Java动画模板

《看的见的算法》视频中写的Java动画模板,很容易理解,记个笔记:
Model:

public class Circle {
    int x;
    int y;
    int r = 0;
    int direction = 1;
    public Circle(int x, int y) {
        this.x = x;
        this.y = y;
    }
    public int getY() {
        return y;
    }
    public void setY(int y) {
        this.y = y;
    }
    public int getX() {
        return x;
    }
    public void setX(int x) {
        this.x = x;
    }
    public int getR() {
        return r;
    }
    public void changeSize(int min, int max) {
        if(r<min || r>max) //初始化是让r在这个范围内
            r = min;
        r = r + direction;
        if(r==max || r==min) {
            direction = - direction;
        }
    }
}

View:

public class ViewFrame extends JFrame{

    private int canvasWidth;
    private int canvasHeight;

    public ViewFrame(String title, int canvasWidth, int canvasHeight){
        super(title);
        this.canvasWidth = canvasWidth;
        this.canvasHeight = canvasHeight;

       Canvas canvas = new Canvas();
        setContentPane(canvas);
        pack();//frame可以随着JPanel自动伸缩

        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);
        setVisible(true);
    }

    public int getCanvasWidth(){return canvasWidth;}
    public int getCanvasHeight(){return canvasHeight;}

    private Object data; //直接改变这里的类型,可以在后面避免进行类型转换
    public void render(Object data){
        this.data = data;
        repaint();
    }

    private class Canvas extends JPanel{

        public Canvas(){
            // 双缓存
            super(true);
        }

        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D)g;

            // 抗锯齿
            RenderingHints hints = new RenderingHints(
                    RenderingHints.KEY_ANTIALIASING,
                    RenderingHints.VALUE_ANTIALIAS_ON);
            hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
            g2d.addRenderingHints(hints);

            // 将data在这里具体绘制,例如:
            VisHelper.setColor(g2d, VisHelper.Red);
            if(data!=null) {
                Circle circle = (Circle) data;
                VisHelper.drawCircle(g2d, circle.getX(), circle.getY(), circle.getR());
            }
        }

        @Override  //通过实现此方法让JPanel可以设置我们需要的大小
        public Dimension getPreferredSize(){
            return new Dimension(canvasWidth, canvasHeight);
        }
    }
}

Controller:

public class Visualizer {

    private Object data;        // 数据
    private ViewFrame frame;    // 视图

    public Visualizer(int sceneWidth, int sceneHeight){

        // 初始化数据,例如:
        data = new Circle(sceneWidth/2, sceneHeight/2);

        // 初始化视图
        EventQueue.invokeLater(() -> {
            frame = new ViewFrame("xxx's frame", sceneWidth, sceneHeight);

            //添加事件
            //frame.add*Listener(new *Listener());

            new Thread(() -> {    //因为EventQueue.invokeLater
                run();            //不放在线程里可能会阻碍后续的绘画过程
            }).start();           //除非运行代码可以很快结束
        });
    }

    // 动画逻辑
    private void run(){
        //编写动画逻辑,例如:
        while(true) {
            Circle circle = (Circle)data;
            frame.render(circle);
            circle.changeSize(0,200);
            VisHelper.pause(10);
        }
    }

    // 事件监听器类
//    private class *Listener extends *Adapter{ }

    //启动代码
    public static void main(String[] args) {
        int sceneWidth = 500;
        int sceneHeight = 500;

        // 初始化visualizer
        Visualizer visualizer = new Visualizer(sceneWidth, sceneHeight);
    }
}

工具类:

//helper类
public class VisHelper {

    private VisHelper(){}

    //颜色
    public static final Color Red = new Color(0xF44336);
    public static final Color Pink = new Color(0xE91E63);
    public static final Color Purple = new Color(0x9C27B0);
    //等等颜色...


    //绘制空心圆
    public static void drawCircle(Graphics2D g, int x, int y, int r){
        Ellipse2D circle = new Ellipse2D.Double(x-r, y-r, 2*r, 2*r);
        g.draw(circle);
    }
    //绘制实心圆
    public static void fillCircle(Graphics2D g, int x, int y, int r){
        Ellipse2D circle = new Ellipse2D.Double(x-r, y-r, 2*r, 2*r);
        g.fill(circle);
    }
    //设置颜色
    public static void setColor(Graphics2D g, Color color){
        g.setColor(color);
    }
    //设置线条宽度
    public static void setStrokeWidth(Graphics2D g, int w){
        int strokeWidth = w;
        g.setStroke(new BasicStroke(strokeWidth, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));//参数使拐弯处圆润
    }
    //线程暂停
    public static void pause(int t) {
        try {
            Thread.sleep(t);
        }
        catch (InterruptedException e) {
            System.out.println("error");
        }
    }
    //等等方法...
}

运行后,写在代码中小例子运行结果会是一个从小变大,在从大变小的空心圆

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