28_leetcode_Unique Paths II

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     Follow up for "Unique Paths":

     

     Now consider if some obstacles are added to the grids. How many unique paths would there be?

     

     An obstacle and empty space is marked as 1 and 0 respectively in the grid.

     

     For example,

     There is one obstacle in the middle of a 3x3 grid as illustrated below.

     

     [

     [0,0,0],

     [0,1,0],

     [0,0,0]

     ]

     The total number of unique paths is 2.


    int uniquePathsWithObstacles(vector<vector<int> > &obstacleGrid) {
     
        if(obstacleGrid.size() == 0 || obstacleGrid[0].size() == 0)
            return 0;
        
        int rows = (int)obstacleGrid.size();
        int columns = (int)obstacleGrid[0].size();
        
        vector<int> path(columns, 0);
        
        for(int i = 0; i < rows; i++)
        {
            for(int j = 0; j < columns; j++)
            {
                if(i == 0 && j == 0)
                {
                    if(obstacleGrid[i][j] == 1)
                    {
                        path[0] = 0;
                    }
                    else
                    {
                        path[0] = 1;
                    }
                }
                else if(i == 0)
                {
                    if(obstacleGrid[i][j] == 1)
                    {
                        path[j] = 0;
                    }
                    else
                    {
                        path[j] = path[j-1];
                    }
                }
                else if(j == 0)
                {
                    if(obstacleGrid[i][j] == 1)
                    {
                        path[0] = 0;
                    }
                    else
                    {
                        path[0] = path[0];
                    }
                }
                else
                {
                    if(obstacleGrid[i][j] == 1)
                    {
                        path[j] = 0;
                    }
                    else
                    {
                        path[j] = path[j-1] + path[j];
                    }
                }
            }
        }
        
        
        return path[columns-1];
    }


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