最近使用Crossfade时发现函数会被多次执行,场景如下:
@Composable
fun FadeDetail(detailState: DetailState) {
Crossfade(
targetState = detailState,
) {
Log.i("TAG", "FadeDetail: $it")
when (it) {
DetailState.Close -> {
Text(text = it.toString())
}
DetailState.EMPTY -> Text(text = it.toString())
DetailState.LoadFailed -> Text(text = it.toString())
DetailState.Loading -> Text(text = it.toString())
DetailState.NotAuthorization -> Text(text = it.toString())
else -> {
Text(text = "D")
anotherThing()
}
}
}
}
anotherThing()函数会被重复执行log也会多次打印,如下
2023-03-09 19:42:21.876 13361-13361 TAG com.qyzl.myapplication I FadeDetail: Success(string=asd)
2023-03-09 19:42:21.876 13361-13361 TAG com.qyzl.myapplication I anotherThing:
2023-03-09 19:42:21.877 13361-13361 TAG com.qyzl.myapplication I FadeDetail: com.qyzl.myapplication.DetailState$Close@a683b66
2023-03-09 19:42:21.891 13361-13361 TAG com.qyzl.myapplication I FadeDetail: Success(string=asd)
2023-03-09 19:42:21.891 13361-13361 TAG com.qyzl.myapplication I anotherThing:
2023-03-09 19:42:21.891 13361-13361 TAG com.qyzl.myapplication I FadeDetail: com.qyzl.myapplication.DetailState$Close@a683b66
2023-03-09 19:42:22.191 13361-13361 TAG com.qyzl.myapplication I FadeDetail: com.qyzl.myapplication.DetailState$Close@a683b66
经过多次实验发现,只要是接口类型的就会触发这个问题
如
sealed interface DetailState {
object Loading : DetailState
object Close : DetailState
data class Success(val string: String) : DetailState
object LoadFailed : DetailState
object NotAuthorization : DetailState
object EMPTY : DetailState
}
interface A {
object B : A
object C : A
object D : A
}
而下面这些不会 data类、sealed class枚举类以及String、Int...
enum class ZM {
A,B,C,D
}
data class MainState(val name: String = "", val isRefreshing: Boolean = false)
这个Bug很奇怪,有时候会触发,有时候又不触发,最后发现好像是在运行期间对代码进行了修改然后重新安装就会出现这个Bug。
所以解决办法有
1.clean Build 并且删除App重新安装,测试发现不会出现多次执行的Bug(所以发布版应该不会有这个bug,但是我没测试)。
2.就是不使用interface(推荐)。
如果有大佬知道为什么,欢迎在评论区解答。