FreeType 2 Tutorial - simple glyph loading

 

 

 

Introduction  

This is the first section of the FreeType 2 tutorial.  It will teach  you how to:

  • initialize the library
  • open a font file by creating a new face object
  • select a character size in points or in pixels
  • load a single glyph image and convert it to a bitmap
  • render a very simple string of text
  • render a rotated string of text easily

 


 

      1. Header files    

The following are instructions required to compile an application that    uses the FreeType 2 library.

  1. Locate the FreeType 2 include        directory.

    You have to add it to your compilation include path.

    Note that on Unix systems, you can now run the         freetype-config script with the --cflags option to        retrieve the appropriate compilation flags.  This script can also be        used to check the version of the library that is installed on your        system, as well as the required librarian and linker flags.

  2. Include the file named         ft2build.h.

    It contains various macro declarations that are later used to         #include the appropriate public FreeType 2 header        files.

  3. Include the main FreeType 2 API header        file.

    You should do that using the macro FT_FREETYPE_H,        like in the following example:

      #include <ft2build.h>  #include FT_FREETYPE_H       

    FT_FREETYPE_H is a special macro defined in the file         ftheader.h.  It contains some installation-specific macros        to name other public header files of the FreeType 2 API.

    You can read this section of the        FreeType 2 API Reference for a complete listing of the        header macros.

The use of macros in #include statements is ANSI-compliant.    It is used for several reasons:

  • It avoids some painful conflicts with the FreeType 1.x public        header files.

  • The macro names are not limited to the DOS 8.3 file naming limit;        names like FT_MULTIPLE_MASTERS_H or FT_SFNT_NAMES_H        are a lot more readable and explanatory than the real file names         ftmm.h and ftsnames.h.

  • It allows special installation tricks that will not be discussed        here.

NOTE: Starting with FreeType 2.1.6, the old    header file inclusion scheme is no longer supported.  This means that    you now get an error if you do something like the following:

  #include <freetype/freetype.h>  #include <freetype/ftglyph.h>  ...   

 


 

      2. Initialize the library    

Simply create a variable of type FT_Library named, for example, library, and call    the function FT_Init_FreeType as in

  #include <ft2build.h>  #include FT_FREETYPE_H  FT_Library  library;  ...  error = FT_Init_FreeType( &library );  if ( error )  {    ... an error occurred during library initialization ...  }   

This function is in charge of the following:

  • It creates a new instance of the FreeType 2 library, and        sets the handle library to it.

  • It loads each module that FreeType knows about in the library.        Among others, your new library object is able        to handle TrueType, Type 1, CID-keyed & OpenType/CFF fonts        gracefully.

As you can see, the function returns an error code, like most others    in the FreeType API.  An error code of 0 always means that    the operation was successful; otherwise, the value describes the error,    and library is set to NULL.

 


 

      3. Load a font face    

        a. From a font file      

Create a new face object by calling FT_New_Face.  A face describes a given typeface      and style.  For example, ‘Times New Roman Regular’ and       ‘Times New Roman Italic’ correspond to two different      faces.

  FT_Library  library;   /* handle to library     */  FT_Face     face;      /* handle to face object */  error = FT_Init_FreeType( &library );  if ( error ) { ... }  error = FT_New_Face( library,                       "/usr/share/fonts/truetype/arial.ttf",                       0,                       &face );  if ( error == FT_Err_Unknown_File_Format )  {    ... the font file could be opened and read, but it appears    ... that its font format is unsupported  }  else if ( error )  {    ... another error code means that the font file could not    ... be opened or read, or simply that it is broken...  }     

As you can certainly imagine, FT_New_Face opens a font      file, then tries to extract one face from it.  Its parameters are

 

library          

A handle to the FreeType library instance where the face object            is created.

filepathname          

The font file pathname (a standard C string).

face_index          

Certain font formats allow several font faces to be embedded            in a single file.

This index tells which face you want to load.  An error will            be returned if its value is too large.

Index 0 always work though.

face          

A pointer to the handle that will be set to describe            the new face object.

It is set to NULL in case of error.

 

To know how many faces a given font file contains, simply load its      first face (this is, face_index should be set to zero), then      check the value of face->num_faces which indicates how      many faces are embedded in the font file.

        b. From memory      

In the case where you have already loaded the font file into memory,      you can similarly create a new face object for it by calling FT_New_Memory_Face as in

  FT_Library  library;   /* handle to library     */  FT_Face     face;      /* handle to face object */  error = FT_Init_FreeType( &library );  if ( error ) { ... }  error = FT_New_Memory_Face( library,                              buffer,    /* first byte in memory */                              size,      /* size in bytes        */                              0,         /* face_index           */                              &face );  if ( error ) { ... }     

As you can see, FT_New_Memory_Face simply takes a pointer      to the font file buffer and its size in bytes instead of a file      pathname.  Other than that, it has exactly the same semantics as       FT_New_Face.

Note that you must not deallocate the memory before calling       FT_Done_Face.

        c. From other sources (compressed files, network, etc.)      

There are cases where using a file pathname or preloading the file      into memory is simply not sufficient.  With FreeType 2, it is      possible to provide your own implementation of i/o routines.

This is done through the FT_Open_Face function, which can be used to open a new      font face with a custom input stream, select a specific driver for      opening, or even pass extra parameters to the font driver when creating      the object.  We advise you to refer to the FreeType 2 reference      manual in order to learn how to use it.

 


 

      4. Accessing face content    

A face object models all information that globally describes    the face.  Usually, this data can be accessed directly by dereferencing    a handle, like in face−>num_glyphs.

The complete list of available fields in in the FT_FaceRec structure description.  However, we describe    here a few of them in more details:    

 

num_glyphs        

This variable gives the number of glyphs available in          the font face.  A glyph is simply a character image.  It doesn't          necessarily correspond to a character code though.

face_flags        

A 32-bit integer containing bit flags used to describe some          face properties.  For example, the flag           FT_FACE_FLAG_SCALABLE is used to indicate that the face's          font format is scalable and that glyph images can be rendered for          all character pixel sizes.  For more information on face flags,          please read the FreeType 2 API          Reference.

units_per_EM        

This field is only valid for scalable formats (it is set          to 0 otherwise).  It indicates the number of font units          covered by the EM.

num_fixed_sizes        

This field gives the number of embedded bitmap strikes          in the current face.  A strike is simply a series of          glyph images for a given character pixel size.  For example, a          font face could include strikes for pixel sizes 10, 12          and 14.  Note that even scalable font formats can have          embedded bitmap strikes!

available_sizes        

A pointer to an array of FT_Bitmap_Size          elements.  Each FT_Bitmap_Size indicates the horizontal          and vertical character pixel sizes for each of the strikes          that are present in the face.

Note that, generally speaking, these are           not the cell size of the bitmap strikes.          

 


 

      5. Setting the current pixel size    

FreeType 2 uses size objects to model all information    related to a given character size for a given face.  For example, a size    object will hold the value of certain metrics like the ascender or text    height, expressed in 1/64th of a pixel, for a character size of    12 points.

When the FT_New_Face function is called (or one of its    cousins), it automatically creates a new size object for the    returned face.  This size object is directly accessible as     face−>size.

NOTE: A single face object can deal with one or more size    objects at a time; however, this is something that few programmers    really need to do.  We have thus decided to simplify the API for the    most common use (i.e., one size per face) while keeping this feature    available through additional functions.

When a new face object is created, all elements are set to 0    during initialization.  To populate the structure with sensible values,    simply call FT_Set_Char_Size.  Here is an example where the character    size is set to 16pt for a 300×300dpi device:

  error = FT_Set_Char_Size(            face,    /* handle to face object           */            0,       /* char_width in 1/64th of points  */            16*64,   /* char_height in 1/64th of points */            300,     /* horizontal device resolution    */            300 );   /* vertical device resolution      */   

Some notes:

  • The character widths and heights are specified in 1/64th of        points.  A point is a physical distance, equaling 1/72th        of an inch.  Normally, it is not equivalent to a pixel.

  • A value of 0 for the character width means ‘same as        character height’, a value of 0 for the character height        means ‘same as character width’.  Otherwise, it is        possible to specify different character widths and heights.

  • The horizontal and vertical device resolutions are expressed in         dots-per-inch, or dpi.  Normal values are 72 or        96 dpi for display devices like the screen.  The resolution        is used to compute the character pixel size from the character        point size.

  • A value of 0 for the horizontal resolution means         ‘same as vertical resolution’, a value of 0 for the        vertical resolution means ‘same as horizontal        resolution’.  If both values are zero, 72 dpi is used for        both dimensions.

  • The first argument is a handle to a face object, not a size        object.

This function computes the character pixel size that corresponds to    the character width and height and device resolutions.  However, if you    want to specify the pixel sizes yourself, you can simply call     FT_Set_Pixel_Sizes, as in

  error = FT_Set_Pixel_Sizes(            face,   /* handle to face object */            0,      /* pixel_width           */            16 );   /* pixel_height          */   

This example will set the character pixel sizes to    16×16 pixels.  As previously, a value of 0 for one of    the dimensions means ‘same as the other’.

Note that both functions return an error code.  Usually, an error    occurs with a fixed-size font format (like FNT or PCF) when trying to    set the pixel size to a value that is not listed in the     face->fixed_sizes array.

 


 

      6. Loading a glyph image    

        a. Converting a character code into a glyph index      

Usually, an application wants to load a glyph image based on its       character code, which is a unique value that defines the      character for a given encoding.  For example, the character      code 65 represents the ‘A’ in ASCII encoding.

A face object contains one or more tables, called       charmaps, that are used to convert character codes to glyph      indices.  For example, most TrueType fonts contain two charmaps.  One      is used to convert Unicode character codes to glyph indices, the other      is used to convert Apple Roman encoding into glyph indices.  Such      fonts can then be used either on Windows (which uses Unicode) and      Macintosh (which uses Apple Roman).  Note also that a given      charmap might not map to all the glyphs present in the font.

By default, when a new face object is created, it selects a      Unicode charmap.  FreeType tries to emulate a Unicode charmap if the      font doesn't contain such a charmap, based on glyph names.  Note that      it is possible that the emulation misses glyphs if glyph names are      non-standard.  For some fonts, including symbol fonts and (older)      fonts for Asian scripts, no Unicode emulation is possible at all.

We will describe later how to look for specific charmaps in a face.      For now, we will assume that the face contains at least a Unicode      charmap that was selected during a call to FT_New_Face.  To      convert a Unicode character code to a font glyph index, we use       FT_Get_Char_Index, as in

  glyph_index = FT_Get_Char_Index( face, charcode );     

This will look up the glyph index corresponding to the given       charcode in the charmap that is currently selected for the      face.  You should use the UTF-32 representation form of Unicode; for      example, if you want to load character U+1F028, use value 0x1F028 as      the value for charcode.      

If no charmap was selected, the function simply returns the      charcode.

Note that this is one of the rare FreeType functions that do not      return an error code.  However, when a given character code has no      glyph image in the face, the value 0 is returned.  By convention,      it always corresponds to a special glyph image called the missing      glyph, which is commonly displayed as a box or a space.

        b. Loading a glyph from the face      

Once you have a glyph index, you can load the corresponding glyph      image.  The latter can be stored in various formats within the font      file.  For fixed-size formats like FNT or PCF, each image is a bitmap.      Scalable formats like TrueType or Type 1 use vectorial shapes,      named outlines to describe each glyph.  Some formats may have      even more exotic ways of representing glyphs (e.g., MetaFont —       but this format is not supported).  Fortunately, FreeType 2 is      flexible enough to support any kind of glyph format through a simple      API.

The glyph image is always stored in a special object called a       glyph slot.  As its name suggests, a glyph slot is simply a      container that is able to hold one glyph image at a time, be it a      bitmap, an outline, or something else.  Each face object has a single      glyph slot object that can be accessed as face->glyph.      Its fields are explained by the FT_GlyphSlotRec structure documentation.

Loading a glyph image into the slot is performed by calling FT_Load_Glyph as in

  error = FT_Load_Glyph(            face,          /* handle to face object */            glyph_index,   /* glyph index           */            load_flags );  /* load flags, see below */     

The load_flags value is a set of bit flags used to      indicate some special operations.  The default value       FT_LOAD_DEFAULT is 0.

This function will try to load the corresponding glyph image      from the face:

  • If a bitmap is found for the corresponding glyph and pixel          size, it will be loaded into the slot.  Embedded bitmaps are          always favored over native image formats, because we assume that          they are higher-quality versions of the same glyph.  This can be          changed by using the FT_LOAD_NO_BITMAP flag.

  • Otherwise, a native image for the glyph will be loaded.  It          will also be scaled to the current pixel size, as well as hinted          for certain formats like TrueType and Type 1.

The field face−>glyph−>format describes      the format used to store the glyph image in the slot.  If it is not       FT_GLYPH_FORMAT_BITMAP, one can immediately convert it to a      bitmap through FT_Render_Glyph as in:

  error = FT_Render_Glyph( face->glyph,   /* glyph slot  */                           render_mode ); /* render mode */     

The parameter render_mode is a set of bit flags used to      specify how to render the glyph image.  Set it to       FT_RENDER_MODE_NORMAL to render a high-quality anti-aliased      (256 gray levels) bitmap, as this is the default.  You can      alternatively use FT_RENDER_MODE_MONO if you want to generate      a 1-bit monochrome bitmap.

Once you have a bitmapped glyph image, you can access it directly      through glyph->bitmap (a simple bitmap descriptor), and      position it through glyph->bitmap_left and       glyph->bitmap_top.

Note that bitmap_left is the horizontal distance from the      current pen position to the leftmost border of the glyph bitmap, while       bitmap_top is the vertical distance from the pen position (on      the baseline) to the topmost border of the glyph bitmap.  It is      positive to indicate an upwards distance.

The next section will give more details on the contents of a glyph      slot and how to access specific glyph information (including      metrics).

        c. Using other charmaps      

As said before, when a new face object is created, it will look for      a Unicode charmap and select it.  The currently selected charmap is      accessed via face->charmap.  This field is NULL when no      charmap is selected, which typically happens when you create a new       FT_Face object from a font file that doesn't contain a      Unicode charmap (which is rather infrequent today).

There are two ways to select a different charmap with      FreeType 2.  The easiest is when the encoding you need already      has a corresponding enumeration defined in FT_FREETYPE_H, for      example FT_ENCODING_BIG5.  In this case, you can simply call       FT_Select_CharMap as in:

  error = FT_Select_CharMap(            face,               /* target face object */            FT_ENCODING_BIG5 ); /* encoding           */     

Another way is to manually parse the list of charmaps for the face;      this is accessible through the fields num_charmaps and       charmaps (notice the ‘s&rsquo) of the face object.  As      you could expect, the first is the number of charmaps in the face,      while the second is a table of pointers to the charmaps      embedded in the face.

Each charmap has a few visible fields used to describe it more      precisely.  Mainly, one will look at charmap->platform_id      and charmap->encoding_id that define a pair of values      that can be used to describe the charmap in a rather generic way.

Each value pair corresponds to a given encoding.  For example, the      pair (3,1) corresponds to Unicode.  The list is defined in the      TrueType specification but you can also use the file       FT_TRUETYPE_IDS_H which defines several helpful constants to      deal with them.

To select a specific encoding, you need to find a corresponding      value pair in the specification, then look for it in the charmaps      list.  Don't forget that there are encodings which correspond to      several value pairs due to historical reasons.  Here some code to do      it:

  FT_CharMap  found = 0;  FT_CharMap  charmap;  int         n;  for ( n = 0; n < face->num_charmaps; n++ )  {    charmap = face->charmaps[n];    if ( charmap->platform_id == my_platform_id &&         charmap->encoding_id == my_encoding_id )    {      found = charmap;      break;    }  }  if ( !found ) { ... }  /* now, select the charmap for the face object */  error = FT_Set_CharMap( face, found );  if ( error ) { ... }     

Once a charmap has been selected, either through       FT_Select_CharMap or FT_Set_CharMap, it is used by      all subsequent calls to FT_Get_Char_Index.

        d. Glyph transformations      

It is possible to specify an affine transformation to be applied to      glyph images when they are loaded.  Of course, this will only work for      scalable (vectorial) font formats.

To do that, simply call FT_Set_Transform, as in:

  error = FT_Set_Transform(            face,       /* target face object    */            &matrix,    /* pointer to 2x2 matrix */            &delta );   /* pointer to 2d vector  */     

This function will set the current transform for a given face      object.  Its second parameter is a pointer to a simple FT_Matrix structure that describes a 2×2 affine      matrix.  The third parameter is a pointer to a FT_Vector structure that describes a simple      two-dimensional vector that is used to translate the glyph image       after the 2×2 transformation.

Note that the matrix pointer can be set to NULL, in which case the      identity transform will be used.  Coefficients of the matrix are      otherwise in 16.16 fixed-point units.

The vector pointer can also be set to NULL (in which case a delta      of (0,0) will be used).  The vector coordinates are expressed in      1/64th of a pixel (also known as 26.6 fixed-point numbers).

NOTE: The transformation is applied to every      glyph that is loaded through FT_Load_Glyph and is       completely independent of any hinting process.  This means      that you won't get the same results if you load a glyph at the size of      24 pixels, or a glyph at the size of 12 pixels scaled      by 2 through a transform, because the hints will have been      computed differently (except you have disabled hints).

If you ever need to use a non-orthogonal transformation with      optimal hints, you first have to decompose your transformation into a      scaling part and a rotation/shearing part.  Use the scaling part to      compute a new character pixel size, then the other one to call       FT_Set_Transform.  This is explained in details in a later      section of this tutorial.

NOTE2: Rotation usually disables hinting.

Loading a glyph bitmap with a non-identity transformation works;      the transformation is ignored in this case.

 


 

      7. Simple text rendering    

We will now present a very simple example used to render a string of    8-bit Latin-1 text, assuming a face that contains a Unicode charmap.

The idea is to create a loop that will, on each iteration, load one    glyph image, convert it to an anti-aliased bitmap, draw it on the target    surface, then increment the current pen position.

        a. Basic code      

The following code performs our simple text rendering with the      functions previously described.

  FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */  int           pen_x, pen_y, n;  ... initialize library ...  ... create face object ...  ... set character size ...  pen_x = 300;  pen_y = 200;  for ( n = 0; n < num_chars; n++ )  {    FT_UInt  glyph_index;    /* retrieve glyph index from character code */    glyph_index = FT_Get_Char_Index( face, text[n] );    /* load glyph image into the slot (erase previous one) */    error = FT_Load_Glyph( face, glyph_index, FT_LOAD_DEFAULT );    if ( error )      continue;  /* ignore errors */    /* convert to an anti-aliased bitmap */    error = FT_Render_Glyph( face->glyph, FT_RENDER_MODE_NORMAL );    if ( error )      continue;    /* now, draw to our target surface */    my_draw_bitmap( &slot->bitmap,                    pen_x + slot->bitmap_left,                    pen_y - slot->bitmap_top );    /* increment pen position */    pen_x += slot->advance.x >> 6;    pen_y += slot->advance.y >> 6; /* not useful for now */  }     

This code needs a few explanations:

  • We define a handle named slot that points to the          face object's glyph slot.  (The type FT_GlyphSlot is          a pointer).  That is a convenience to avoid using           face->glyph->XXX every time.

  • We increment the pen position with the vector           slot->advance, which correspond to the glyph's           advance width (also known as its escapement).          The advance vector is expressed in 1/64th of pixels, and is          truncated to integer pixels on each iteration.

  • The function my_draw_bitmap is not part of FreeType          but must be provided by the application to draw the bitmap to the          target surface.  In this example, it takes a pointer to a          FT_Bitmap descriptor and the position of its top-left corner as          arguments.

  • The value of slot->bitmap_top is positive for an           upwards vertical distance.  Assuming that the coordinates          taken by my_draw_bitmap use the opposite convention          (increasing Y corresponds to downwards scanlines), we          subtract it from pen_y, instead of adding to it.

        b. Refined code      

The following code is a refined version of the example above.  It      uses features and functions of FreeType 2 that have not yet been      introduced, and which are explained below:

  FT_GlyphSlot  slot = face->glyph;  /* a small shortcut */  FT_UInt       glyph_index;  int           pen_x, pen_y, n;  ... initialize library ...  ... create face object ...  ... set character size ...  pen_x = 300;  pen_y = 200;  for ( n = 0; n < num_chars; n++ )  {    /* load glyph image into the slot (erase previous one) */    error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );    if ( error )      continue;  /* ignore errors */    /* now, draw to our target surface */    my_draw_bitmap( &slot->bitmap,                    pen_x + slot->bitmap_left,                    pen_y - slot->bitmap_top );    /* increment pen position */    pen_x += slot->advance.x >> 6;  }     

We have reduced the size of our code, but it does exactly the      same thing:

  • We use the function FT_Load_Char instead of           FT_Load_Glyph.  As you probably imagine, it is equivalent          to calling FT_Get_Char_Index then           FT_Load_Glyph.

  • We do not use FT_LOAD_DEFAULT for the loading mode,          but the bit flag FT_LOAD_RENDER.  It indicates that the          glyph image must be immediately converted to an anti-aliased          bitmap.  This is of course a shortcut that avoids calling           FT_Render_Glyph explicitly but is strictly          equivalent.

    Note that you can also specify that you want a monochrome          bitmap instead by using the addition FT_LOAD_MONOCHROME          load flag.

      c. More advanced rendering    

Let us try to render transformed text now (for example through a    rotation).  We can do this using FT_Set_Transform.  Here is how    to do it:

  FT_GlyphSlot  slot;  FT_Matrix     matrix;              /* transformation matrix */  FT_UInt       glyph_index;  FT_Vector     pen;                 /* untransformed origin */  int           n;  ... initialize library ...  ... create face object ...  ... set character size ...  slot = face->glyph;                /* a small shortcut */  /* set up matrix */  matrix.xx = (FT_Fixed)( cos( angle ) * 0x10000L );  matrix.xy = (FT_Fixed)(-sin( angle ) * 0x10000L );  matrix.yx = (FT_Fixed)( sin( angle ) * 0x10000L );  matrix.yy = (FT_Fixed)( cos( angle ) * 0x10000L );  /* the pen position in 26.6 cartesian space coordinates */  /* start at (300,200)                                   */  pen.x = 300 * 64;  pen.y = ( my_target_height - 200 ) * 64;  for ( n = 0; n < num_chars; n++ )  {    /* set transformation */    FT_Set_Transform( face, &matrix, &pen );    /* load glyph image into the slot (erase previous one) */    error = FT_Load_Char( face, text[n], FT_LOAD_RENDER );    if ( error )      continue;  /* ignore errors */    /* now, draw to our target surface (convert position) */    my_draw_bitmap( &slot->bitmap,                    slot->bitmap_left,                    my_target_height - slot->bitmap_top );    /* increment pen position */    pen.x += slot->advance.x;    pen.y += slot->advance.y;  }   

Some remarks:

  • We now use a vector of type FT_Vector to store the pen        position, with coordinates expressed as 1/64th of pixels, hence a        multiplication.  The position is expressed in cartesian space.

  • Glyph images are always loaded, transformed, and described in the        cartesian coordinate system in FreeType (which means that        increasing Y corresponds to upper scanlines), unlike the system        typically used for bitmaps (where the topmost scanline has        coordinate 0).  We must thus convert between the two systems        when we define the pen position, and when we compute the topleft        position of the bitmap.

  • We set the transformation on each glyph to indicate the rotation        matrix as well as a delta that will move the transformed image to        the current pen position (in cartesian space, not bitmap space).

    As a consequence, the values of bitmap_left and         bitmap_top correspond to the bitmap origin in target space        pixels.  We thus don't add pen.x or pen.y to their        values when calling my_draw_bitmap.

  • The advance width is always returned transformed, which is why it        can be directly added to the current pen position.  Note that it is         not rounded this time.

A complete source code example can be found     here.

It is important to note that, while this example is a bit more    complex than the previous one, it is strictly equivalent for the case    where the transform is the identity.  Hence it can be used as a    replacement (but a more powerful one).

It has however a few shortcomings that we will explain, and solve, in    the next part of this tutorial.

 


 

      Conclusion    

In this first section, you have learned the basics of    FreeType 2, as well as sufficient knowledge how to render rotated    text.

The next section will dive into more details of the API in order    to let you access glyph metrics and images directly, as well as    how to deal with scaling, hinting, kerning, etc.

The third section will discuss issues like modules, caching and a few    other advanced topics like how to use multiple size objects with a    single face.  [This part hasn't been written yet.]

FreeType 2 Tutorial Step 2

 

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