函数OnPlay()调用函数CreateThread()创建进度条设置线程并启动
void CMyDlg::OnPlay()
{
... //省略部分代码
HANDLE h;
h=::CreateThread(NULL,0,setprocess
函数OnPlay()调用函数CreateThread()创建进度条设置线程并启动
void CMyDlg::OnPlay()
{
... //省略部分代码
HANDLE h;
h=::CreateThread(NULL,0,setprocess