直接上代码:
#include <windows.h>//必要的头文件,使用Windows API函数
#include <stdio.h>
int index = 0;
int tickets = 100;//票数
HANDLE hMutex; //使用全局的互斥对象来保证对同一资源的互斥访问与操作这里是tickets
//线程处理函数原型,形式可从MSDN中拷贝
//线程1 的入口函数
DWORD WINAPI Fun1Proc(LPVOID lpParameter);
DWORD WINAPI Fun2Proc(LPVOID lpParameter);
void main()
{
HANDLE hThread1;
DWORD thread1ID;
//创建线程1
hThread1 = CreateThread(NULL, 0, Fun1Proc, NULL, 0, &thread1ID);
HANDLE hThread2;
DWORD thread2ID;
//创建线程2
hThread2 = CreateThread(NULL, 0, Fun2Proc, NULL, 0, &thread2ID);
CloseHandle(hThread1); //关闭线程的句柄,为什么要关闭?它将线程的使用计数减1
CloseHandle(hThread2);//这样当线程结束时,线程内核对象被释放,
//否则只有当进程结束,才释放线程的内核对象hThread1与hThread
//创建一个互斥对象,如果成功返回互斥对象的句柄,否则返回NULL
hMutex = CreateMutex(NULL, FALSE, "tickets");
if (hMutex)
{
if(ERROR_ALREADY_EXISTS == GetLastError())
{
puts("only one instance can run!");
return;
}
}
Sleep(4000);//主线程睡眠4秒钟,给其它线程运行的时间,因为一旦主线程退出则进行退出,其它线程也将退出
}
DWORD WINAPI Fun1Proc(LPVOID lpParameter)
{
while(TRUE)
{
WaitForSingleObject(hMutex, INFINITE);//如果全局互斥对象是有信号状态,则获得该对象,
//直到调用ReleaseMutex之前,互斥对象是无信号状态,其它线程不能对互斥对象进行访问
if(tickets > 0)
{
Sleep(1);
printf("Thread1 sell tickets : %d\n", tickets-- );
}
else
break;
ReleaseMutex(hMutex);//将互斥对象设置为有信号状态
}
return 0;
}
DWORD WINAPI Fun2Proc(LPVOID lpParameter)
{
while(TRUE)
{
WaitForSingleObject(hMutex, INFINITE);
if (tickets > 0)
{
Sleep(1);
printf("Thread2 sell tickets : %d\n", tickets-- );
}
else
break;
ReleaseMutex(hMutex);
}
return 0;
}