不知显蓝可否算是作弊,以前是用的别人写的的一个DLL,注入进去后就可以实现显蓝,今天参考BR自己搞了个,测试了下bug还是很多,必须要开始游戏前开启,如果在游戏中开启很容易使魔兽死掉,但还是发上来吧。
#include "stdafx.h"
#include "manabar.h"
#include <WinBase.h>
#pragma comment(lib,"Version.lib")
#define ADDRESS LPVOID // data
#define GADDRESS LPVOID // game call
GADDRESS g16FF24; // 27B950 6f27B950
GADDRESS g16FF68; // 334C00 6f334C00
GADDRESS a16FF64; // 606860 6f606860
GADDRESS a16FF5C; // 606370 6f606370
GADDRESS a16FF58; // 35A740 6f35A740
GADDRESS a16FF20; // 32D300 6f
ADDRESS a16F088; //storm 0x191 #401
GADDRESS a2C7F10;
// as data
ADDRESS a16F08C;
ADDRESS a16F004;
ADDRESS a1698A0;
ADDRESS a16F090;
ADDRESS a16F06C;
ADDRESS a16F070;
ADDRESS a3000AC; // should always be 1
ADDRESS a3000B0;
BYTE _backData_1[5];
BYTE _backData_2[5];
BYTE a16F008[0x80];
char* a164684 = "scaleFactor";
double a164A18 = 72; // ds:[00164A18]=72.00000000000000
double a164A10 = 0.0005000000237487257; //ds:[00164A10]=0.0005000000237487257
double a164A08 = 0.006000000052154064; //ds:[00164A08]=0.006000000052154064
double a1649D4 = 0.03000000; //ds:[004149D4]=0.03000000
double a1649D0 = 0.004000000;
double a1649CC = 0.3000000;
void __declspec(naked) f00152750()
{
__asm
{
push ebx
mov ebx, a16FF64 // ds:[0016FF64]=6F606860 (Game.6F606860)
push edi
mov edi, a16FF5C // ds:[0016FF5C]=6F606370 (Game.6F606370)
push 0
push 0
push 0
xor edx, edx
mov ecx, esi
call a16FF58 // ds:[0016FF58]=6F35A740 (Game.6F35A740)
fld a1649D4 // ds:[001649D4]=0.03000000
push 0
fstp dword ptr [esi+0x58]
xor edx, edx
mov ecx, esi
call edi
fld a1649D0 // ds:[001649D0]=0.004000000
push 0
fstp dword ptr [esi+0x5C]
xor edx, edx
mov ecx, esi
call edi
fld a1649CC // ds:[001649CC]=0.3000000
push 1
sub esp, 0x8
fst dword ptr [esp+0x4]
xor edx, edx
fstp dword ptr [esp]
push 1
mov ecx, esi
call ebx
mov eax, dword ptr [esi]
mov eax, dword ptr [eax+0x64]
pop edi
xor edx, edx
mov ecx, esi
pop ebx
jmp eax
}
}
void __declspec(naked) f001527C0()
{
__asm{
pop a16F08C
pop eax
add eax, eax
push eax
call a16F088
pushad
mov a16F004, eax
mov esi, a16F004
add esi, 0x158
call f0015275