React渲染机制和源码初探(二)

接上篇React渲染机制和源码初探(一)_react19 19.0.0-rc.0-CSDN博客React的一些优秀架构思维,值得我们反复的去探讨,因为在其内部有很多很多的知识点。今天我们从react- reconciler这个包入手,开始分析React Fiber 架构原理,从这里开始了解关于 Fiber 树的一切。

先看一下Fiber的定义和类型:

Fiber定义

React Fiber 是 React 核心算法的重新实现。
它的主要特点是渐进式渲染: 能够将渲染工作分割成块,并将其分散到多个帧。
其他关键特性包括在新的更新到来时暂停、中止或重用工作的能力; 为不同类型的更新分配优先级的能力; 以及新的并发方式。
—— GitHub - acdlite/react-fiber-architecture: A description of React’s new core algorithm, React Fiber

广义的 Fiber,是一种新架构。为了实现这套架构,React 也在 Virtual DOM 上重建了树和节点结构,叫做 fiber 树和 fiber 节点。

Fiber类型(摘自源码)

export type Fiber = {
  tag: WorkTag,

  key: null | string,

  elementType: any,

  type: any,

  stateNode: any,

  return: Fiber | null,

  child: Fiber | null,
  sibling: Fiber | null,
  index: number,

  ref:
    | null
    | (((handle: mixed) => void) & {_stringRef: ?string, ...})
    | RefObject,

  refCleanup: null | (() => void),

  // Input is the data coming into process this fiber. Arguments. Props.
  pendingProps: any, // This type will be more specific once we overload the tag.
  memoizedProps: any, // The props used to create the output.

  // A queue of state updates and callbacks.
  updateQueue: mixed,

  // The state used to create the output
  memoizedState: any,

  // Dependencies (contexts, events) for this fiber, if it has any
  dependencies: Dependencies | null,
  mode: TypeOfMode,

  // Effect
  flags: Flags,
  subtreeFlags: Flags,
  deletions: Array<Fiber> | null,

  lanes: Lanes,
  childLanes: Lanes,

  alternate: Fiber | null,

  actualDuration?: number,
  actualStartTime?: number,

  selfBaseDuration?: number,

  treeBaseDuration?: number,

  _debugInfo?: ReactDebugInfo | null,
  _debugOwner?: ReactComponentInfo | Fiber | null,
  _debugStack?: string | Error | null,
  _debugTask?: ConsoleTask | null,
  _debugIsCurrentlyTiming?: boolean,
  _debugNeedsRemount?: boolean,

  // Used to verify that the order of hooks does not change between renders.
  _debugHookTypes?: Array<HookType> | null,
};

workTag标识:(28种)

export type WorkTag =| 0| 1| 2| 3| 4| 5| 6| 7| 8| 9| 10| 11| 12| 13| 14| 15| 16| 17| 18| 19| 20| 21| 22| 23| 24| 25| 26| 27| 28;

export const FunctionComponent = 0;
export const ClassComponent = 1;
export const HostRoot = 3; // Root of a host tree. Could be nested inside another node.
export const HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
export const HostComponent = 5;
export const HostText = 6;
export const Fragment = 7;
export const Mode = 8;
export const ContextConsumer = 9;
export const ContextProvider = 10;
export const ForwardRef = 11;
export const Profiler = 12;
export const SuspenseComponent = 13;
export const MemoComponent = 14;
export const SimpleMemoComponent = 15;
export const LazyComponent = 16;
export const IncompleteClassComponent = 17;
export const DehydratedFragment = 18;
export const SuspenseListComponent = 19;
export const ScopeComponent = 21;
export const OffscreenComponent = 22;
export const LegacyHiddenComponent = 23;
export const CacheComponent = 24;
export const TracingMarkerComponent = 25;
export const HostHoistable = 26;
export const HostSingleton = 27;
export const IncompleteFunctionComponent = 28;

并发渲染模式下,首先入口主要函数:renderRootConcurrent,workLoopConcurrent,performUnitOfWork,beginWork,completeUnitOfWork

这里省略粘贴源码部分😄。。。

假设我们有如下这样一棵树

  • 整个遍历由 performUnitOfWork 发起,为深度优先遍历
  • 从根节点开始,循环调 beginWork 向下爬树(黄色箭头,每个箭头表示一次调用)
  • 到达叶子节点(beginWork 爬不下去)后,调 completeUnitOfWork 向上爬到下一个未遍历过的节点,也就是第一个出现的祖先兄弟节点(绿色箭头,每个箭头表示一次调用)
  • 所以 beginWork 可能连续调用多次,一次最多只爬一步,但 completeUnitOfWork 只可能在 beginWork 之间连续调用一次,一次可以向上爬若干步
  • completeUnitOfWork 内部包下了若干步循环向上的爬树操作(绿色虚线箭头)

可以看到,Fiber 树是边创建边遍历的,每个节点都经历了「创建、Diffing、收集副作用(要改哪些节点)」的过程。其中,创建、Diffing要自上而下,因为有父才有子;收集副作用要自下而上最终收集到根节点。这里深度优先遍历内外两层循环,外层也就是beginWork(负责创建)自上而下保证每个节点只走一次,内层循环completeUnitOfWork自下而上负责收集副作用(需要修改哪些节点)。

两棵树的diff

在React中最多会同时存在两棵Fiber树:

  • 当前屏幕上显示内容对应的Fiber树称为 current Fiber 树
  • 正在构建的Fiber树称为 workInProgress Fiber 树,我们这里讨论的所有遍历都在这棵树上

当一次协调发起,首先会开一棵新 workInProgress Fiber 树,然后从根节点开始构建并遍历 workInProgress Fiber 树。这样下来,如果构建到一半被打断,current 树还在。如果构建并提交完成,直接把 current 树丢掉,让 workInProgress Fiber 树成为新的 current 树。

所谓 Diffing 也是在这两棵树之间,如果构建过程中确认新节点对旧节点的复用关系,新旧节点间也会通过 alternate 指针相连。

接下来,比较两棵树

Diffing 算法

Diffing 算法进行了3种情况的假定:

一:不同类型的节点元素会有不同的形态

当节点为不同类型的元素时,React 会拆卸原有节点并且建立起新的节点。举个例子,当一个元素从 a 变成 img,从 Article 变成 Comment,都会触发一个完整的重建流程。

该算法不会尝试匹配不同组件类型的子树。如果你发现你在两种不同类型的组件中切换,但输出非常相似的内容,建议把它们改成同一类型。

二:节点不会进行跨父节点移动

只会对比两个关联父节点的子节点,多了就加少了就减。没有提供任何方式追踪他们是否被移动到别的地方。

三:用户会给每个子节点提供一个 key,标记它们“是同一个”

 当子元素拥有 key 时,React 使用 key 来匹配原有树上的子元素以及最新树上的子元素。在新增 key 之后,使得树的转换效率得以提高。比如两个兄弟节点调换了位置,有 key 的情况下能保证二者都复用仅做移动,但无 key 就会造成两个不必要的卸载重建。

深入diff过程,

function performUnitOfWork(unitOfWork: Fiber): void {
  // The current, flushed, state of this fiber is the alternate. Ideally
  // nothing should rely on this, but relying on it here means that we don't
  // need an additional field on the work in progress.
  const current = unitOfWork.alternate;

  let next;
  if (enableProfilerTimer && (unitOfWork.mode & ProfileMode) !== NoMode) {
    startProfilerTimer(unitOfWork);
    if (__DEV__) {
      next = runWithFiberInDEV(
        unitOfWork,
        beginWork,
        current,
        unitOfWork,
        entangledRenderLanes,
      );
    } else {
      next = beginWork(current, unitOfWork, entangledRenderLanes);
    }
    stopProfilerTimerIfRunningAndRecordDelta(unitOfWork, true);
  } else {
    if (__DEV__) {
      next = runWithFiberInDEV(
        unitOfWork,
        beginWork,
        current,
        unitOfWork,
        entangledRenderLanes,
      );
    } else {
      next = beginWork(current, unitOfWork, entangledRenderLanes);
    }
  }

  if (!disableStringRefs) {
    resetCurrentFiber();
  }
  unitOfWork.memoizedProps = unitOfWork.pendingProps;
  if (next === null) {
    // If this doesn't spawn new work, complete the current work.
    completeUnitOfWork(unitOfWork);
  } else {
    workInProgress = next;
  }
}

对每个遍历到的新节点 unitOfWork,取出它关联复用的 current 树节点,称为「current」,然后新旧节点一并传给 beginWork。这个关联关系是在前面某轮循环执行 beginWork 构造 unitOfWork 时建立的,取决于当时的 Diffing 判断新旧节点是否复用。所以可能存在 current 为 null 的情况。

function beginWork(
  current: Fiber | null,
  workInProgress: Fiber,
  renderLanes: Lanes,
): Fiber | null {
  if (__DEV__) {
    if (workInProgress._debugNeedsRemount && current !== null) {
      // This will restart the begin phase with a new fiber.
      const copiedFiber = createFiberFromTypeAndProps(
        workInProgress.type,
        workInProgress.key,
        workInProgress.pendingProps,
        workInProgress._debugOwner || null,
        workInProgress.mode,
        workInProgress.lanes,
      );
      if (enableOwnerStacks) {
        copiedFiber._debugStack = workInProgress._debugStack;
        copiedFiber._debugTask = workInProgress._debugTask;
      }
      return remountFiber(current, workInProgress, copiedFiber);
    }
  }

  if (current !== null) {
    const oldProps = current.memoizedProps;
    const newProps = workInProgress.pendingProps;

    if (
      oldProps !== newProps ||
      hasLegacyContextChanged() ||
      // Force a re-render if the implementation changed due to hot reload:
      (__DEV__ ? workInProgress.type !== current.type : false)
    ) {
      // If props or context changed, mark the fiber as having performed work.
      // This may be unset if the props are determined to be equal later (memo).
      didReceiveUpdate = true;
    } else {
      // Neither props nor legacy context changes. Check if there's a pending
      // update or context change.
      const hasScheduledUpdateOrContext = checkScheduledUpdateOrContext(
        current,
        renderLanes,
      );
      if (
        !hasScheduledUpdateOrContext &&
        // If this is the second pass of an error or suspense boundary, there
        // may not be work scheduled on `current`, so we check for this flag.
        (workInProgress.flags & DidCapture) === NoFlags
      ) {
        // No pending updates or context. Bail out now.
        didReceiveUpdate = false;
        return attemptEarlyBailoutIfNoScheduledUpdate(
          current,
          workInProgress,
          renderLanes,
        );
      }
      if ((current.flags & ForceUpdateForLegacySuspense) !== NoFlags) {
        // This is a special case that only exists for legacy mode.
        // See https://github.com/facebook/react/pull/19216.
        didReceiveUpdate = true;
      } else {
        // An update was scheduled on this fiber, but there are no new props
        // nor legacy context. Set this to false. If an update queue or context
        // consumer produces a changed value, it will set this to true. Otherwise,
        // the component will assume the children have not changed and bail out.
        didReceiveUpdate = false;
      }
    }
  } else {
    didReceiveUpdate = false;

    if (getIsHydrating() && isForkedChild(workInProgress)) {
      // Check if this child belongs to a list of muliple children in
      // its parent.
      //
      // In a true multi-threaded implementation, we would render children on
      // parallel threads. This would represent the beginning of a new render
      // thread for this subtree.
      //
      // We only use this for id generation during hydration, which is why the
      // logic is located in this special branch.
      const slotIndex = workInProgress.index;
      const numberOfForks = getForksAtLevel(workInProgress);
      pushTreeId(workInProgress, numberOfForks, slotIndex);
    }
  }

  workInProgress.lanes = NoLanes;

  switch (workInProgress.tag) {
    case LazyComponent: {
      const elementType = workInProgress.elementType;
      return mountLazyComponent(
        current,
        workInProgress,
        elementType,
        renderLanes,
      );
    }
    case FunctionComponent: {
      const Component = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      const resolvedProps =
        disableDefaultPropsExceptForClasses ||
        workInProgress.elementType === Component
          ? unresolvedProps
          : resolveDefaultPropsOnNonClassComponent(Component, unresolvedProps);
      return updateFunctionComponent(
        current,
        workInProgress,
        Component,
        resolvedProps,
        renderLanes,
      );
    }
    case ClassComponent: {
      const Component = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      const resolvedProps = resolveClassComponentProps(
        Component,
        unresolvedProps,
        workInProgress.elementType === Component,
      );
      return updateClassComponent(
        current,
        workInProgress,
        Component,
        resolvedProps,
        renderLanes,
      );
    }
    case HostRoot:
      return updateHostRoot(current, workInProgress, renderLanes);
    case HostHoistable:
      if (supportsResources) {
        return updateHostHoistable(current, workInProgress, renderLanes);
      }
    // Fall through
    case HostSingleton:
      if (supportsSingletons) {
        return updateHostSingleton(current, workInProgress, renderLanes);
      }
    // Fall through
    case HostComponent:
      return updateHostComponent(current, workInProgress, renderLanes);
    case HostText:
      return updateHostText(current, workInProgress);
    case SuspenseComponent:
      return updateSuspenseComponent(current, workInProgress, renderLanes);
    case HostPortal:
      return updatePortalComponent(current, workInProgress, renderLanes);
    case ForwardRef: {
      const type = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      const resolvedProps =
        disableDefaultPropsExceptForClasses ||
        workInProgress.elementType === type
          ? unresolvedProps
          : resolveDefaultPropsOnNonClassComponent(type, unresolvedProps);
      return updateForwardRef(
        current,
        workInProgress,
        type,
        resolvedProps,
        renderLanes,
      );
    }
    case Fragment:
      return updateFragment(current, workInProgress, renderLanes);
    case Mode:
      return updateMode(current, workInProgress, renderLanes);
    case Profiler:
      return updateProfiler(current, workInProgress, renderLanes);
    case ContextProvider:
      return updateContextProvider(current, workInProgress, renderLanes);
    case ContextConsumer:
      return updateContextConsumer(current, workInProgress, renderLanes);
    case MemoComponent: {
      const type = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      // Resolve outer props first, then resolve inner props.
      let resolvedProps = disableDefaultPropsExceptForClasses
        ? unresolvedProps
        : resolveDefaultPropsOnNonClassComponent(type, unresolvedProps);
      resolvedProps = disableDefaultPropsExceptForClasses
        ? resolvedProps
        : resolveDefaultPropsOnNonClassComponent(type.type, resolvedProps);
      return updateMemoComponent(
        current,
        workInProgress,
        type,
        resolvedProps,
        renderLanes,
      );
    }
    case SimpleMemoComponent: {
      return updateSimpleMemoComponent(
        current,
        workInProgress,
        workInProgress.type,
        workInProgress.pendingProps,
        renderLanes,
      );
    }
    case IncompleteClassComponent: {
      if (disableLegacyMode) {
        break;
      }
      const Component = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      const resolvedProps = resolveClassComponentProps(
        Component,
        unresolvedProps,
        workInProgress.elementType === Component,
      );
      return mountIncompleteClassComponent(
        current,
        workInProgress,
        Component,
        resolvedProps,
        renderLanes,
      );
    }
    case IncompleteFunctionComponent: {
      if (disableLegacyMode) {
        break;
      }
      const Component = workInProgress.type;
      const unresolvedProps = workInProgress.pendingProps;
      const resolvedProps = resolveClassComponentProps(
        Component,
        unresolvedProps,
        workInProgress.elementType === Component,
      );
      return mountIncompleteFunctionComponent(
        current,
        workInProgress,
        Component,
        resolvedProps,
        renderLanes,
      );
    }
    case SuspenseListComponent: {
      return updateSuspenseListComponent(current, workInProgress, renderLanes);
    }
    case ScopeComponent: {
      if (enableScopeAPI) {
        return updateScopeComponent(current, workInProgress, renderLanes);
      }
      break;
    }
    case OffscreenComponent: {
      return updateOffscreenComponent(current, workInProgress, renderLanes);
    }
    case LegacyHiddenComponent: {
      if (enableLegacyHidden) {
        return updateLegacyHiddenComponent(
          current,
          workInProgress,
          renderLanes,
        );
      }
      break;
    }
    case CacheComponent: {
      if (enableCache) {
        return updateCacheComponent(current, workInProgress, renderLanes);
      }
      break;
    }
    case TracingMarkerComponent: {
      if (enableTransitionTracing) {
        return updateTracingMarkerComponent(
          current,
          workInProgress,
          renderLanes,
        );
      }
      break;
    }
  }

  throw new Error(
    `Unknown unit of work tag (${workInProgress.tag}). This error is likely caused by a bug in ` +
      'React. Please file an issue.',
  );
}

beginWork 根据当前节点 tag 做分发,这里的 tag 比较丰富,都是从shared/ReactWorkTags.js导入的常量,常见的 HostComponent、FunctionComponent、ClassComponent、Fragment 等都在此列。以 updateHostComponent 为例。

updateHostComponent 从 workInProgress 属性中取出 children,这个 children 不是 fiber 节点,而是组件 render 方法根据 JSX 结构 createElement 创建的 element 数组,这点不要混淆。

然后在 reconcileChildren 中构造子节点。可以看到如果 current 节点为 null,也就是当前节点无复用,就直接放弃子节点 Diffing 了。所以父节点可复用,是子节点复用的必要不充分条件

这里也遵循了 Diffing 算法的假设二——节点不会进行跨父节点移动,只对比关联节点的子节点的增减,不管它们有没有被移动到别处或从别处移动来。

再往下看触发 Diffing 的 reconcileChildFibers即createChildReconciler,😂这个方法上千行代码。额,我们做个减法,

function reconcileChildFibers(returnFiber: Fiber, currentFirstChild: Fiber | null, newChild: any): Fiber | null {
  const isObject = typeof newChild === 'object' && newChild !== null;
  if (isObject) {
    switch (newChild.$$typeof) {
      case REACT_ELEMENT_TYPE:
        return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild));
    }
  }
  if (isArray(newChild)) {
    return reconcileChildrenArray(returnFiber, currentFirstChild, newChild);
  }
}

children 可能是单个对象也可能是数组,这里优先走 reconcileSingleElement 处理单个子节点情况,其次走 reconcileChildrenArray 处理多个子节点。说明单多节点是不一样的逻辑。

无论内部逻辑有什么差异,单多节点的协调函数都要做几件事:

  • 和 current 节点的子节点做 Diffing,创建或复用
  • 为可复用的新旧子节点建立 alternate 关联
  • 返回第一个子节点(会一直往外返回给到 next 指针,作为下一步遍历对象)

子节点 Diffing:当 workInProgress 子节点为单节点

先想一下,为什么说单节点的场景计算简单?因为我只需要一层循环,把 current 节点的所有子节点挨个拿出来对比,找到一个和单节点匹配的就算 Diffing 完了。看代码:

function reconcileSingleElement(returnFiber: Fiber, currentFirstChild: Fiber | null, element: ReactElement): Fiber {
  const key = element.key;
  let child = currentFirstChild;
  while (child !== null) {
    if (child.key === key) {
      if (child.elementType === element.type) {
        deleteRemainingChildren(returnFiber, child.sibling);
        const existing = useFiber(child, element.props);
        existing.return = returnFiber;
        return existing;
      } else {
        deleteRemainingChildren(returnFiber, child);
        break;
      }
    } else {
      deleteChild(returnFiber, child);
    }
    child = child.sibling;
  }

  const created = createFiberFromElement(element, returnFiber.mode);
  created.return = returnFiber;
  return created;
}
  1. 去 current 子节点里找一个和 workInProgress 唯一子节点 key 相同的节点,过程中遍历到的所有 key 不相同的都 deleteChild 删掉
  2. 找得到且 type 相同,就 useFiber 复用,并把复用节点挂到 workInProgress 下
  3. 找得到但 type 不同,就 deleteChild 删掉,创建一个新节点并挂在 workInProgress 下。无论2、3哪一种,剩余的 current 子节点都可以 deleteRemainingChildren 批量删掉,因为不会再有 key 相同的了
  4. 找不到,创建一个新节点并挂在 workInProgress 下

这里的2、3遵循了 Diffing 思想的假设一——不同类型的节点元素会有不同的形态,所以 type 不同就直接被删掉了。

useFiber 做了什么

基于可复用节点和新属性复制一个 workInProgress 节点出来,并将二者通过 alternate 关联。这就是 useFiber 做的事。

 function useFiber(fiber: Fiber, pendingProps: mixed): Fiber {
    // We currently set sibling to null and index to 0 here because it is easy
    // to forget to do before returning it. E.g. for the single child case.
    const clone = createWorkInProgress(fiber, pendingProps);
    clone.index = 0;
    clone.sibling = null;
    return clone;
  }
function createWorkInProgress(current: Fiber, pendingProps: any): Fiber {
  let workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode);
  workInProgress.alternate = current;
  current.alternate = workInProgress;
  return workInProgress;
}

其实 createWorkInProgress 还有很大篇幅的其他属性复制,这里没有列出来。

...后面还有,篇幅问题放到下个章节

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