今天心血来潮,就想着巩固Java中的常用知识体系。于是就抽空写了个台球小游戏就当练手巩固基础了,主要用到了Java的图形包,画板。继承,线程等知识点。话不多说代码如下:
package com.sanjiang.eric;
import java.awt.*;
import javax.swing.*;
public class BallGame2 extends JFrame{
//加载图片
Image ball = Toolkit.getDefaultToolkit().getImage("images/ball.png");
Image desk = Toolkit.getDefaultToolkit().getImage("images/desk.jpg");
//定义小球移动的坐标
double ballX = 100;
double ballY = 100;
//定义小球移动的弧度
double degree = 3.14/3;//初始弧度60°
//绘制窗口
public void paint(Graphics graphics) {
System.out.println("窗口被画了一次");
graphics.drawImage(desk, 0, 0, null);//画出桌台
graphics.drawImage(ball, (int)ballX, (int)ballY, null);//画出小球
ballX = ballX + 10 * Math.cos(degree);
ballY = ballY + 10 * Math.sin(degree);
//小球上下移动 500是窗口高度,40是桌子的边框,30是小球的直径,另一个40是标题栏的高度
if(ballY < 40 + 40 || ballY > 500 - 4