1.
http://www.amazon.com/Antons-OpenGL-Tutorials-Anton-Gerdelan-ebook/dp/B00LAMQYF2
http://antongerdelan.net/opengl/
https://github.com/capnramses/antons_opengl_tutorials_book
2.
http://www.eng.utah.edu/~cs6360/Lectures/
3.
http://opengl-redbook.com/
4.
http://www.mesa3d.org/
5.
http://gfx.sio2interactive.com/
6.
3D数学基础
7.
http://wiki.lwjgl.org/wiki/The_Quad_with_DrawArrays
8. math and matrix behind OpenGL
https://unspecified.wordpress.com/2012/06/21/calculating-the-gluperspective-matrix-and-other-opengl-matrix-maths/
9. 透视投影(Perspective Projection)变换推导
http://www.cnblogs.com/hisiqi/p/3155813.html
http://myweb.lmu.edu/dondi/share/cg/unproject-explained.pdf
11. View Frustum Culling Tutorial
http://www2.in.tu-clausthal.de/~zach/teaching/cg_literatur/lighthouse3d_view_frustum_culling/index.html
12. OpenGL Programming Guide -- Reverse or mimic the operations of the geometric processing pipeline
http://glprogramming.com/red/chapter03.html