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原创 IOS Dev Intro - Object C Forward Declaration

for example:@class AVEncoder;

2016-06-30 17:22:25 421

转载 IOS Dev Intro - Create UImage from Sample Buffer Data

// Create a UIImage from sample buffer data- (UIImage *) imageFromSampleBuffer:(CMSampleBufferRef) sampleBuffer{ // Get a CMSampleBuffer's Core Video image buffer for the media data CVI

2016-06-26 18:14:43 580

转载 IOS Dev Intro - CADisplay of Core Animation

http://blog.csdn.net/wzzvictory/article/details/22417181Core Animation系列之CADisplayLink作者:wangzz原文地址:http://blog.csdn.net/wzzvictory/article/details/22417181转载请注明出处如果觉得文章对

2016-06-26 17:09:19 405

转载 IOS Dev Intro - Subclass UIView to Render by Opengl ES

http://nehe.gamedev.net/tutorial/ios_lesson_01__setting_up_gl_es/44001/Hi all to the first tutorial in our new iOS series!PrefaceBefore you start with the tutorial you should know,

2016-06-26 12:06:46 650

转载 IOS Dev Intro - Resize image in ios programatically

http://www.abdus.me/ios-programming-tips/resize-image-in-ios/Make sure toInclude QuartzCore.FrameWork in projectImport in implementation fileResize Image in iOSview

2016-06-26 11:03:57 755

转载 IOS Dev Intro - FBO

https://developer.apple.com/library/ios/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.htmlDrawing to Other Rendering Destinations

2016-06-25 21:44:03 491

转载 IOS Dev Intro - Opengl ES Context Share Group

https://developer.apple.com/library/ios/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/WorkingwithOpenGLESContexts/WorkingwithOpenGLESContexts.htmlConfiguring OpenGL ES Conte

2016-06-25 21:40:42 1346

转载 IOS Dev Intro - Color Space Convertion

http://www.equasys.de/colorconversion.htmlColor ConversionThis page contains the different equations for converting one of the luminance / chrominance based color formats (YUV, Y

2016-06-21 18:21:34 758

转载 IOS Dev Intro - Core Graphics Core Image and GPUImage

Image Processing in iOS Part 2: Core Graphics, Core Image, and GPUImage Jack on July 16, 2014TweetLearn about image processing in iOS and create cool special effe

2016-06-18 22:09:48 78350

转载 IOS Dev Intro - Raw Bitmap Modification

https://www.raywenderlich.com/69855/image-processing-in-ios-part-1-raw-bitmap-modificationImage Processing in iOS Part 1: Raw Bitmap Modification Jack on July 15, 2014

2016-06-18 22:08:05 454

转载 IOS Dev Intro - ARC Forbid Explicit Release

ARC forbids explicit message send of 'release' in XcodeSolution #1:Just remove the release statement. ARC will manage it for you.[imageArray release]; // remove this lineARC

2016-06-16 09:14:57 292

转载 IOS Dev Intro - String

//1、创建常量字符串。      NSString *astring = @"This is a String!";       //2、创建空字符串,给予赋值。       NSString *astring = [[NSString alloc] init];      astring = @"This is a String!";      NSLo

2016-06-16 09:14:08 252

转载 IOS Dev Intro - Understanding ISO Sensitivity

http://www.nikonusa.com/en/learn-and-explore/article/g9mqnyb1/understanding-iso-sensitivity.htmlUnderstanding ISO SensitivityPhotos (2)Glossary OffPhotography is built on the thr

2016-06-16 09:13:28 534

转载 IOS Dev Intro - Advanced iPhone Camera Controls

http://iphonephotographyschool.com/iphone-camera-controls/7 Advanced iPhone Camera Controls For DSLR PhotographersPosted by Rob DePaolo |Comments 5Do you enjoy the creative pho

2016-06-16 09:12:49 4793

转载 IOS Dev Intro - Camera Parameters

New AV Foundation Camera Features for the iPhone 6 and iPhone 6 PlusAV Foundation introduces a number of APIs in support of the new camera features available on the iPhone 6 and iPhone 6 Plus. T

2016-06-16 09:12:22 995

转载 IOS Dev Intro - Access YUV on IOS

首先要设置输出格式: [videoOut setVideoSettings:[NSDictionary dictionaryWithObject:[NSNumber numberWithInt:kCVPixelFormatType_420YpCbCr8BiPlanarFullRange]

2016-06-16 09:11:43 732

转载 IOS Dev Intro - AVCaptureSession with multiple previews

http://stackoverflow.com/questions/16543075/avcapturesession-with-multiple-previewsAVCaptureSession with multiple previewsup vote12down votefavorite10

2016-06-16 09:10:59 853

原创 IOS Dev Intro - Video 420v 420f

1.   IOS Camera PixelFormat Type:kCVPixelFormatType_420YpCbCr8BiPlanarVideoRangekCVPixelFormatType_420YpCbCr8BiPlanarFullRange2. Corresponding RelationskCVPixelFormatType_420YpCb

2016-06-16 09:10:44 3595

转载 IOS Dev Intro - Camera Capture

https://www.objc.io/issues/21-camera-and-photos/camera-capture-on-ios/The iPhone has shipped with a camera since its first model. In the first SDKs, the only way to integrate the camera wi

2016-06-16 09:09:55 2085

转载 IOS Dev Intro - NSImage CIImage CGImage

先来看一段e文翻译一下:    1)NSImage 是一个抽象类,它能代表各种图像类型,同时也能定义各种图像。通常,大家如果对图像的类型不在意的话,NSImage是很好用的。同时,他也是Appkit唯一能接受的图像类,至少到目前为止是这样。(Appkit , UIKit 是iphone里界面,UI的库)    2)CGImage只能代表bitmaps。如果你像直

2016-06-16 09:09:15 571 1

转载 IOS Dev Intro - Instance Variable

The ivar that is used for a property (which is gotten and set by the automatically synthesized property accessor methods) is named _ (i.e. the ivar's name is the property's name prefixed with an und

2016-06-14 22:40:43 288

转载 IOS Dev Intro - Grand Central Dispatch of Thread Series

http://blog.csdn.net/totogo2010/article/details/8016129介绍:Grand Central Dispatch 简称(GCD)是苹果公司开发的技术,以优化的应用程序支持多核心处理器和其他的对称多处理系统的系统。这建立在任务并行执行的线程池模式的基础上的。它首次发布在Mac OS X 10.6 ,iOS 4及以上也可用

2016-06-14 16:23:19 305

转载 IOS Dev Intro - NSOperation of Thread Series

http://blog.csdn.net/totogo2010/article/details/8013316前一篇 《iOS多线程编程之NSThread的使用》介绍三种多线程编程和NSThread的使用,这篇介绍NSOperation的使用。使用 NSOperation的方式有两种,一种是用定义好的两个子类:NSInvocationOp

2016-06-14 16:19:35 220

转载 IOS Dev Intro - NSThread of Thread Series

http://blog.csdn.net/totogo2010/article/details/80102311、简介:1.1 iOS有三种多线程编程的技术,分别是:1.、NSThread 2、Cocoa NSOperation (iOS多线程编程之NSOperation和NSOperationQueue的使用)3、GCD  全称:Grand

2016-06-14 16:05:50 191

转载 IOS Dev Intro - NSThread of Thread Series

1. Block declaration2. Compose a block3. Passing a block5. typedef 6. External Variable7. Using self in blocks

2016-06-14 15:49:12 257

转载 IOS Dev Intro - Coordination System

在写程序的时候发现,iOS下的坐标、位置很容易弄乱,特别是在不同的坐标系统中,必须完成弄明白一些概念才能做相应的变化,例如CoreImage和UIView的坐标系统就截然不同,一个是以屏幕的左上角为原点,一个是以屏幕的左下角为原点。总体上,IOS中包含UIKit坐标系(X轴正方向向右,Y轴正方向向下)和标准的Quartz 2D绘图坐标系(X轴正方向向右,Y轴正方向向上),下面,解释一些相关的概念:

2016-06-14 14:27:37 308

转载 IOS Dev Intro - UILabel

这段代码动态的创建了一个UILabel,并且把相关常用的属性都列举了.希望对大家有用.- (void)viewDidLoad {//创建uilabelUILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(20, 40, 280, 80)];//设置背景色labe

2016-06-14 14:22:40 213

转载 IOS Dev Intro - UIButton

这段代码动态的创建了一个UIButton,并且把相关常用的属性都列举了.希望对大家有用.  //这里创建一个圆角矩形的按钮UIButton *button1 = [UIButton buttonWithType:UIButtonTypeRoundedRect];// 能够定义的button类型有以下6种,// typedef enum {// UIButtonTypeC

2016-06-14 14:18:34 207

转载 IOS Dev Intro - UIControlEvent

在控件事件中,简单解释下下面几个事件。说明:由于是在“iOS 模拟器”中测试的,所以不能用手指,只能用鼠标。1)UIControlEventTouchDown指鼠标左键按下(注:只是“按下”)的动作2)UIControlEventTouchDownRepeat指鼠标左键连续多次重复按下(注:只是“按下”)的动作,比如,鼠标连续双击、三击、……、多次连击。说明:多次重复按下时

2016-06-14 14:08:43 235

转载 Git Config

一.Git已经在你的系统中了,你会做一些事情来客户化你的Git环境。你只需要做这些设置一次;即使你升级了,他们也会绑定到你的环境中。你也可以在任何时刻通过运行命令来重新更改这些设置。      Git有一个工具被称为git config,它允许你获得和设置配置变量;这些变量可以控制Git的外观和操作的各个方面。这些变量可以被存储在三个不同的位置:   1./etc/

2016-06-14 14:05:54 259

转载 IOS Dev Intro - Message Category and Protocol

http://www.cnblogs.com/chijianqiang/archive/2012/06/22/objc-category-protocol.html面向对象永远是个可以吐槽的话题,从开始提出到推崇备至,到充满质疑,一路走来让人唏嘘不已。面向对象的思想可谓历史悠久,20世纪70年代的Smalltalk可以说是面向对象语言的经典,直到今天我们依然将这门语言视为面

2016-06-14 08:58:46 240

转载 IOS Dev Intro - Core Media

http://asciiwwdc.com/2014/sessions/513Direct Access to Video Encoding and DecodingSession 513WWDC 2014Discover how to use AV Foundation and Video Toolbox to access hardware acce

2016-06-13 17:25:11 712

转载 IOS Dev Intro - Avoiding Common Networking Mistakes

https://developer.apple.com/library/ios/documentation/NetworkingInternetWeb/Conceptual/NetworkingOverview/CommonPitfalls/CommonPitfalls.htmlAvoiding Common Networking MistakesWhen wr

2016-06-13 15:41:58 432

转载 IOS Dev Intro - Object-C Call C C++

1. Object-C Call C++1.1. 建立一个C++类1.2. 写一个Adaptor的Objective-C类1.3. 在其他Objective-C的逻辑中调用Adaptor类。 1.1.C++类//// CPlusPlusClass.h// OBJ_C++//// Created by Txtw on 13

2016-06-13 14:59:11 482

原创 IOS Dev Intro - scutil command usage

1. change computer namesudo scutil --set ComputerName windy.ios2. change hostnamesudo scutil --set HostName windy.ios3. change LocalHostNamescutil --set LocalHostName "Ma

2016-06-12 17:55:02 480

转载 IOS Dev Intro - Opengl ES Series 02

https://www.raywenderlich.com/4404/opengl-es-2-0-for-iphone-tutorial-part-2-texturesOpenGL ES 2.0 for iPhone Tutorial Part 2: Textures Ray Wenderlich on July 19, 2011

2016-06-12 14:20:31 540

转载 IOS Dev Intro - Opengl ES Series 01

https://www.raywenderlich.com/3664/opengl-tutorial-for-ios-opengl-es-2-0OpenGL Tutorial for iOS: OpenGL ES 2.0 Ray Wenderlich on May 25, 2011If you're n

2016-06-12 14:18:18 835

转载 IOS Dev Intro - Delegation Notification and Observation

https://blog.shinetech.com/2011/06/14/delegation-notification-and-observation/When to use Delegation, Notification, or Observation in iOSPosted on June 14, 2011 by Chaise Hocki

2016-06-12 10:23:59 264

转载 IOS Dev Intro - Notification Series 02

http://www.jianshu.com/p/209ef870e131iOS Notification Center字数2691 阅读7195 评论0 喜欢12Notification(通知)是iOS系统下重要的消息传递机制之一,通知封装了诸如窗口获得焦点、网络连接关闭等事件信息,通知的内容可按照我们实际的需求来定制。在实际开发中或多或少都会接触到,

2016-06-12 10:23:36 254

转载 IOS Dev Intro - Notification Series 01

http://www.cnblogs.com/xunziji/p/3257447.htmlIOS 消息机制(NSNotificationCenter)消息机制 NSNotificationCenter 一直都在频繁使用,但是却对其原理不是十分了解。今天就花些时间,把消息机制原理重头到尾好好过一遍。iOS 提供了一种 "同步的" 消息通知机制,观察者只

2016-06-12 10:23:18 266

OpenGL Programming Guide 8th Edition - 2013

OpenGL Programming Guide 8th Edition - 2013, pdf document

2013-10-14

OPENCL异构计算

OPENCL异构计算, 中文, pdf 文档。 作者:Benedict Gaster 等

2013-09-25

Heterogeneous Computing with OpenCL

Heterogeneous Computing with OpenCL, english, pdf document.

2013-09-25

Network Programming for Microsoft Windows, 2nd Edition

Network Programming for Microsoft Windows, 2nd Edition, English. chm document

2013-09-22

Windows via CC++ 5th edition

Windows via CC++ 5th edition, english. chm document

2013-09-22

H264_And_MPEG4_Video_Compression_Video_Coding_For_Next_Generation_Multimedia

H264 And MPEG4 Video Compression Video Coding For Next Generation Multimedia pdf document

2013-08-23

Discrete-Time Signal Processing 3rd edition (oppenheim)

Discrete-Time Signal Processing 3rd edition (oppenheim) pdf document, about 70M size.

2013-07-03

H264Visa-1.15 cracked version

H264 codec stream analyse softwore version 1.15 cracked

2013-07-01

source code of many av codecs

a source code tarball of all kinds of audio/video encode/decode for convenient download, including aacplus, fdk-aac, amrnb, amrwb, ogg, vorbis, xvidcore, vpx, bluray etc.

2013-05-10

mpeg4ip source code

mpeg4ip can be used to generate track hint for mp4 file, this is a must for Darwin Streaming Server. mpeg4ip source code and SDL source code for convenient download. The SDL is a must for Configure and compile mpeg4ip. Additionally, The libtool is also a must, but it can be install by apt-get install libtool on ubuntu. For pass the compiling, you need process the compiling error manually when compiling mpeg4ip.

2013-05-08

hevc-h265 draft specification

latest HEVC (H265) draft specification pdf document.

2013-04-25

hevc-h265-hm10

HEVC (H265) test model source code 10 for convenient download

2013-04-25

HEVC test model source code 1.0

HEVC (h265) test model source code 1.0 for convenient download.

2013-04-24

Multiple View Geometry in Computer Vision

Multiple View Geometry in Computer Vision (Richard Hartley 2nd Edition) clear pdf document

2013-03-31

Image Processing, Analysis, and Machine Vision

Image Processing, Analysis, and Machine Vision (Sonka 3rd Edition 2007) clear pdf document

2013-03-31

Computer Vision-A Modern Approach

Computer Vision-A Modern Approach (D.A Forsyth) original edition clear pdf document

2013-03-31

Computer Vision Algorithms and Applications

Computer Vision Algorithms and Applications (Richard Szeliski 09-2010) original version clear pdf document

2013-03-31

Mathematics for 3D Game Programming and Computer Graphics (Third Edition)

Mathematics for 3D Game Programming and Computer Graphics (Third Edition) pdf document by Eric Lengyel

2013-03-25

opengl 4.3 specification core with changes

opengl 4.3 specification core with changes (2012-08-06) pdf document

2013-03-21

OpenGL 4.0 Sharding Language Cookbook

OpenGL 4.0 Sharding Language Cookbook pdf document

2013-03-21

The Scientist and Engineer's and Guide to Digital Signal Processing.pdf

Digital Signal Processing is one of the most powerful technologies that will shape science and engineering in the twenty-first century. Revolutionary changes have already been made in a broad range of fields: communications, medical imaging, radar & sonar, high fidelity music reproduction, and oil prospecting, to name just a few. Each of these areas has developed a deep DSP technology, with its own algorithms, mathematics, and specialized techniques. This combination of breath and depth makes it impossible for any one individual to master all of the DSP technology that has been developed. DSP education involves two tasks: learning general concepts that apply to the field as a whole, and learning specialized techniques for your particular area of interest. This chapter starts our journey into the world of Digital Signal Processing by describing the dramatic effect that DSP has made in several diverse fields.

2019-06-05

Machine Learning - The Art and Science of Algorithms that Make Sense of Data

Machine Learning: Making Sense of Data - Peter Flach (University of Bristol)

2015-03-16

H264-2014-02

Summary Recommendation ITU-T H.264 | International Standard ISO/IEC 14496-10 represents an evolution of the existing video coding standards (ITU-T H.261, ITU-T H.262, and ITU-T H.263) and it was developed in response to the growing need for higher compression of moving pictures for various applications such as videoconferencing, digital storage media, television broadcasting, Internet streaming, and communication. It is also designed to enable the use of the coded video representation in a flexible manner for a wide variety of network environments. The use of this Recommendation | International Standard allows motion video to be manipulated as a form of computer data and to be stored on various storage media, transmitted and received over existing and future networks and distributed on existing and future broadcasting channels.

2015-03-06

H265-2014-10

Rec. ITU-T H.265 v2 (10/2014) i Recommendation ITU-T H.265 High efficiency video coding Summary Recommendation ITU-T H.265 | International Standard ISO/IEC 23008-2 represents an evolution of the existing video coding Recommendations (ITU-T H.261, ITU-T H.262, ITU-T H.263 and ITU-T H.264) and was developed in response to the growing need for higher compression of moving pictures for various applications such as Internet streaming, communication, videoconferencing, digital storage media and television broadcasting. It is also designed to enable the use of the coded video representation in a flexible manner for a wide variety of network environments. The use of this Recommendation | International Standard allows motion video to be manipulated as a form of computer data and to be stored on various storage media, transmitted and received over existing and future networks and distributed on existing and future broadcasting channels. This Recommendation | International Standard was developed jointly with ISO/IEC JTC 1/SC 29/WG 11 (MPEG) and corresponds in a technically aligned manner to ISO/IEC 23008-2.

2015-03-06

Voice over IP Fundamentals

This book is designed to provide information about Voice over IP. Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied.

2014-10-22

ISO-IEC-14496-1-2-3

ISO the International Organization for Standardization and IEC the International Electrotechnical Commission form the specialized system for worldwide standardization National bodies that are members of ISO or IEC participate in the development of International Standards through technical committees established by the respective organization to deal with particular fields of technical activity ISO and IEC technical committees collaborate in fields of mutual interest Other international organizations governmental and non governmental in liaison with ISO and IEC also take part in the work In the field of information technology ISO and IEC have established a joint technical committee ISO IEC JTC 1 ">ISO the International Organization for Standardization and IEC the International Electrotechnical Commission form the specialized system for worldwide standardization National bodies that are members of ISO or IEC participate in the development of International Standards through technical commi [更多]

2014-08-29

嵌入式系统Linux内核开发实战指南 ARM平台 王洪辉.7z.003

王洪辉 潜心力作-嵌入式Linux开发 ARM 平台。pdf 文档, 被分割成三部分压缩。这是第三部分。

2014-07-04

嵌入式系统Linux内核开发实战指南 ARM平台 王洪辉.7z.002

王洪辉 潜心力作-嵌入式Linux开发 ARM 平台。pdf 文档, 被分割成三部分压缩。这是第二部分。

2014-07-04

嵌入式系统Linux内核开发实战指南 ARM平台 王洪辉.7z.001

王洪辉 潜心力作-嵌入式Linux开发 ARM 平台。pdf 文档, 被分割成三部分压缩。这是第一部分。

2014-07-04

A First Course on Wavelets

Eugenio Hernandez graduated from the Universidad Complutense de Madrid in 1977 and obtained his Ph.D. degree from Washington University in St. Louis in 1981. He has been a member of the faculty of the Universidad Autonoma de Madrid since 1982 and is now Professor of Mathematics. During the academic year 1987-88 Dr. Hernandez was a Fulbright Fellow and a member of the Mathematical Sciences Research Institute in Berkeley, California. He was a visiting professor at Washington University in St. Louis in 1994-95. His research interests lie in the areas of the theory of interpolation of operators, weighted inequalities, and most recently, in the theory of wavelets. Guido Weiss obtained his undergraduate and graduate degrees from the University of Chicago, receiving his Ph.D. degree in 1956. He served on the faculty at DePaul University from 1955 to 1960, and joined the faculty of Washington University in 1960 where he is now the Elinor Anheuser Professor of Mathematics. During the past 35 years he has had leaves of absence that have allowed him to be visiting professor in several different institutions: the Sorbonne, the University of Geneva, the University of Paris in Orsay, the Mathematical Sciences Research Institute in Berkeley, California (in each case for an academic year). He also was visiting professor during semester academic leave at the Universidad de Buenos Aires, Peking University, Beijing Normal University, and the Universidad Autonoma de Madrid. His research involves a broad area of mathematical analysis, particularly harmonic analysis. Some of his work, especially his contributions to the atomic and molecular characterizations of certain function spaces (particularly the Hardy spaces), is closely related to the theory of wavelets, a subject that has commanded his attention during the last few years. He has been awarded several honorsamong them the Chauvenet Prize and honorary degrees from Beijing Normal University, the University of Milano, and the University of Barcelona.

2014-07-02

VC-1 and H.264 video compression standards for broadband video services

The VC-1 and H.264 video compression standards for broadband video services pdf document, mpeg4 and h.264 classical english instruction book.

2014-04-13

aes encrypt source code

aes cbc encrypt and decrypt source code from openssl source code.

2014-03-18

x264 h264_find_frame_end flow diagram

x264 h264_find_frame_end state transfer diagram with visio format

2014-03-11

ffmpeg analyse document

ffmpeg analyse document, including flow diagram in visio format.

2014-03-10

Head First Design Patterns (English Edition)

Head First Design Patterns (English Edition), clear pdf document.

2013-11-21

数字图像处理第二版(冈萨雷斯)习题答案

数字图像处理第二版(冈萨雷斯)习题答案 pdf document.

2013-10-27

Android 技术内幕.系统卷

Android 技术内幕.系统卷, pdf document, 作者:杨丰盛 2011-05

2013-10-18

OpenCV 2 Computer Vision Application Programming Cookbook

OpenCV 2 Computer Vision Application Programming Cookbook, including pdf document and source code.

2013-10-18

Mastering OpenCV with Practical Computer Vision Projects (full version)

Mastering OpenCV with Practical Computer Vision Projects (full version) - by Daniel Lélis Baggio etc, pdf document.

2013-10-18

Learning OpenCV

Learning OpenCV - by Gary Bradski and Adrian Kaehler, pdf document

2013-10-18

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