在C++ Builder中用socket api来写网络通讯程序(同时支持TCP和UDP协议)

在7月4日看完sockcomp.pas后,我决定用socket api来写一个客户端和服务器并且同时支持TCP,UDP协议,于是我就去做,现将代码贴出来(已调试通过)
Socket api Client:
#ifndef UDPClientH
#define UDPClientH
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <stdio.h>
#include "CCEdit.h"
#define WM_SOCK WM_USER+100
class TLANForm : public TForm
{
__published: // IDE-managed Components
   TEdit *Port;
   TLabel *Label1;
   TLabel *Label2;
   TComboBox *Prot;
   TButton *Button1;
   TLabel *Label3;
   TEdit *Addr;
   TCCEdit *TxtEdit;
   void __fastcall FormCreate(TObject *Sender);
   void __fastcall Button1Click(TObject *Sender);
   void __fastcall FormDestroy(TObject *Sender);
private: // User declarations
   void __fastcall OnRecv(TMessage &Message);
public:  // User declarations
   __fastcall TLANForm(TComponent* Owner);
   BEGIN_MESSAGE_MAP
      VCL_MESSAGE_HANDLER(WM_SOCK,TMessage,OnRecv);
   END_MESSAGE_MAP(TForm);
};
extern PACKAGE TLANForm *LANForm;
#endif
.cpp File
#include <vcl.h>
#pragma hdrstop
#include "UDPClient.h"
#include "WinSock.h"
#pragma package(smart_init)
#pragma link "CCEdit"
#pragma resource "*.dfm"
TLANForm *LANForm;
enum PROTO {TCP=0,UDP=1};
SOCKET m_Socket=INVALID_SOCKET;
PROTO m_Protocol=TCP;
__fastcall TLANForm::TLANForm(TComponent* Owner)
   : TForm(Owner)
{

}
void __fastcall TLANForm::FormCreate(TObject *Sender)
{
   ::SendMessage(Prot->Handle,CB_SETCURSEL,0,0);
}
void __fastcall TLANForm::OnRecv(TMessage &Message)
{
   char buf[4096];
   int nLen;
   struct sockaddr_in from;
   int nLength=sizeof(struct sockaddr_in);
   switch(WSAGETSELECTEVENT(Message.LParam))
   {
      case FD_READ:
         switch(m_Protocol)
         {
            case TCP:
               nLen=recv(m_Socket,buf,4096,0);
               if(nLen>0){
                  buf[nLen]='/0';
                  TxtEdit->Text="Received Length:"+String(nLen)+"/r/n"+StrPas(buf);
               }
               break;
            case UDP:
               nLen=recvfrom(m_Socket,buf,4096,0,(struct sockaddr*)&from,&nLength);
               if(nLen>0){
                  buf[nLen]='/0';
                  TxtEdit->Text="Received Length:"+String(nLen)+"/r/n"+StrPas(buf);
               }
               break;
         }
         break;
      case FD_CLOSE:
         closesocket(m_Socket);
         break;
   }
}

void __fastcall TLANForm::Button1Click(TObject *Sender)
{
   char szTmp[256],buf[4096];
   int nSize=0;
   UINT m_Port;
   AnsiString addr;
   addr=Addr->Text.Trim();
   if(addr.IsEmpty()){
      ::MessageBox(0,"Please enter the server IP!","Error",MB_OK+MB_ICONERROR);
      return;
   }
   unsigned long nAddr=inet_addr(addr.c_str());
   if(nAddr==INADDR_NONE){
      ::MessageBox(0,"Bad Internet IP!","Error",MB_OK+MB_ICONERROR);
      return;}

   try
   {
      m_Port=Port->Text.ToInt();
   }
   catch(Exception &e)
   {
      ::MessageBox(0,e.Message.c_str(),"Error",MB_OK+MB_ICONERROR);
      return;
   }
   switch(Prot->ItemIndex)
   {
      case 0:
         m_Protocol=TCP;
         break;
      case 1:
         m_Protocol=UDP;
         break;
   }
   if(TxtEdit->Text.IsEmpty()){
      ::MessageBox(0,"Please enter the text you want to send!","Error",MB_OK+MB_ICONERROR);
      return;}

   file://Initialize Winsocket
   WSAData wsaData;
   ::ZeroMemory(&wsaData,sizeof(WSAData));
   WORD version=MAKEWORD(2,0);
   if(::WSAStartup(version,&wsaData)){
      sprintf(szTmp,"Failed to initial winsock enviroment!,error no:%d",::WSAGetLastError());
      return;}

   file://Obtain the active connection
   char ComputerName[255];
   gethostname(ComputerName,255);
   struct hostent* he=gethostbyname(ComputerName);
   if(!he){
      sprintf(szTmp,"Failed to get information to host!","Error",MB_OK+MB_ICONERROR);
      ::WSACleanup();
      return;
   }
   file://create new socket
   m_Socket=INVALID_SOCKET;
   switch(m_Protocol)
   {
      case TCP:
         m_Socket=socket(AF_INET,SOCK_STREAM,0);
         break;
      case UDP:
         m_Socket=socket(AF_INET,SOCK_DGRAM,0);
         break;
   }
   if(m_Socket==INVALID_SOCKET){
      sprintf(szTmp,"Failed to create a new socket!,error no:%d",::WSAGetLastError());
      ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
      ::WSACleanup();
      return;
   }
   file://bind socket
   struct sockaddr_in client;
   unsigned long nClient;
   memcpy(&nClient,he->h_addr_list[0],sizeof(int));
   if(nClient==INADDR_NONE){
      sprintf(szTmp,"Failed to obtain the local machine's IP!","Error",MB_OK+MB_ICONERROR);
      ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
      closesocket(m_Socket);
      ::WSACleanup();
      return;
   }
   client.sin_family=AF_INET;
   client.sin_port=0;
   client.sin_addr.S_un.S_addr=(int)nClient;
   if(bind(m_Socket,(struct sockaddr*)&client,sizeof(struct sockaddr))){
      sprintf(szTmp,"Failed to bind socket!","Error",MB_OK+MB_ICONERROR);
      closesocket(m_Socket);
      ::WSACleanup();
      return;}
   file://connect socket
   struct sockaddr_in To;
   To.sin_family=AF_INET;
   To.sin_port=htons(m_Port);
   To.sin_addr.S_un.S_addr=(int)nAddr;
   fd_set FDSET;
   FD_ZERO(&FDSET);
   FD_SET(m_Socket,&FDSET);


   if(m_Protocol==TCP){
      if(connect(m_Socket,(struct sockaddr*)&To,sizeof(struct sockaddr))){
         sprintf(szTmp,"Failed to connect the object!,error no:%d",::WSAGetLastError());
         ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
         closesocket(m_Socket);
         ::WSACleanup();
         return;
      }
      int nError=select(1,0,&FDSET,0,0);
      if(nError<=0){
      sprintf(szTmp,"Failed to select socket!,error no:%d",::WSAGetLastError());
      closesocket(m_Socket);
      ::WSACleanup();
      return;}
   }
   file://Send data
   int nLen=TxtEdit->Text.Length();
   if(nLen>4096){
      sprintf(szTmp,"The buffer is too size to send,it shoud not be more than 4096 bytes!");
      ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
      closesocket(m_Socket);
      ::WSACleanup();
      return;
   }
   strncpy(buf,TxtEdit->Text.c_str(),nLen);
   switch(m_Protocol)
   {
      case TCP:
         nSize=send(m_Socket,buf,nLen,0);
         file://ShowMessage(nSize);
         break;
      case UDP:
         nSize=sendto(m_Socket,buf,nLen,0,(struct sockaddr*)&To,sizeof(struct sockaddr));
         file://ShowMessage(nSize);
         break;

   }
   if(::WSAAsyncSelect(m_Socket,Handle,WM_SOCK,FD_READ|FD_CLOSE)){
      sprintf(szTmp,"Failed to register socket event!,error no:%d",::WSAGetLastError());
      ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
      closesocket(m_Socket);
      ::WSACleanup();
      return;}
}
void __fastcall TLANForm::FormDestroy(TObject *Sender)
{
   closesocket(m_Socket);
   ::WSACleanup();
}

Socket api Server:
.h File
#ifndef UDPServerH
#define UDPServerH
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <stdio.h>
#include "WinSock.h"
/*#define WM_SOCKET WM_USER+1000
#define INITSOCKETSUCCESS 0
#define INITSOCKETFAILURE 1
#define CREATELISTENSOCKETSUCCESS 2
#define CREATELISTENSOCKETFAILURE 3
#define SETLISTENSOCKETSUCCESS 4
#define SETLISTENSOCKETFAILURE 5
#define BINDLISTENSOCKETSUCCESS 6
#define BINDLISTENSOCKETFAILURE 7
#define LISTENSOCKETSUCCESS 8
#define LISTENSOCKETFAILURE 9
#define ACCEPTSOCKETSUCCESS 10
#define ACCEPTSOCKETFAILURE 11
*/
class TPSTNForm : public TForm
{
__published: // IDE-managed Components
   TEdit *Port;
   TLabel *Label1;
   TMemo *Memo1;
   TButton *Button1;
   TButton *Button2;
   TLabel *Label2;
   TComboBox *Prot;
   void __fastcall Button1Click(TObject *Sender);
   void __fastcall Button2Click(TObject *Sender);
   void __fastcall FormCreate(TObject *Sender);
   void __fastcall FormDestroy(TObject *Sender);
private: // User declarations
public:  // User declarations
   __fastcall TPSTNForm(TComponent* Owner);
};
enum PROTO {TCP,UDP};
class TCommunication:public TThread    file://Communication Thread
{
private:
   SOCKET m_AcceptSocket;
   char szTmp[256];//ERROR MESSAGE
public:
   __fastcall TCommunication(SOCKET m_Socket,bool CreateSuspended);
   __fastcall ~TCommunication();
protected:
   virtual void __fastcall Execute();
};
class TListenThread:public TThread file://Listen Thread
{
private:
   WSAData wsaData;
   struct sockaddr_in server;
   fd_set FDS;
   UINT m_Port;
   PROTO m_Protocol;
   char szTmp[256];//Error Message
public:
   SOCKET m_Socket;
   void __fastcall DoError();
   void __fastcall InitSocket();
   void __fastcall CreateListenSocket();
   void __fastcall SetListenSocket();
   void __fastcall BindListenSocket();
   void __fastcall ListenSocket();

public:
   __fastcall TListenThread(PROTO m_ProtocolA,UINT m_PortA,bool CreateSuspended);
   virtual __fastcall ~TListenThread();
protected:
   virtual void __fastcall Execute();
};
extern PACKAGE TPSTNForm *PSTNForm;
#endif
.cpp File
#include <vcl.h>
#pragma hdrstop
#include "UDPServer.h"
#pragma package(smart_init)
#pragma resource "*.dfm"
TPSTNForm *PSTNForm;
TListenThread *pThread=0;
file://******************************CLASS TCommunication For TCP****************************************************
__fastcall TCommunication::TCommunication(SOCKET m_Socket,bool CreateSuspended):TThread(FALSE)
{
   m_AcceptSocket=m_Socket;
   szTmp[0]='/0';
   FreeOnTerminate=true;
}
__fastcall TCommunication::~TCommunication()
{
  // closesocket(m_AcceptSocket);
}
void __fastcall TCommunication::Execute()
{
   char buf[4096];
   int nSize=0;
   nSize=recv(m_AcceptSocket,(char FAR*)buf,4096,0);
   if(nSize>0)
   {
      buf[nSize]='/0';
      file://Display
      PSTNForm->Memo1->Lines->Add("Received Length:"+String(nSize));
      PSTNForm->Memo1->Lines->Add("Received:"+StrPas(buf));
      file://Deliver
      ::Sleep(100);
      send(m_AcceptSocket,buf,nSize,0);
   }

}
file://******************************CLASS TListenThread*****************************************************
__fastcall TListenThread::TListenThread(PROTO m_ProtocolA,UINT m_PortA,bool CreateSuspended):TThread(FALSE)
{
   m_Socket=INVALID_SOCKET;
   m_Port=m_PortA;
   m_Protocol=m_ProtocolA;
   szTmp[0]='/0';
   ::ZeroMemory(&wsaData,sizeof(WSAData));
   ::ZeroMemory(&server,sizeof(struct sockaddr_in));
   FreeOnTerminate=TRUE;//Automatically delete while terminating.
}
__fastcall TListenThread::~TListenThread()
{
   closesocket(m_Socket);
   ::WSACleanup();
   m_Socket=INVALID_SOCKET;
   m_Port=0;
   m_Protocol=TCP;
   szTmp[0]='/0';
   ::ZeroMemory(&wsaData,sizeof(WSAData));
   ::ZeroMemory(&server,sizeof(struct sockaddr_in));
}
void __fastcall TListenThread::DoError()
{
   if(m_Socket!=INVALID_SOCKET) closesocket(m_Socket);
   WSACleanup();
   return;
}
void __fastcall TListenThread::InitSocket()
{
   WORD version=MAKEWORD(2,0);
   if(::WSAStartup(version,&wsaData)){
      sprintf(szTmp,"Failed to intiailize socket,error no:%d",::WSAGetLastError());
      ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
      DoError();
      return;
   }
}
void __fastcall TListenThread::CreateListenSocket()
{
   switch(m_Protocol)
   {
      case UDP:
         m_Socket=socket(AF_INET,SOCK_DGRAM,0);
         break;
      case TCP:
         m_Socket=socket(AF_INET,SOCK_STREAM,0);
         break;
      default:
         sprintf(szTmp,"Error protocol!");
         ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
         DoError();
         break;
   }
   if(m_Socket==INVALID_SOCKET){
      sprintf(szTmp,"Failed to create socket!");
      ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
      DoError();
      return;
   }
}
void __fastcall TListenThread::SetListenSocket()
{
   server.sin_family=AF_INET;
   server.sin_port=htons(m_Port);
   server.sin_addr.S_un.S_addr=INADDR_ANY;
   int NewOpenType=SO_SYNCHRONOUS_NONALERT;
   if(setsockopt(INVALID_SOCKET,SOL_SOCKET,SO_OPENTYPE,(char*)&NewOpenType,4)){
      sprintf(szTmp,"Set socket option error,error no:%d",::WSAGetLastError());
      ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
      DoError();
      return;
   }
}
void __fastcall TListenThread::BindListenSocket()
{
    if(bind(m_Socket,(sockaddr*)&server,sizeof(struct sockaddr_in))){
      sprintf(szTmp,"Failed to bind socket,error no:%d",::WSAGetLastError());
      ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
      DoError();
      return;
   }

}
void __fastcall TListenThread::ListenSocket()
{
  if(listen(m_Socket,SOMAXCONN)){
     sprintf(szTmp,"listen error,error no:%d",::WSAGetLastError());
     ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
     DoError();
     return;
  }
  file://Determine whether there is any connection
  FD_ZERO(&FDS);
  FD_SET(m_Socket,&FDS);
}
void __fastcall TListenThread::Execute()
{
   char buf[4096];
   struct sockaddr_in from; file://for UDP
   int nLen=sizeof(from),nSize=0;  file://for UDP
   InitSocket();
   CreateListenSocket();
   SetListenSocket();
   BindListenSocket();
   if(m_Protocol==UDP){
      while(!Terminated){
         int nSize=recvfrom(m_Socket,buf,4096,0,(struct sockaddr*)&from,&nLen);
         if(nSize>0){
            buf[nSize]='/0';
            PSTNForm->Memo1->Lines->Add("Received Length:"+String(nSize));
            PSTNForm->Memo1->Lines->Add("Received:"+StrPas(buf));
            ::Sleep(100);
            sendto(m_Socket,buf,nSize,0,(struct sockaddr*)&from,sizeof(struct sockaddr_in));
         }
         else return;

      }
   }
   ListenSocket();
   struct sockaddr_in client;
   int nLength=sizeof(struct sockaddr_in);
   while(!Terminated){
      int nError=select(1,&FDS,0,0,0);
      if(nError<=0) Terminate();
      SOCKET m_AcceptSocket=accept(m_Socket,(struct sockaddr*)&client,&nLength);
      if(m_AcceptSocket==INVALID_SOCKET){
         sprintf(szTmp,"Failed to execute accept,error no:%d",::WSAGetLastError());
         ::MessageBox(0,szTmp,"Error",MB_OK+MB_ICONERROR);
         DoError();
         Terminate();
         return;
      }
      TCommunication *pCThread=new TCommunication(m_AcceptSocket,FALSE);
      pCThread->Terminate();
      pCThread->WaitFor();
   }
}
file://************************PSTNForm*********************************************//
__fastcall TPSTNForm::TPSTNForm(TComponent* Owner)
   : TForm(Owner)
{
}
void __fastcall TPSTNForm::Button1Click(TObject *Sender)
{
   Close();
}
void __fastcall TPSTNForm::Button2Click(TObject *Sender)
{
   if(pThread){
      pThread->Suspend();
      pThread->Terminate();
      delete pThread;
      pThread=0;
   }
   UINT m_Port;
   try
   {
      m_Port=Port->Text.ToInt();
   }
   catch(Exception &e)
   {
      ::MessageBox(0,e.Message.c_str(),"Error",MB_OK+MB_ICONERROR);
      return;
   }
   PROTO m_Protocol;
   switch(Prot->ItemIndex)
   {
      case 0:
         m_Protocol=TCP;
         break;
      case 1:
         m_Protocol=UDP;
         break;
      default:
         break;
   }
   pThread=new TListenThread(m_Protocol,m_Port,FALSE);
   file://pThread->Terminate();
}
void __fastcall TPSTNForm::FormCreate(TObject *Sender)
{
   ::SendMessage(Prot->Handle,CB_SETCURSEL,0,1);
}

void __fastcall TPSTNForm::FormDestroy(TObject *Sender)
{
   if(pThread){
      pThread->Suspend();
      pThread->Terminate();}
}
上面的代码,各位可根据自已的需要和针对自已的应用,在数据处理方面加以改进就可以了。

再次声明,上述代码中出现的file:前缀这是csdn文档编辑器自动加的,各位凡是见到file:前缀就表示它是注释部分,特此声明,以免误解。

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C++实现TCP网络通讯,可以使用操作系统提供的socket API。以下是一些简单的代码示例,可以帮助你快速入门。 1. 创建一个TCP服务器: ```c++ #include <iostream> #include <cstring> #include <sys/socket.h> #include <arpa/inet.h> #include <unistd.h> #define PORT 8080 int main(int argc, char const *argv[]) { int server_fd; struct sockaddr_in address; int opt = 1; int addrlen = sizeof(address); char buffer[1024] = {0}; const char *hello = "Hello from server"; // 创建socket文件描述符 if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) { perror("socket failed"); exit(EXIT_FAILURE); } // 设置socket选项 if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) { perror("setsockopt"); exit(EXIT_FAILURE); } // 设置socket地址信息 address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(PORT); // 绑定socket if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) { perror("bind failed"); exit(EXIT_FAILURE); } // 监听socket if (listen(server_fd, 3) < 0) { perror("listen"); exit(EXIT_FAILURE); } // 接受客户端连接 int new_socket; if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t*)&addrlen)) < 0) { perror("accept"); exit(EXIT_FAILURE); } // 读取客户端消息 int valread; if ((valread = read(new_socket, buffer, 1024)) < 0) { perror("read"); exit(EXIT_FAILURE); } printf("%s\n", buffer); // 发送响应消息给客户端 send(new_socket, hello, strlen(hello), 0); printf("Hello message sent\n"); return 0; } ``` 2. 创建一个TCP客户端: ```c++ #include <iostream> #include <cstring> #include <sys/socket.h> #include <arpa/inet.h> #include <unistd.h> #define PORT 8080 int main(int argc, char const *argv[]) { int sock = 0; struct sockaddr_in serv_addr; char buffer[1024] = {0}; const char *hello = "Hello from client"; // 创建socket文件描述符 if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) { std::cout << "Socket creation error" << std::endl; return -1; } // 设置socket地址信息 serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(PORT); // 将IPv4地址从文本转换为二进制格式 if (inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) { std::cout << "Invalid address / Address not supported" << std::endl; return -1; } // 连接服务器 if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) { std::cout << "Connection Failed" << std::endl; return -1; } // 向服务器发送消息 send(sock, hello, strlen(hello), 0); printf("Hello message sent\n"); // 读取服务器响应消息 int valread; if ((valread = read(sock, buffer, 1024)) < 0) { std::cout << "Read Failed" << std::endl; return -1; } printf("%s\n", buffer); return 0; } ``` 以上是使用C++实现TCP网络通讯的示例代码。当然,这只是一个简单的示例,实际情况可能会更加复杂。你需要根据实际需求,进行更加详细的编和调试。

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