c# 服务器 SocketServer

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;

namespace SocketServer
{
    class Program
    {
        private static byte[] result = new byte[1024];
        private static int myProt = 8885;   //端口
        static Socket serverSocket;
        static void Main(string[] args)
        {
            //服务器IP地址
            IPAddress ip = IPAddress.Parse("10.2.226.14");
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            serverSocket.Bind(new IPEndPoint(ip, myProt));  //绑定IP地址:端口
            serverSocket.Listen(10);    //设定最多10个排队连接请求
            Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString());
            //通过Clientsoket发送数据
            Thread myThread = new Thread(ListenClientConnect);
            myThread.Start();
            Console.ReadLine();
        }

        /// <summary>
        /// 监听客户端连接
        /// </summary>
        private static void ListenClientConnect()
        {
            while (true)
            {
                Socket clientSocket = serverSocket.Accept();
                clientSocket.Send(Encoding.ASCII.GetBytes("Server Say Hello"));
                Thread receiveThread = new Thread(ReceiveMessage);
                receiveThread.Start(clientSocket);
            }
        }

        /// <summary>
        /// 接收消息
        /// </summary>
        /// <param name="clientSocket"></param>
        private static void ReceiveMessage(object clientSocket)
        {
            Socket myClientSocket = (Socket)clientSocket;
            while (true)
            {
                try
                {
                    //通过clientSocket接收数据
                    int receiveNumber = myClientSocket.Receive(result);
                    Console.WriteLine("接收客户端{0}消息{1}", myClientSocket.RemoteEndPoint.ToString(), Encoding.ASCII.GetString(result, 0, receiveNumber));
                }
                catch(Exception ex)
                {
                    Console.WriteLine(ex.Message);
                    myClientSocket.Shutdown(SocketShutdown.Both);
                    myClientSocket.Close();
                    break;
                }
            }
        }
    }
}

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以下是一个简单的C# Socket服务器封装类的示例: ```csharp using System; using System.Collections.Generic; using System.Net; using System.Net.Sockets; using System.Text; public class SocketServer { private readonly List<Socket> _clients = new List<Socket>(); private readonly Socket _listener; public SocketServer(int port) { _listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); _listener.Bind(new IPEndPoint(IPAddress.Any, port)); _listener.Listen(10); _listener.BeginAccept(AcceptCallback, null); Console.WriteLine($"Server started on port {port}"); } private void AcceptCallback(IAsyncResult ar) { var client = _listener.EndAccept(ar); _clients.Add(client); Console.WriteLine($"Client connected: {client.RemoteEndPoint}"); var buffer = new byte[1024]; client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, client); _listener.BeginAccept(AcceptCallback, null); } private void ReceiveCallback(IAsyncResult ar) { var client = (Socket)ar.AsyncState; var bytesRead = client.EndReceive(ar); if (bytesRead > 0) { var message = Encoding.ASCII.GetString(buffer, 0, bytesRead); Console.WriteLine($"Received message from {client.RemoteEndPoint}: {message}"); // Echo the message back to the client var responseBuffer = Encoding.ASCII.GetBytes(message); client.BeginSend(responseBuffer, 0, responseBuffer.Length, SocketFlags.None, null, null); // Continue listening for messages client.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCallback, client); } else { Console.WriteLine($"Client disconnected: {client.RemoteEndPoint}"); _clients.Remove(client); } } public void Close() { _listener.Close(); foreach (var client in _clients) { client.Shutdown(SocketShutdown.Both); client.Close(); } } } ``` 使用示例: ```csharp var server = new SocketServer(1234); Console.ReadLine(); server.Close(); ``` 这个封装类实现了一个简单的Socket服务器,它监听指定的端口,并在有连接时接受客户端连接。每当有数据从客户端传入时,服务器会将其回显到客户端。可以通过调用Close()方法来关闭服务器

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