Unity
汶津
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UnityException: Texture is not readable
Before you can save or load a Texture, you must make it editable. To do this, click the Texture in the Project hierarchy, set the Texture Type toAdvanced and then select Read/Write Enabled原创 2014-01-08 16:01:52 · 10580 阅读 · 0 评论 -
Unity3D 设置GameObjet 的隐藏和显示
if (item.transform.FindChild("Designate").gameObject.activeInHierarchy) { item.transform.FindChild("Designate").gameObject.SetActive(false); } else {原创 2014-02-27 17:54:50 · 1380 阅读 · 0 评论 -
Error building Player: Exception: Error
Error building Player: Exception: Error: method `System.Reflection.Assembly System.Reflection.Assembly::Load(System.Byte[])` doesn't exist in target framework. It is referenced from Assembly-CSharp-fi原创 2014-07-26 10:44:23 · 1643 阅读 · 1 评论 -
flightsim
Code (csharp):// -------------------- Kalkulationen Salto vorwärts abblocken / Calculations Block salto forward -----------------------------------------------------转载 2015-08-08 14:59:53 · 663 阅读 · 0 评论 -
dll is in timestamps but is not known in guidmapper… 错误
总共分三步:进入出错的两个 dll 文件所在目录中,将出错的两个 dll 文件重命名为任意文件名,例如:UnityEngine.UI.dll.backup 和 UnityEditor.UI.dll.backup;重启 Unity Editor,等整个工程加载结束之后,我们会看到很多红色的错误日志输出,甭理它就好了,关闭 Unity Editor;回到那两个 dll 文件所在的目录,将刚刚重转载 2016-01-21 10:08:30 · 1664 阅读 · 0 评论 -
Unity:Navmesh
NavMeshMethod:CalculatePath 计算两点之间的路径和存储路径。DistanceToEdge找到最近从一个点的NavMesh NavMesh边缘。GetLayerCost 取得成本超过一层上的所有代理类型的几何遍历。GetNavMesh原创 2016-05-15 20:56:13 · 572 阅读 · 0 评论