#include<iostream>
using namespace std;
class A
{
public:
A()
{
p = new char[20];
strcpy(p, "obja");
cout << "A()"<< endl;
}
//如果不用virtual的话,子类申请的内存 无法释放 会造成内存泄露
virtual ~A()
{
delete[] p;
cout << "~A()"<< endl;
}
private:
char *p;
};
class B:public A
{
public:
B()
{
p = new char[20];
strcpy(p, "objb");
cout << "B()" << endl;
}
~B()
{
delete[] p;
cout << "~B()" << endl;
}
private:
char *p;
};
class C:public B
{
public:
C()
{
p = new char[20];
strcpy(p, "objc");
cout << "C()" << endl;
}
~C()
{
delete[] p;
cout << "~C()" << endl;
}
private:
char *p;
};
//只执行了 父类的析构函数
//想通过父类指针 把所有的子类对象析构函数 都执行一遍
//想通过父类指针 释放所有的子类资源
void objectplay(A *base)
{
delete base;//这句话不会表现成多态 这种属性
}
void main()
{
C *c1 = new C;
objectplay(c1);
system("pause");
}