Description
We all know that a pair of distinct points on a plane defines a line and that a pair of lines on a plane will intersect in one of three ways: 1) no intersection because they are parallel, 2) intersect in a line because they are on top of one another (i.e. they are the same line), 3) intersect in a point. In this problem you will use your algebraic knowledge to create a program that determines how and where two lines intersect.
Your program will repeatedly read in four points that define two lines in the x-y plane and determine how and where the lines intersect. All numbers required by this problem will be reasonable, say between -1000 and 1000.
Input
The first line contains an integer N between 1 and 10 describing how many pairs of lines are represented. The next N lines will each contain eight integers. These integers represent the coordinates of four points on the plane in the order x1y1x2y2x3y3x4y4. Thus each of these input lines represents two lines on the plane: the line through (x1,y1) and (x2,y2) and the line through (x3,y3) and (x4,y4). The point (x1,y1) is always distinct from (x2,y2). Likewise with (x3,y3) and (x4,y4).
Output
There should be N+2 lines of output. The first line of output should read INTERSECTING LINES OUTPUT. There will then be one line of output for each pair of planar lines represented by a line of input, describing how the lines intersect: none, line, or point. If the intersection is a point then your program should output the x and y coordinates of the point, correct to two decimal places. The final line of output should read “END OF OUTPUT”.
Sample Input
5
0 0 4 4 0 4 4 0
5 0 7 6 1 0 2 3
5 0 7 6 3 -6 4 -3
2 0 2 27 1 5 18 5
0 3 4 0 1 2 2 5
Sample Output
INTERSECTING LINES OUTPUT
POINT 2.00 2.00
NONE
LINE
POINT 2.00 5.00
POINT 1.07 2.20
END OF OUTPUT
大致题意:给你两条直线,问你这两条直线的位置关系,相交还是重合还是平行。
思路:套板子
代码如下
#include<iostream>
#include<set>
#include<vector>
#include<algorithm>
#include<cstring>
#include<cstdio>
#include<cmath>
using namespace std;
typedef long long ll;
const double eps=1e-8;
int dcmp(double x) {
if(fabs(x)<eps) return 0;
return x<0?-1:1;
}
struct Point {
double x,y;
Point() {}
Point(double _x,double _y) {
x=_x;
y=_y;
}
Point operator-(const Point &b) const {
return Point(x-b.x,y-b.y);
}
double operator *(const Point &b)const {
return x*b.x + y*b.y;
}
double operator ^(const Point &b)const {
return x*b.y - y*b.x;
}
};
struct Line {
Point a,b;
Line() {}
Line(Point _a,Point _b) {
a=_a;
b=_b;
}
};
double dist(Point a,Point b)
{
return sqrt((b-a)*(b-a));//返回两个点之间的距离
}
double xmult(Point p0,Point p1,Point p2) {
return (p1-p0)^(p2-p0);
}
int solve(Line L1,Line L2)
{
if(dcmp( (L1.a-L1.b)^(L2.a-L2.b) )==0)
{
//if(dcmp( (L2.a-L1.a)^(L2.b-L1.a ))==0) return 1;//如果两个直线重合
if(dcmp(xmult(L1.a,L2.a,L2.b))==0) return 1;//如果两个直线重合
else return 2;//如果两直线平行
}
return 3;//如果两直线相交
}
int main()
{
int T;
scanf("%d",&T);
double x1,x2,x3,x4,y1,y2,y3,y4;
printf("INTERSECTING LINES OUTPUT\n");
while(T--)
{
scanf("%lf%lf%lf%lf%lf%lf%lf%lf",&x1,&y1,&x2,&y2,&x3,&y3,&x4,&y4);
Line L1=Line(Point(x1,y1),Point(x2,y2));
Line L2=Line(Point(x3,y3),Point(x4,y4));
int f=solve(L1,L2);
if(f==1)
printf("LINE\n");
else if(f==2)
printf("NONE\n");
else
{
Point ans=L1.a;
double t=((L1.a-L2.a)^(L2.a-L2.b))/((L1.a-L1.b)^(L2.a-L2.b));
ans.x += (L1.b.x-L1.a.x)*t;
ans.y += (L1.b.y-L1.a.y)*t;
printf("POINT %.2f %.2f\n",ans.x,ans.y);
}
}
printf("END OF OUTPUT\n");
return 0;
}