Advanced System Call Return Values


int sysinfo(struct sysinfo *info);

The sysinfo system call uses a single input value, which points to a memory location to hold the structure
that contains the returned data. The man page also shows what this structure should look like:

struct sysinfo {
long uptime; /* Seconds since boot */
unsigned long loads[3]; /* 1, 5, and 15 minute load averages */
unsigned long totalram; /* Total usable main memory size */
unsigned long freeram; /* Available memory size */
unsigned long sharedram; /* Amount of shared memory */
unsigned long bufferram; /* Memory used by buffers */
unsigned long totalswap; /* Total swap space size */
unsigned long freeswap; /* swap space still available */
unsigned short procs; /* Number of current processes */
unsigned long totalhigh; /* Total high memory size */
unsigned int mem_unit; /* Memory unit size in bytes */
char _f[20-2*sizeof(long)-sizeof(int)]; /* Padding for libc5 */
}

Using the return structure

.section .data
result:
uptime:
.int 0
load1:
.int 0
load5:
.int 0
load15:
.int 0
totalram:
.int 0
freeram:
.int 0
sharedram:
.int 0
bufferram:
.int 0
totalswap:
.int 0
freeswap:
.int 0
procs:
.byte 0x00, 0x00
totalhigh:
.int 0
memunit:
.int 0
.section .text
.globl _start
_start:
nop
movl $result, %ebx
movl $116, %eax
int $0x80
movl $0, %ebx
movl $1, %eax
int $0x80
The system call value for the sysinfo system call is placed in the EAX register, and the memory location
of the result label is placed in the EBX register as the input value. After the INT instruction is executed,
the return structure values are loaded into the memory location, and the memory labels can be used to
reference each individual value.

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

Farmwang

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值