你真是太有才了~ 有趣的ABAP游戏--翻翻看


INCLUDE <icon>.
TABLES : sscrfields.
*** internal table for storing the list of icons temporarily
DATA : BEGIN OF i_icons OCCURS 1000,
id LIKE icon-id,
END OF i_icons.
*** internal table for storing the 32 icons/pictures
DATA : BEGIN OF i_iconlist OCCURS 32,
id LIKE icon-id,
END OF i_iconlist.
*** internal table for storing the icons in the 64 positions
DATA : BEGIN OF i_layout OCCURS 0,
row(1) TYPE n,
col(1) TYPE n,
id LIKE icon-id,
END OF i_layout.
*** data declaration
DATA : w_layout LIKE i_layout.
DATA : ran_no TYPE i.
DATA : len TYPE i.
DATA : subrc LIKE sy-subrc.
DATA : count TYPE i.
DATA : name(10).
DATA : flg_one.
DATA : flg_two.
DATA : icon_one LIKE icon-id.
DATA : icon_two LIKE icon-id.
DATA : b_one(5).
DATA : b_two(5).
DATA : current_ucomm LIKE sscrfields-ucomm.
FIELD-SYMBOLS : <fs> TYPE ANY.
**** selection-screen declaration.
*** keeping the button names and its user-command same will
*** make things easier later....
SELECTION-SCREEN BEGIN OF BLOCK b1 WITH FRAME NO INTERVALS.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON /2(4) pb11 USER-COMMAND pb11.
SELECTION-SCREEN PUSHBUTTON 9(4) pb12 USER-COMMAND pb12.
SELECTION-SCREEN PUSHBUTTON 16(4) pb13 USER-COMMAND pb13.
SELECTION-SCREEN PUSHBUTTON 23(4) pb14 USER-COMMAND pb14.
SELECTION-SCREEN PUSHBUTTON 30(4) pb15 USER-COMMAND pb15.
SELECTION-SCREEN PUSHBUTTON 37(4) pb16 USER-COMMAND pb16.
SELECTION-SCREEN PUSHBUTTON 44(4) pb17 USER-COMMAND pb17.
SELECTION-SCREEN PUSHBUTTON 51(4) pb18 USER-COMMAND pb18.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON /2(4) pb21 USER-COMMAND pb21.
SELECTION-SCREEN PUSHBUTTON 9(4) pb22 USER-COMMAND pb22.
SELECTION-SCREEN PUSHBUTTON 16(4) pb23 USER-COMMAND pb23.
SELECTION-SCREEN PUSHBUTTON 23(4) pb24 USER-COMMAND pb24.
SELECTION-SCREEN PUSHBUTTON 30(4) pb25 USER-COMMAND pb25.
SELECTION-SCREEN PUSHBUTTON 37(4) pb26 USER-COMMAND pb26.
SELECTION-SCREEN PUSHBUTTON 44(4) pb27 USER-COMMAND pb27.
SELECTION-SCREEN PUSHBUTTON 51(4) pb28 USER-COMMAND pb28.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON /2(4) pb31 USER-COMMAND pb31.
SELECTION-SCREEN PUSHBUTTON 9(4) pb32 USER-COMMAND pb32.
SELECTION-SCREEN PUSHBUTTON 16(4) pb33 USER-COMMAND pb33.
SELECTION-SCREEN PUSHBUTTON 23(4) pb34 USER-COMMAND pb34.
SELECTION-SCREEN PUSHBUTTON 30(4) pb35 USER-COMMAND pb35.
SELECTION-SCREEN PUSHBUTTON 37(4) pb36 USER-COMMAND pb36.
SELECTION-SCREEN PUSHBUTTON 44(4) pb37 USER-COMMAND pb37.
SELECTION-SCREEN PUSHBUTTON 51(4) pb38 USER-COMMAND pb38.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON /2(4) pb41 USER-COMMAND pb41.
SELECTION-SCREEN PUSHBUTTON 9(4) pb42 USER-COMMAND pb42.
SELECTION-SCREEN PUSHBUTTON 16(4) pb43 USER-COMMAND pb43.
SELECTION-SCREEN PUSHBUTTON 23(4) pb44 USER-COMMAND pb44.
SELECTION-SCREEN PUSHBUTTON 30(4) pb45 USER-COMMAND pb45.
SELECTION-SCREEN PUSHBUTTON 37(4) pb46 USER-COMMAND pb46.
SELECTION-SCREEN PUSHBUTTON 44(4) pb47 USER-COMMAND pb47.
SELECTION-SCREEN PUSHBUTTON 51(4) pb48 USER-COMMAND pb48.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON /2(4) pb51 USER-COMMAND pb51.
SELECTION-SCREEN PUSHBUTTON 9(4) pb52 USER-COMMAND pb52.
SELECTION-SCREEN PUSHBUTTON 16(4) pb53 USER-COMMAND pb53.
SELECTION-SCREEN PUSHBUTTON 23(4) pb54 USER-COMMAND pb54.
SELECTION-SCREEN PUSHBUTTON 30(4) pb55 USER-COMMAND pb55.
SELECTION-SCREEN PUSHBUTTON 37(4) pb56 USER-COMMAND pb56.
SELECTION-SCREEN PUSHBUTTON 44(4) pb57 USER-COMMAND pb57.
SELECTION-SCREEN PUSHBUTTON 51(4) pb58 USER-COMMAND pb58.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON /2(4) pb61 USER-COMMAND pb61.
SELECTION-SCREEN PUSHBUTTON 9(4) pb62 USER-COMMAND pb62.
SELECTION-SCREEN PUSHBUTTON 16(4) pb63 USER-COMMAND pb63.
SELECTION-SCREEN PUSHBUTTON 23(4) pb64 USER-COMMAND pb64.
SELECTION-SCREEN PUSHBUTTON 30(4) pb65 USER-COMMAND pb65.
SELECTION-SCREEN PUSHBUTTON 37(4) pb66 USER-COMMAND pb66.
SELECTION-SCREEN PUSHBUTTON 44(4) pb67 USER-COMMAND pb67.
SELECTION-SCREEN PUSHBUTTON 51(4) pb68 USER-COMMAND pb68.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON /2(4) pb71 USER-COMMAND pb71.
SELECTION-SCREEN PUSHBUTTON 9(4) pb72 USER-COMMAND pb72.
SELECTION-SCREEN PUSHBUTTON 16(4) pb73 USER-COMMAND pb73.
SELECTION-SCREEN PUSHBUTTON 23(4) pb74 USER-COMMAND pb74.
SELECTION-SCREEN PUSHBUTTON 30(4) pb75 USER-COMMAND pb75.
SELECTION-SCREEN PUSHBUTTON 37(4) pb76 USER-COMMAND pb76.
SELECTION-SCREEN PUSHBUTTON 44(4) pb77 USER-COMMAND pb77.
SELECTION-SCREEN PUSHBUTTON 51(4) pb78 USER-COMMAND pb78.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN PUSHBUTTON /2(4) pb81 USER-COMMAND pb81.
SELECTION-SCREEN PUSHBUTTON 9(4) pb82 USER-COMMAND pb82.
SELECTION-SCREEN PUSHBUTTON 16(4) pb83 USER-COMMAND pb83.
SELECTION-SCREEN PUSHBUTTON 23(4) pb84 USER-COMMAND pb84.
SELECTION-SCREEN PUSHBUTTON 30(4) pb85 USER-COMMAND pb85.
SELECTION-SCREEN PUSHBUTTON 37(4) pb86 USER-COMMAND pb86.
SELECTION-SCREEN PUSHBUTTON 44(4) pb87 USER-COMMAND pb87.
SELECTION-SCREEN PUSHBUTTON 51(4) pb88 USER-COMMAND pb88.
SELECTION-SCREEN SKIP 1.
SELECTION-SCREEN BEGIN OF LINE.
SELECTION-SCREEN COMMENT 2(15) no_tries.
PARAMETERS : p_tries TYPE i MODIF ID hid VISIBLE LENGTH 3.
SELECTION-SCREEN END OF LINE.
SELECTION-SCREEN END OF BLOCK b1.

INITIALIZATION.
  PERFORM do_initialization.

AT SELECTION-SCREEN OUTPUT.
  IF i_layout[] IS INITIAL.
    MESSAGE i000(z01) WITH 'You have WON !!!'.
  ENDIF.
*** make the count field display only
  LOOP AT SCREEN.
    IF screen-group1 = 'HID'.
      screen-input = 0.
      MODIFY SCREEN.
    ENDIF.
  ENDLOOP.

AT SELECTION-SCREEN.
*** make sure it is one of the buttons that is clicked and
*** not clicking the same button again
*** exception is if 2 are open and you want to keep the 2nd one open
*** you can do so....
  CHECK sscrfields-ucomm CS 'PB' AND
  ( sscrfields-ucomm <> current_ucomm OR
  NOT flg_two IS INITIAL ).
  current_ucomm = sscrfields-ucomm.
*** making sure again that a button is clicked and get the icon
*** hidden in the clicked button.
  READ TABLE i_layout WITH KEY row = sscrfields-ucomm+2(1)
  col = sscrfields-ucomm+3(1).
  CHECK sy-subrc = 0.
  PERFORM validate.
*&---------------------------------------------------------------------*
*& Form validate
*&---------------------------------------------------------------------*
* checking whether its the 1st or the 2nd button click, assign the ucomm
* to the field-symbol. The trick is the buttons have been named same as
* its ucomm, so assigning it gives the value of the button.
*----------------------------------------------------------------------*
* --> p1 text
* <-- p2 text
*----------------------------------------------------------------------*
FORM validate.
  IF NOT flg_two IS INITIAL.
    ASSIGN (b_one) TO <fs>.
    <fs> = '@5F@'.
    ASSIGN (b_two) TO <fs>.
    <fs> = '@5F@'.
    CLEAR : flg_one,flg_two,
    icon_one,icon_two,
    b_one,b_two.
  ENDIF.
  IF flg_one IS INITIAL OR
  flg_two IS INITIAL.
    ASSIGN (sscrfields-ucomm) TO <fs>.
    IF sy-subrc = 0.
      <fs> = i_layout-id.
    ENDIF.
    IF flg_one IS INITIAL.
      flg_one = 'X'.
      icon_one = i_layout-id.
      b_one = sscrfields-ucomm.
    ELSEIF flg_two IS INITIAL.
      flg_two = 'X'.
      icon_two = i_layout-id.
      b_two = sscrfields-ucomm.
    ENDIF.
  ENDIF.
  IF icon_one = icon_two.
    p_tries = p_tries + 1.
    DELETE i_layout WHERE id = icon_one.
    CLEAR : flg_one,flg_two,icon_one,icon_two.
  ENDIF.
  IF NOT flg_two IS INITIAL.
    p_tries = p_tries + 1.
  ENDIF.
ENDFORM. " validate
*&---------------------------------------------------------------------*
*& Form do_initialization
*&---------------------------------------------------------------------*
* Make all the buttons show blank space. Also select, the list of
* all icons from the standard table and select 32 from it randomly. Once
* the 32 icons are selected, lay it out in pairs on the 8 X 8 board of
* buttons.
*----------------------------------------------------------------------*
*----------------------------------------------------------------------*
FORM do_initialization.
  no_tries = 'No. of Tries'.
  pb11 = pb12 = pb13 = pb14 = pb15 = pb16 = pb17 = pb18 = icon_space.
  pb21 = pb22 = pb23 = pb24 = pb25 = pb26 = pb27 = pb28 = icon_space.
  pb31 = pb32 = pb33 = pb34 = pb35 = pb36 = pb37 = pb38 = icon_space.
  pb41 = pb42 = pb43 = pb44 = pb45 = pb46 = pb47 = pb48 = icon_space.
  pb51 = pb52 = pb53 = pb54 = pb55 = pb56 = pb57 = pb58 = icon_space.
  pb61 = pb62 = pb63 = pb64 = pb65 = pb66 = pb67 = pb68 = icon_space.
  pb71 = pb72 = pb73 = pb74 = pb75 = pb76 = pb77 = pb78 = icon_space.
  pb81 = pb82 = pb83 = pb84 = pb85 = pb86 = pb87 = pb88 = icon_space.
  SELECT id FROM icon INTO TABLE i_icons
  WHERE NOT id IN ('@5F@','@E5@','@00@','@E6@','@E7@',
  '@EI@','@GE@','@GG@','@JX@','@JY@',
  '@JZ@','@K0@').
  DESCRIBE TABLE i_icons LINES len.
  CLEAR : subrc.
  WHILE subrc < 32.
    CALL FUNCTION 'QF05_RANDOM_INTEGER'
      EXPORTING
        ran_int_max   = len
        ran_int_min   = 1
      IMPORTING
        ran_int       = ran_no
      EXCEPTIONS
        invalid_input = 1
        OTHERS        = 2.
    READ TABLE i_icons INDEX ran_no.
    READ TABLE i_iconlist WITH KEY id = i_icons-id.
    IF sy-subrc <> 0.
      i_iconlist-id = i_icons-id.
      APPEND i_iconlist.
    ENDIF.
    DESCRIBE TABLE i_iconlist LINES subrc.
  ENDWHILE.
  REFRESH : i_icons.
  CLEAR : subrc.
  WHILE subrc < 64.
    IF subrc <> 0.
      READ TABLE i_layout INDEX subrc.
      IF i_layout-col = 8.
        i_layout-col = 1.
        i_layout-row = i_layout-row + 1.
      ELSE.
        i_layout-col = i_layout-col + 1.
      ENDIF.
    ELSE.
      i_layout-row = 1.
      i_layout-col = 1.
    ENDIF.
    CLEAR : count,i_iconlist.
    CALL FUNCTION 'QF05_RANDOM_INTEGER'
      EXPORTING
        ran_int_max   = 32
        ran_int_min   = 1
      IMPORTING
        ran_int       = ran_no
      EXCEPTIONS
        invalid_input = 1
        OTHERS        = 2.
    READ TABLE i_iconlist INDEX ran_no.
    LOOP AT i_layout INTO w_layout WHERE id = i_iconlist-id.
      count = count + 1.
    ENDLOOP.
    IF count < 2.
      i_layout-id = i_iconlist-id.
      APPEND i_layout.
    ENDIF.
    CLEAR : i_layout.
    DESCRIBE TABLE i_layout LINES subrc.
  ENDWHILE.
  CLEAR : flg_one,flg_two,icon_one,icon_two, current_ucomm.
ENDFORM. " do_initialization
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ABAP Enhancement-Section是一种ABAP语言中的扩展机制,它允许我们在SAP标准程序中进行修改和增强。通过使用ABAP Enhancement-Section,我们可以在标准程序的不同部分插入自定义代码,以满足特定的业务需求。 ABAP Enhancement-Section的使用步骤如下: 1. 找到要修改或增强的SAP标准程序。 2. 使用ABAP Developer Tools或ABAP Workbench打开该程序。 3. 在程序中找到适合插入自定义代码的位置。 4. 在找到的位置上创建一个新的ABAP Enhancement-Section。 5. 给这个新的ABAP Enhancement-Section起一个合适的名字。 6. 在ABAP Enhancement-Section中编写自定义的代码,实现对标准程序的修改或增强。 7. 保存所有的修改并激活程序。 ABAP Enhancement-Section的优点在于它能够实现定制化的扩展,而无需对SAP标准程序进行修改。这样一来,在升级或修补SAP系统时,我们的修改不会丢失或被覆盖。同时,ABAP Enhancement-Section还能提高代码的可读性和可维护性,因为我们的自定义代码与标准代码分离,易于理解和调试。 ABAP Enhancement-Section支持多种类型的扩展,如隐式增强(Implicit Enhancement)和显示增强(Explicit Enhancement)。隐式增强是指在标准程序中创建一个新的ABAP Enhancement-Section并插入自定义代码。显示增强是指通过在标准程序中用特定的注释标记出扩展点,然后在自定义代码中引用这些扩展点。 总而言之,ABAP Enhancement-Section是一种非常有用的扩展机制,可以帮助我们在SAP标准程序中实现修改和增强,同时保持程序的稳定性和可升级性。

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