//1.20E 来自BZ
///大地图去除迷雾
patch(0x406B53,"\x90\x8B\x09");
///大地图显示单位
patch(0x2A0930,"\xD2");
///大地图显示隐形
patch(0x17D4C2,"\x90\x90");
patch(0x17D4CC,"\xEB\x00\xEB\x00\x75\x30");
///分辨幻影
patch(0x1ACFFC,"\x40\xC3");
///显示神符
patch(0x2A07C5,"\x49\x4B\x33\xDB\x33\xC9");
///小地图去除迷雾
patch(0x147C53,"\xEC");
//显示单位
patch(0x1491A8, "\x00");
/显示隐形
patch(0x1494E0,"\x33\xC0\x0F\x85");
敌方信号
patch(0x321CC4,"\x39\xC0\x0F\x85");
patch(0x321CD7,"\x39\xC0\x75");
//他人提示
patch(0x124DDD,"\x39\xC0\x0F\x85");
/显示敌方头像
patch(0x137BA5,"\xE7\x7D");
patch(0x137BAC,"\x85\xA3\x02\x00\x00\xEB\xCE\x90\x90\x90\x90");
//盟友头像
patch(0x137BA5,"\xE7\x7D");
patch(0x137BB1,"\xEB\xCE\x90\x90\x90\x90");
//数字显攻速
patch(0x802E67,"\x32");
patch(0x13BA61,"\x90\xD9\x45\x08\x83\xEC\x08\xDD\x1C\x24\x68");
DWORD tmp=0x802E64+GameAddr;
//在这里请注意,为什么要使用一个tmp变量呢?
//Dll中的基址重定位是系统帮你改写的,这里我们也要考虑到 基址重定位 的问题
memcpy(LPVOID(GameAddr+0x13BA6C),&tmp,4);
patch(0x13BA70,"\x8D\x55\xA0\x6A\x7F\x52\xE8\x27\x7E\x25\x00\x83\xC4\x14\x6A\x7F\x8D\x45\xA0\x50");
/数字显移速
patch(0x802E67,"\x32");
patch(0x13C3F2,"\x90\xD9\x45\x08\x83\xEC\x08\xDD\x1C\x24\x68");
DWORD tmp=0x802E64+GameAddr;
memcpy(LPVOID(GameAddr+0x13C3FD),&tmp,4);
patch(0x13C401,"\x8D\x55\x98\x6A\x7F\x52\xE8\x96\x74\x25\x00\x83\xC4\x14\x6A\x7F\x8D\x45\x98\x50");
//资源面板
patch(0x13EF03,"\xEB");
/允许交易
patch(0x127B3D,"\x