#include <stdio.h>
typedef struct
{
void (*draw)(void*); //虚函数
void (*rotate)(void*);
}vtable;
typedef struct
{
vtable *vptr; //虚表指针
}Shape;
typedef struct
{
vtable *vptr;
int x,y,w,h;
}Rect;
typedef struct
{
vtable *vptr;
int x,y,r;
}Cycle;
void DrawRect( void *p )
{
Rect *me = (Rect *)p;
//............
printf( "DrawRect\n" );
}
void RotateRect( void *p )
{
Rect *me = (Rect *)p;
//............
printf( "RotateRect\n" );
}
void DrawCycle( void *p )
{
Cycle *me = (Cycle *)p;
//............
printf( "DrawCycle\n" );
}
void RotateCycle( void *p )
{
Cycle *me = (Cycle *)p;
//............
printf( "RotateCycle\n" );
}
vtable RectOpers = { &DrawRect, &RotateRect }; //虚函数表定义
vtable CycleOpers = { &DrawCycle, &RotateCycle };
int main()
{
Rect rt1 = { &RectOpers, 0, 0, 10, 10 }; //实体类的实现
Cycle cy1 = { &CycleOpers, 10, 10, 20 };
Shape *sh = (Shape *)&rt1;
sh->vptr->draw(sh);
sh->vptr->rotate(sh);
sh = (Shape *)&cy1;
sh->vptr->draw(sh);
sh->vptr->rotate(sh);
return 0;
}
vtable 实现的是一个虚函数表。三个struct实现每一个第一个位置放的都是vtable,Shape为基类,只有一个vtable *vptr。
强制类型转换后,取每一个子类的第一个指针,也就是vtable所指的指针。
而vtable RectOpers = { &DrawRect, &RotateRect }; //虚函数表定义
vtable CycleOpers = { &DrawCycle, &RotateCycle };‘
已经初始化了指针的值,故而调用sharp 的时候,实质上是调用的已经赋值的指针。实现了虚函数的作用。