label='保存聊天记录')
stop_server_btn = wx.Button(pl, size=(133, 40), label='停止服务')
fgz1.Add(start_server_btn, 1, wx.TOP)
fgz1.Add(record_btn, 1, wx.TOP)
fgz1.Add(stop_server_btn, 1, wx.TOP)
box.Add(fgz1, 1, wx.ALIGN_CENTRE)
# 只读文本框
self.show_text = wx.TextCtrl(pl, size=(400, 410), style=wx.TE_MULTILINE | wx.TE_READONLY
box.Add(self.show_text, 1, wx.ALIGN_CENTRE)
self.
pl.SetSizer(box)
'''---------------------以上代码为界面部分------------------------'''
self.isOn = False
self.host_port = ('', 8888) # 空字符代码本机的所有IP
self.server_socket = socket(AF_INET, SOCK_STREAM)
self.server_socket.bind(self.host_port)
self.server_socket.listen(5)
self.session_thread_dict = {}
# 鼠标点击“启动服务”按钮时进行的操作
self.Bind(wx.EVT_BUTTON, self.start_server, start_server_btn)
#保存聊天记录
self.Bind(wx.EVT_BUTTON, self.save_record, record_btn)
#断开连接
self.Bind(wx.EVT_BUTTON, self.stop_server, stop_server_btn)
def stop_server(self,event):
print('服务器已停止服务')
self.isOn=False
def save_record(self,event):
record_data=self.show_text.GetValue()
with open('record.log','w',encoding='utf-8') as file:
file.write(record_data)
def start_server(self, event):
if not self.isOn:
self.isOn = True
main_thread = threading.Thread(target=self.do_work)
# 设置为守护线程,父线程执行结束,子线程自动关闭。
main_thread.daemon = True
# 启动主线程
main_thread.start()
def do_work(self):
while self.isOn:
session_socket, client_addr = self.server_socket.accept()
user_name = session_socket.recv(1024).decode('utf-8')
# 创建一个会话线程
session_thread = SessionThread(session_socket, user_name, self)
# 存储到字典中
self.session_thread_dict[user_name] = session_thread
# 启动会话线程
session_thread.start()
# 输出提示信息
self.show_info_and_send_client('服务器通知', f'欢迎{user_name}进入聊天室!',
time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()))
self.server_socket.close()
def show_info_and_send_client(self, data_source, data, datetime):
send_data = f'{data_source}:{data}\n时间:{datetime}'
# 只读文本框
self.show_text.AppendText('-' * 40 + '\n' + send_data + '\n')
# 每个客户端发送一次
for client in self.session_thread_dict.values():
if client.isOn:
client.client_socket.send(send_data.encode('utf-8'))
class SessionThread(threading.Thread):
def __init__(self, client_socket, user_name, server):
threading.Thread.__init__(self)
self.client_socket = client_socket
self.user_name = user_name
self.server = server
self.isOn = True
def run(self) -> None:
print(f'客户端:{self.user_name}已经和服务器连接成功,服务器启动一个会话线程')
while self.isOn:
# 从客户端接收数据
data = self.client_socket.recv(1024).decode('utf-8')
if data == 'bye':
self.isOn = False
# 发送一条通知
self.server.show_info_and_send_client('服务器通知', f'{self.user_name}离开了聊天室',
time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()))
else:
self.server.show_info_and_send_client(self.user_name, data,
time.strftime('%Y-%m-%d %H:%M:%S', time.localtime()))
self.client_socket.close()
if __name__ == '__main__':
# 初始化app
app = wx.App()
server = YsjServer()
server.Show()
# 循环刷新显示
app.MainLoop()
示例中代码仅能在Windows环境中运行,macOS执行会报错。
wxPython是三方调用的Windows窗体,不支持macOS。
注:本文中的示例出自@Python_子木的视频