//game.h(需要使用的头文件)
#define _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char mine[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//game.c(游戏部分代码)
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char mine[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return(mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y - 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y + 1] +
mine[x - 1][y + 1] - 8 *'0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win < row*col - EASY_COUNT)
{
printf("请输入要排查的坐标:>");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
printf("你被炸死了,请重新开始\n");
DisplayBoard(mine, row, col);
break;;
}
else
{
int count = GetMineCount(mine, x, y);
show[x][y] = count + '0';
DisplayBoard(show, row, col);
win++;
}
}
else
{
printf("坐标有误,请重新输入\n");
}
}
if (win == row*col - EASY_COUNT)
{
printf("恭喜你,排雷成功\n");
DisplayBoard(mine, row, col);
}
}
//test.c(测试部分代码)
#include "game.h"
//菜单
void menu()
{
printf("\n*************************\n");
printf("***** 1. play *****\n");
printf("***** 0. exit *****\n");
printf("*************************\n");
}
void game()
{
//存放雷的信息,不显示
char mine[ROWS][COLS] = { '0' };
//排查雷的信息,显示
char show[ROWS][COLS] = { '*' };
//初始化
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//布置雷
SetMine(mine, ROW, COL);
//打印棋盘
//DisplayBoard(mine,ROW,COL);//不显示
DisplayBoard(show, ROW, COL);//显示
//排查雷
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("输入错误,请重新选择");
break;
}
} while (input);
return 0;
}
运行结果:
(为了测试方便直接将地雷数量设置为80,并显示布置好地雷的棋盘)