const int n = 3;
const GLfloat R = 0.5f;
const GLfloat pi = 3.1415926536f;
void display()
{
int i = 0;
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_POLYGON);
for (i = 0; i < n; i++)
{
glVertex2f(R*cos(2*pi/n*i), R*sin(2*pi/n*i));
}
glEnd();
glFlush();
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowPosition(100, 100);
glutInitWindowSize(400, 400);
glutCreateWindow("opengl 3d view");
//init();
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
一、当n = 3, glBegin(GL_POLYGON)时
二、当n = 3, glBegin(GL_LINE_LOOP)时
三、当n = 10, glBegin(GL_LINE_LOOP)时
四、当n = 100, glBegin(GL_LINE_LOOP)时
五、当n = 100, glBegin(GL_POINTS)时
六、当n = 100, glBegin(GL_QUADS)时
六、当n = 100, glBegin(GL_LINE_STRIP)时