iOS关于拍照旋转90度的问题

 这个问题怎么说, 也不能说是人苹果的bug,  反正就是 图片大于2M就会出现旋转的情况.


要解决的话其实有两种方式, 


第一种也是最简单地方式,  但会对清晰度有影响

imageNew = [self imageWithImage:imageNew scaledToSize:imagesize];
    NSData *imageData = UIImageJPEGRepresentation(imageNew,0.00001);


第二种 其实就是重绘  等比压缩图片

同样两种方式,这种方式可以使图片按照你给出的Size进行裁剪

-(UIImage *) imageCompressForSize:(UIImage *)sourceImage targetSize:(CGSize)size
{
    UIImage *newImage = nil;
    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;
    CGFloat targetWidth = size.width;
    CGFloat targetHeight = size.height;
    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;
    CGPoint thumbnailPoint = CGPointMake(0.0, 0.0);
    if(CGSizeEqualToSize(imageSize, size) == NO){
        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;
        if(widthFactor > heightFactor){
            scaleFactor = widthFactor;
        }
        else{
            scaleFactor = heightFactor;
        }
        scaledWidth = width * scaleFactor;
        scaledHeight = height * scaleFactor;
        if(widthFactor > heightFactor){
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
        }else if(widthFactor < heightFactor){
            thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
        }
    }
    
    UIGraphicsBeginImageContext(size);
    
    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width = scaledWidth;
    thumbnailRect.size.height = scaledHeight;
    [sourceImage drawInRect:thumbnailRect];
    newImage = UIGraphicsGetImageFromCurrentImageContext();
    
    if(newImage == nil){
        NSLog(@"scale image fail");
    }
    
    UIGraphicsEndImageContext();
    
    return newImage;
}

第二种就是根据宽高比自动对图片进行压缩, 但不会对图片进行裁剪

-(UIImage *) imageCompressForWidth:(UIImage *)sourceImage targetWidth:(CGFloat)defineWidth
{
    UIImage *newImage = nil;
    CGSize imageSize = sourceImage.size;
    CGFloat width = imageSize.width;
    CGFloat height = imageSize.height;
    CGFloat targetWidth = defineWidth;
    CGFloat targetHeight = height / (width / targetWidth);
    CGSize size = CGSizeMake(targetWidth, targetHeight);
    CGFloat scaleFactor = 0.0;
    CGFloat scaledWidth = targetWidth;
    CGFloat scaledHeight = targetHeight;
    CGPoint thumbnailPoint = CGPointMake(0.0, 0.0);
    if(CGSizeEqualToSize(imageSize, size) == NO){
        CGFloat widthFactor = targetWidth / width;
        CGFloat heightFactor = targetHeight / height;
        if(widthFactor > heightFactor){
            scaleFactor = widthFactor;
        }
        else{
            scaleFactor = heightFactor;
        }
        scaledWidth = width * scaleFactor;
        scaledHeight = height * scaleFactor;
        if(widthFactor > heightFactor){
            thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5;
        }else if(widthFactor < heightFactor){
            thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
        }
    }
    UIGraphicsBeginImageContext(size);
    CGRect thumbnailRect = CGRectZero;
    thumbnailRect.origin = thumbnailPoint;
    thumbnailRect.size.width = scaledWidth;
    thumbnailRect.size.height = scaledHeight;
    
    [sourceImage drawInRect:thumbnailRect];
    
    newImage = UIGraphicsGetImageFromCurrentImageContext();
    if(newImage == nil){
        NSLog(@"scale image fail");
    }
    
    UIGraphicsEndImageContext();
    return newImage;
}


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