unity3D中GPS坐标转换到3D场景坐标

void RetrieveGPSData()
{
    currentGPSPosition = Input.location.lastData;
    System.DateTime dateTime = new System.DateTime(1970, 1, 1, 0, 0, 0, 0);
    dateTime = dateTime.AddSeconds(currentGPSPosition.timestamp);

    float z = latToZ (Input.location.lastData.latitude);
    float x = lonToX (Input.location.lastData.longitude);

    this.transform.position = new Vector3 (x, 0f, z);

    gpsString = ("Last Location: " + Input.location.lastData.latitude.ToString () + " " + Input.location.lastData.longitude.ToString () + " " + Input.location.lastData.altitude.ToString () + " " + Input.location.lastData.horizontalAccuracy.ToString () + " " + dateTime.ToShortDateString() +" "+ dateTime.ToShortTimeString());
}

float latToZ (double lat){

    lat = (lat - 53.178469) / 0.00001 * 0.12179047095976932582726898256213;
    double z = lat;

    return (float)z;
}

float lonToX (double lon){

    lon = (lon - 6.503091) / 0.000001 * 0.00728553580298947812081345114627;
    double x = lon;

    return (float)x;
}
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