android图片模糊处理

这里写代码片现在很多app中使用到了图片的模糊效果,或者背景模糊,看起来感觉还是很不错的,今天介绍下怎么来实现,先给大家看看最终的效果图
效果图
模糊的处理,需要用到一个FastBlur,具体大家可以看看android高级模糊技术,本文就直接拿过来FastBlur这个处理类了,具体代码:

package com.fanxl.imagetest;

import android.graphics.Bitmap;

/** 
 * Created by paveld on 3/6/14. 
 */  
public class FastBlur {  

    public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {  

        // Stack Blur v1.0 from  
        // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html  
        //  
        // Java Author: Mario Klingemann <mario at quasimondo.com>  
        // http://incubator.quasimondo.com  
        // created Feburary 29, 2004  
        // Android port : Yahel Bouaziz <yahel at kayenko.com>  
        // http://www.kayenko.com  
        // ported april 5th, 2012  

        // This is a compromise between Gaussian Blur and Box blur  
        // It creates much better looking blurs than Box Blur, but is  
        // 7x faster than my Gaussian Blur implementation.  
        //  
        // I called it Stack Blur because this describes best how this  
        // filter works internally: it creates a kind of moving stack  
        // of colors whilst scanning through the image. Thereby it  
        // just has to add one new block of color to the right side  
        // of the stack and remove the leftmost color. The remaining  
        // colors on the topmost layer of the stack are either added on  
        // or reduced by one, depending on if they are on the right or  
        // on the left side of the stack.  
        //  
        // If you are using this algorithm in your code please add  
        // the following line:  
        //  
        // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>  

        Bitmap bitmap;  
        if (canReuseInBitmap) {  
            bitmap = sentBitmap;  
        } else {  
            bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);  
        }  

        if (radius < 1) {  
            return (null);  
        }  

        int w = bitmap.getWidth();  
        int h = bitmap.getHeight();  

        int[] pix = new int[w * h];  
        bitmap.getPixels(pix, 0, w, 0, 0, w, h);  

        int wm = w - 1;  
        int hm = h - 1;  
        int wh = w * h;  
        int div = radius + radius + 1;  

        int r[] = new int[wh];  
        int g[] = new int[wh];  
        int b[] = new int[wh];  
        int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;  
        int vmin[] = new int[Math.max(w, h)];  

        int divsum = (div + 1) >> 1;  
        divsum *= divsum;  
        int dv[] = new int[256 * divsum];  
        for (i = 0; i < 256 * divsum; i++) {  
            dv[i] = (i / divsum);  
        }  

        yw = yi = 0;  

        int[][] stack = new int[div][3];  
        int stackpointer;  
        int stackstart;  
        int[] sir;  
        int rbs;  
        int r1 = radius + 1;  
        int routsum, goutsum, boutsum;  
        int rinsum, ginsum, binsum;  

        for (y = 0; y < h; y++) {  
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;  
            for (i = -radius; i <= radius; i++) {  
                p = pix[yi + Math.min(wm, Math.max(i, 0))];  
                sir = stack[i + radius];  
                sir[0] = (p & 0xff0000) >> 16;  
                sir[1] = (p & 0x00ff00) >> 8;  
                sir[2] = (p & 0x0000ff);  
                rbs = r1 - Math.abs(i);  
                rsum += sir[0] * rbs;  
                gsum += sir[1] * rbs;  
                bsum += sir[2] * rbs;  
                if (i > 0) {  
                    rinsum += sir[0];  
                    ginsum += sir[1];  
                    binsum += sir[2];  
                } else {  
                    routsum += sir[0];  
                    goutsum += sir[1];  
                    boutsum += sir[2];  
                }  
            }  
            stackpointer = radius;  

            for (x = 0; x < w; x++) {  

                r[yi] = dv[rsum];  
                g[yi] = dv[gsum];  
                b[yi] = dv[bsum];  

                rsum -= routsum;  
                gsum -= goutsum;  
                bsum -= boutsum;  

                stackstart = stackpointer - radius + div;  
                sir = stack[stackstart % div];  

                routsum -= sir[0];  
                goutsum -= sir[1];  
                boutsum -= sir[2];  

                if (y == 0) {  
                    vmin[x] = Math.min(x + radius + 1, wm);  
                }  
                p = pix[yw + vmin[x]];  

                sir[0] = (p & 0xff0000) >> 16;  
                sir[1] = (p & 0x00ff00) >> 8;  
                sir[2] = (p & 0x0000ff);  

                rinsum += sir[0];  
                ginsum += sir[1];  
                binsum += sir[2];  

                rsum += rinsum;  
                gsum += ginsum;  
                bsum += binsum;  

                stackpointer = (stackpointer + 1) % div;  
                sir = stack[(stackpointer) % div];  

                routsum += sir[0];  
                goutsum += sir[1];  
                boutsum += sir[2];  

                rinsum -= sir[0];  
                ginsum -= sir[1];  
                binsum -= sir[2];  

                yi++;  
            }  
            yw += w;  
        }  
        for (x = 0; x < w; x++) {  
            rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;  
            yp = -radius * w;  
            for (i = -radius; i <= radius; i++) {  
                yi = Math.max(0, yp) + x;  

                sir = stack[i + radius];  

                sir[0] = r[yi];  
                sir[1] = g[yi];  
                sir[2] = b[yi];  

                rbs = r1 - Math.abs(i);  

                rsum += r[yi] * rbs;  
                gsum += g[yi] * rbs;  
                bsum += b[yi] * rbs;  

                if (i > 0) {  
                    rinsum += sir[0];  
                    ginsum += sir[1];  
                    binsum += sir[2];  
                } else {  
                    routsum += sir[0];  
                    goutsum += sir[1];  
                    boutsum += sir[2];  
                }  

                if (i < hm) {  
                    yp += w;  
                }  
            }  
            yi = x;  
            stackpointer = radius;  
            for (y = 0; y < h; y++) {  
                // Preserve alpha channel: ( 0xff000000 & pix[yi] )  
                pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];  

                rsum -= routsum;  
                gsum -= goutsum;  
                bsum -= boutsum;  

                stackstart = stackpointer - radius + div;  
                sir = stack[stackstart % div];  

                routsum -= sir[0];  
                goutsum -= sir[1];  
                boutsum -= sir[2];  

                if (x == 0) {  
                    vmin[y] = Math.min(y + r1, hm) * w;  
                }  
                p = x + vmin[y];  

                sir[0] = r[p];  
                sir[1] = g[p];  
                sir[2] = b[p];  

                rinsum += sir[0];  
                ginsum += sir[1];  
                binsum += sir[2];  

                rsum += rinsum;  
                gsum += ginsum;  
                bsum += binsum;  

                stackpointer = (stackpointer + 1) % div;  
                sir = stack[stackpointer];  

                routsum += sir[0];  
                goutsum += sir[1];  
                boutsum += sir[2];  

                rinsum -= sir[0];  
                ginsum -= sir[1];  
                binsum -= sir[2];  

                yi += w;  
            }  
        }  

        bitmap.setPixels(pix, 0, w, 0, 0, w, h);  

        return (bitmap);  
    }  
}  

大家只需要把这个类放入到自己的工具类当中即可。
下面说下布局,Fragment里面放入一个ImageView作为背景,再一个自定义控件作为圆形的图像显示,最后有一个用户名TextView,布局很简单,这里用ImageView做背景是因为要使用到ImageView中的android:scaleType属性,代码如下:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical">

    <FrameLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content">

        <ImageView
            android:id="@+id/second_bg"
            android:layout_width="match_parent"
            android:layout_height="200dp"
            android:src="@drawable/head"
            android:scaleType="centerCrop"/>

        <TextView
            android:layout_width="wrap_content"
            android:layout_height="wrap_content"
            android:layout_gravity="center_horizontal"
            android:text="13120752269"
            android:layout_marginTop="20dp"
            android:textColor="#ffffff"/>

        <com.fanxl.imagetest.widget.CircleImageView
            android:id="@+id/second_head"
            android:layout_width="100dp"
            android:layout_height="100dp"
            android:src="@drawable/head"
            android:layout_gravity="center_horizontal"
            android:layout_marginTop="60dp"
            app:border_color="@color/background_floating_material_light"
            app:border_width="4dp"
            android:scaleType="centerCrop"/>


    </FrameLayout>


</LinearLayout>

里面有一个CircleImageView的圆形ImageView自定义控件,具体见源码,或者替换成ImageView也可以。
下面就是代码部分了,首先找到背景和图像控件:

second_bg = (ImageView)findViewById(R.id.second_bg);
        second_head = (CircleImageView)findViewById(R.id.second_head);

然后给背景控件添加一个测量方法,这个方法在控件绘制完毕之后会进行调用:

second_bg.getViewTreeObserver().addOnPreDrawListener(
                new ViewTreeObserver.OnPreDrawListener() {

                    @Override
                    public boolean onPreDraw() {

                        second_bg.getViewTreeObserver().removeOnPreDrawListener(this);
                        second_bg.buildDrawingCache();

                        Bitmap bmp = second_bg.getDrawingCache();
                        blur(bmp, second_bg);
                        return true;
                    }
                });

调用完毕之后,获取背景的bitmap图像,然后调用blur()方法进行模糊处理,这个方法传入需要模糊的bitmap,以及最终把模糊的图像设置到哪个控件上面。
具体方法代码如下:

@TargetApi(Build.VERSION_CODES.JELLY_BEAN)
    private void blur(Bitmap bkg, View view) {
        long startMs = System.currentTimeMillis();
        float scaleFactor = 8;
        float radius = 2;

        Bitmap overlay = Bitmap.createBitmap(
                (int) (view.getMeasuredWidth() / scaleFactor),
                (int) (view.getMeasuredHeight() / scaleFactor),
                Bitmap.Config.ARGB_8888);
        Canvas canvas = new Canvas(overlay);
        canvas.translate(-view.getLeft() / scaleFactor, -view.getTop()
                / scaleFactor);
        canvas.scale(1 / scaleFactor, 1 / scaleFactor);
        Paint paint = new Paint();
        paint.setFlags(Paint.FILTER_BITMAP_FLAG);
        canvas.drawBitmap(bkg, 0, 0, paint);

        overlay = FastBlur.doBlur(overlay, (int) radius, true);
        if (view instanceof ImageView){
            ((ImageView)view).setImageBitmap(overlay);
        }else {
            view.setBackground(new BitmapDrawable(getResources(), overlay));
        }
        System.out.println(System.currentTimeMillis() - startMs + "ms");
    }

到此就处理完毕了demo下载

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