JS-贪吃蛇小游戏

没错啦!这就是大家小时候经常玩的贪吃蛇游戏。代码如下:



<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
    <title>JS贪吃蛇-练习</title>
    <style type="text/css">
        #pannel table {
            border-collapse: collapse;
        }
        #pannel table td {
            border: 1px solid #808080;
            width: 10px;
            height: 10px;
            font-size: 0;
            line-height: 0;
            overflow: hidden;
        }
        #pannel table .snake {
            background-color: green;
        }
        #pannel table .food {
            background-color: blue;
        }
    </style>
    <script type="text/javascript">
        var Direction = new function () {
            this.UP = 38;
            this.RIGHT = 39;
            this.DOWN = 40;
            this.LEFT = 37;
        };
        var Common = new function () {
            this.width = 20; /*水平方向方格数*/
            this.height = 20; /*垂直方向方格数*/
            this.speed = 250; /*速度 值越小越快*/
            this.workThread = null;
        };
        var Main = new function () {
            var control = new Control();
            window.onload = function () {
                control.Init("pannel");
                /*开始按钮*/
                document.getElementById("btnStart").onclick = function () {
                    control.Start();
                    this.disabled = true;
                    document.getElementById("selSpeed").disabled = true;
                    document.getElementById("selSize").disabled = true;
                };
                /*调速度按钮*/
                document.getElementById("selSpeed").onchange = function () {
                    Common.speed = this.value;
                }
                /*调大小按钮*/
                document.getElementById("selSize").onchange = function () {
                    Common.width = this.value;
                    Common.height = this.value;
                    control.Init("pannel");
                }
            };
        };
        /*控制器*/
        function Control() {
            this.snake = new Snake();
            this.food = new Food();
            /*初始化函数,创建表格*/
            this.Init = function (pid) {
                var html = [];
                html.push("<table>");
                for (var y = 0; y < Common.height; y++) {
                    html.push("<tr>");
                    for (var x = 0; x < Common.width; x++) {
                        html.push('<td id="box_' + x + "_" + y + '"> </td>');
                    }
                    html.push("</tr>");
                }
                html.push("</table>");
                this.pannel = document.getElementById(pid);
                this.pannel.innerHTML = html.join("");
            };
            /*开始游戏 - 监听键盘、创建食物、刷新界面线程*/
            this.Start = function () {
                var me = this;
                this.MoveSnake = function (ev) {
                    var evt = window.event || ev;
                    me.snake.SetDir(evt.keyCode);
                };
                try {
                    document.attachEvent("onkeydown", this.MoveSnake);
                } catch (e) {
                    document.addEventListener("keydown", this.MoveSnake, false);
                }
                this.food.Create();
                Common.workThread = setInterval(function () {
                    me.snake.Eat(me.food); me.snake.Move();
                }, Common.speed);
            };
        }
        /**/
        function Snake() {
            this.isDone = false;
            this.dir = Direction.RIGHT;
            this.pos = new Array(new Position());
            /*移动 - 擦除尾部,向前移动,判断游戏结束(咬到自己或者移出边界)*/
            this.Move = function () {
                document.getElementById("box_" + this.pos[0].X + "_" + this.pos[0].Y).className = "";
//所有 向前移动一步 
                for (var i = 0; i < this.pos.length - 1; i++) {
                    this.pos[i].X = this.pos[i + 1].X;
                    this.pos[i].Y = this.pos[i + 1].Y;
                }
//重新设置头的位置 
                var head = this.pos[this.pos.length - 1];
                switch (this.dir) {
                    case Direction.UP:
                        head.Y--;
                        break;
                    case Direction.RIGHT:
                        head.X++;
                        break;
                    case Direction.DOWN:
                        head.Y++;
                        break;
                    case Direction.LEFT:
                        head.X--;
                        break;
                }
                this.pos[this.pos.length - 1] = head;
//遍历画蛇,同时判断游戏结束 
                for (var i = 0; i < this.pos.length; i++) {
                    var isExits = false;
                    for (var j = i + 1; j < this.pos.length; j++)
                        if (this.pos[j].X == this.pos[i].X && this.pos[j].Y == this.pos[i].Y) {
                            isExits = true;
                            break;
                        }
                    if (isExits) { this.Over();/*咬自己*/ break; }
                    var obj = document.getElementById("box_" + this.pos[i].X + "_" + this.pos[i].Y);
                    if (obj) obj.className = "snake"; else { this.Over();/*移出边界*/ break; }
                }
                this.isDone = true;
            };
            /*游戏结束*/
            this.Over = function () {
                clearInterval(Common.workThread);
                alert("游戏结束!");
            }
            /*吃食物*/
            this.Eat = function (food) {
                var head = this.pos[this.pos.length - 1];
                var isEat = false;
                switch (this.dir) {
                    case Direction.UP:
                        if (head.X == food.pos.X && head.Y == food.pos.Y + 1) isEat = true;
                        break;
                    case Direction.RIGHT:
                        if (head.Y == food.pos.Y && head.X == food.pos.X - 1) isEat = true;
                        break;
                    case Direction.DOWN:
                        if (head.X == food.pos.X && head.Y == food.pos.Y - 1) isEat = true;
                        break;
                    case Direction.LEFT:
                        if (head.Y == food.pos.Y && head.X == food.pos.X + 1) isEat = true;
                        break;
                }
                if (isEat) {
                    this.pos[this.pos.length] = new Position(food.pos.X, food.pos.Y);
                    food.Create(this.pos);
                }
            };
            /*控制移动方向*/
            this.SetDir = function (dir) {
                switch (dir) {
                    case Direction.UP:
                        if (this.isDone && this.dir != Direction.DOWN) { this.dir = dir; this.isDone = false; }
                        break;
                    case Direction.RIGHT:
                        if (this.isDone && this.dir != Direction.LEFT) { this.dir = dir; this.isDone = false; }
                        break;
                    case Direction.DOWN:
                        if (this.isDone && this.dir != Direction.UP) { this.dir = dir; this.isDone = false; }
                        break;
                    case Direction.LEFT:
                        if (this.isDone && this.dir != Direction.RIGHT) { this.dir = dir; this.isDone = false; }
                        break;
                }
            };
        }
        /*食物*/
        function Food() {
            this.pos = new Position();
            /*创建食物 - 随机位置创建立*/
            this.Create = function (pos) {
                document.getElementById("box_" + this.pos.X + "_" + this.pos.Y).className = "";
                var x = 0, y = 0, isCover = false;
                /*排除蛇的位置*/
                do {
                    x = parseInt(Math.random() * (Common.width - 1));
                    y = parseInt(Math.random() * (Common.height - 1));
                    isCover = false;
                    if (pos instanceof Array) {
                        for (var i = 0; i < pos.length; i++) {
                            if (x == pos[i].X && y == pos[i].Y) {
                                isCover = true;
                                break;
                            }
                        }
                    }
                } while (isCover);
                this.pos = new Position(x, y);
                document.getElementById("box_" + x + "_" + y).className = "food";
            };
        }
        function Position(x, y) {
            this.X = 0;
            this.Y = 0;
            if (arguments.length >= 1) this.X = x;
            if (arguments.length >= 2) this.Y = y;
        }
    </script>
</head>
<body>
<div id="pannel" style="margin-bottom: 10px;"></div>
<select id="selSize">
    <option value="20">20*20</option>
    <option value="30">30*30</option>
    <option value="40">40*40</option>
</select>
<select id="selSpeed">
    <option value="500">速度-</option>
    <option value="250" selected="selected">速度-</option>
    <option value="100">速度-</option>
</select>
<input type="button" id="btnStart" value="开始" />
</body>
</html> 

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