// Construct an animation. The canvas can be null, // but if not null then a repaint will be triggered // on it each time the image changes due to a timer // event. If a clip list is specified, the image is // drawn multiple times, each time with a different // clip rectangle, to simulate transparent parts.
if( images != null && images.length > 0 ){; w = images[0].getWidth(); h = images[0].getHeight(); }; };
// Move to the next frame, wrapping if necessary.
public void advance( boolean repaint ){; if( ++current >= images.length ){; current = 0; };
if( repaint && canvas != null && canvas.isShown() ){; canvas.repaint( x, y, w, h ); canvas.serviceRepaints(); }; };
// Draw the current image in the animation. If // no clip list, just a simple copy, otherwise // set the clipping rectangle accordingly and // draw the image multiple times.
public void draw( Graphics g ){; if( w == 0 || h == 0 ) return; int which = current; if( clipList == null || clipList[which] == null ){; g.drawImage( images[which], x, y, g.TOP | g.LEFT ); }; else {; int cx = g.getClipX(); int cy = g.getClipY(); int cw = g.getClipWidth(); int ch = g.getClipHeight();
int[] list = clipList[which];
for( int i = 0; i + 3 <= list.length; i +=4 ){; g.setClip( x + list[0], y + list[1], list[2], list[3] ); g.drawImage( images[which], x, y, g.TOP | g.LEFT ); };
g.setClip( cx, cy, cw, ch ); }; };
// Moves the animation's top left corner.
public void move( int x, int y ){; this.x = x; this.y = y; };
// Invoked by the timer. Advances to the next frame // and causes a repaint if a canvas is specified.
public void run(){; if( w == 0 || h == 0 ) return; advance( true ); }; };
// A canvas to which you can attach one or more // animated images. When the canvas is painted, // it cycles through the animated images and asks // them to paint their current image.
public class AnimatedCanvas extends Canvas {; private Display display; private Image offscreen; private Vector images = new Vector();
public AnimatedCanvas( Display display ){; this.display = display;
// If the canvas is not double buffered by the // system, do it ourselves...
public void exitMIDlet(){; timer.cancel(); // turn it off... notifyDestroyed(); };
// Generate a non-negative random number...
private int genRandom( int upper ){; return( Math.abs( random.nextInt() ) % upper ); };
public Display getDisplay(){; return display; };
// Initialize things by creating the canvas and then // creating a series of birds that are moved to // random locations on the canvas and attached to // a timer for scheduling.
protected void initMIDlet(){; try {; AnimatedCanvas c = new AnimatedCanvas( getDisplay() ); Image[] images =loadFrames( "/images/bird", BIRD_FRAMES );
int w = c.getWidth(); int h = c.getHeight();
birds = new AnimatedImage[ NUM_BIRDS ]; for( int i = 0; i < NUM_BIRDS; ++i ){; AnimatedImage b = new AnimatedImage( c, images ); birds = b; b.move( genRandom( w ), genRandom( h ) ); c.add( b ); timer.schedule( b, genRandom( 1000 ),genRandom( 400 ) ); };
c.addCommand( exitCommand ); c.setCommandListener( this );
getDisplay().setCurrent( c ); }; catch( IOException e ){; System.out.println( "Could not load images" ); exitMIDlet(); }; };
// Load the bird animation, which is stored as a // series of PNG files in the MIDlet suite.
private Image[] loadFrames( String name, int frames ) throws IOException {; Image[] images = new Image[frames]; for( int i = 0; i < frames; ++i ){; images = Image.createImage( name + i + ".png" ); };