1.实现缓动效果
private function onFrame (e:Event):void
{
displayobject.x -= ( displayobject.x - mouseX ) * 0.2;
displayobject.y -= ( displayobject.y - mouseY ) * 0.2;
}
例子中的0.2是速度
1.加载Flex项目的嵌入资源
vector里面就是资源的class名了用反射实例化吧
private function onFrame (e:Event):void
{
displayobject.x -= ( displayobject.x - mouseX ) * 0.2;
displayobject.y -= ( displayobject.y - mouseY ) * 0.2;
}