static void disp_flush(lv_display_t * disp_drv, const lv_area_t * area, uint16_t * px_map)
{
if(disp_flush_enabled)
{
/*The most simple case (but also the slowest) to put all pixels to the screen one-by-one*/
int32_t x;
int32_t y;
int32_t i;
unsigned int w ;
unsigned int h ;
unsigned int pixel_count ;
w = (area->x2 - area->x1 + 1);
h = (area->y2 - area->y1 + 1);
pixel_count = w * h;
#if 1
* ( __IO uint16_t * ) ( ( ( uint32_t ) 0x68000000 ) ) = (0x2A);
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) = ( area->x1 >> 8 );
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) =( area->x1 & 0xff );
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) =( ( area->x1 + w - 1 ) >> 8 );
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) = ( ( area->x1 + w - 1 ) & 0xff );
* ( __IO uint16_t * ) ( ( ( uint32_t ) 0x68000000 ) ) = ( 0x2B );
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) = ( area->y1 >> 8 );
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) =( area->y1 & 0xff );
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) = ( ( area->y1 + h - 1 ) >> 8 );
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) = ( ( area->y1 + h - 1) & 0xff );
* ( __IO uint16_t * ) ( ( ( uint32_t ) 0x68000000 ) ) = ( 0x2C );
for ( i = 0; i < pixel_count; i ++ )
{
* ( __IO uint16_t * ) ( ( uint32_t ) 0x68000002 ) = ( *px_map );
px_map++;
}
#endif
/*IMPORTANT!!!
*Inform the graphics library that you are ready with the flushing*/
lv_disp_flush_ready(disp_drv);
}
/*IMPORTANT!!!
*Inform the graphics library that you are ready with the flushing*/
lv_display_flush_ready(disp_drv);
}
环境: 野火 霸天虎V2,4.3吋触摸屏(lcd/ILI9806G, touch/GT911), ucos3, lvgl9,
显示+触摸无问题,但全屏刷帧率不行。
无法开启 例子3,听说是sram不够。
#if 0
/* Example 3
* Two buffers screen sized buffer for double buffering.
* Both LV_DISPLAY_RENDER_MODE_DIRECT and LV_DISPLAY_RENDER_MODE_FULL works, see their comments*/
static lv_color_t buf_3_1[MY_DISP_HOR_RES * MY_DISP_VER_RES];
static lv_color_t buf_3_2[MY_DISP_HOR_RES * MY_DISP_VER_RES];
lv_display_set_buffers(disp, buf_3_1, buf_3_2, sizeof(buf_3_1), LV_DISPLAY_RENDER_MODE_DIRECT);
#endif
有好的办法解决 帧率的问题吗?