由于python本身的线程基本上比较残废,所以为了利用机器的cpu,就不得不用上多进程。。。
在游戏服务器的设计中,最为常见的方式是:
挂一个前端服务器,专门来维护与客户端的连接,然后将客户端的请求数据转发给后端服务器。。。
上面的方式是现在最为正统的。。。
但是自己因为环境的限制,需要做到对客户端透明,然后将后端的服务器转换成为多进程的。。。所以这里就只有用一点比较别扭的方法了,首先处理登录等一些常规的逻辑放在前端服务器,当进入放进进行匹配战斗之后,将客户端的socket连接直接交给后端服务器,然后进行处理。。。。。
因此这里就需要实现一个python能用的文件描述符传递扩展库。。。。
还好自己用C语言做过类似的东西。。。所以基本上把代码拿过来,再用cython做一层包装,也就能用了,这里就直接贴代码吧:
#include <sys/socket.h>
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <sys/un.h>
#include <string.h>
#include <unistd.h>
int serv_listen(const char *name);
int send_fd(int sock, int fd, char* data);
int recv_fd(int sock, char *data);
void close_fd(int fd);
上面是头文件的定义,接下来把c语言的代码贴上来:
#include "sr.h"
int sr_connect(const char *name)
{
int fd, size;
struct sockaddr_un un;
memset(&un, 0, sizeof(un));
un.sun_family = AF_UNIX;
if ((fd = socket(AF_UNIX, SOCK_STREAM, 0)) < 0) {
printf("no1\n");
return 0;
}
sprintf(un.sun_path, "%s%05d", "tmp", getpid());
size = offsetof(struct sockaddr_un, sun_path) + strlen(un.sun_path);
if (bind(fd, (struct sockaddr *)&un, size) < 0) {
printf("no2\n");
return 0;
}
strcpy(un.sun_path, name);
size = offsetof(struct sockaddr_un, sun_path) + strlen(un.sun_path);
if (connect(fd, (struct sockaddr *)&un, size) < 0) {
printf("no3\n");
return 0;
}
// if (listen(fd, 10) < 0) {
// printf("no3");
// }
// char* hello = "hello fjs";
// ssize_t out = send(fd, (void*)hello, strlen(hello), 0);
// send_fd(lis, lis);
return fd;
}
int send_fd(int sock, int fd, char* data)
{
printf("here1: %s\n", data);
struct iovec iov[1];
iov[0].iov_base = data;
iov[0].iov_len = strlen(data);
printf("len: %d\n", strlen(data));
printf("here2: %s\n", iov[0].iov_base);
int cmsgsize = CMSG_LEN(sizeof(int));
struct cmsghdr* cmptr = (struct cmsghdr*)malloc(cmsgsize);
if(cmptr == NULL){
return -1;
}
cmptr->cmsg_level = SOL_SOCKET;
cmptr->cmsg_type = SCM_RIGHTS; // we are sending fd.
cmptr->cmsg_len = cmsgsize;
struct msghdr msg;
msg.msg_iov = iov;
msg.msg_iovlen = 1;
msg.msg_name = NULL;
msg.msg_namelen = 0;
msg.msg_control = cmptr;
msg.msg_controllen = cmsgsize;
*(int *)CMSG_DATA(cmptr) = fd;
int ret = sendmsg(sock, &msg, 0);
free(cmptr);
if (ret == -1){
return -1;
}
return 0;
}
int recv_fd(int sock, char* data)
{
int cmsgsize = CMSG_LEN(sizeof(int));
struct cmsghdr* cmptr = (struct cmsghdr*)malloc(cmsgsize);
if (cmptr == NULL) {
return -1;
}
char buf[33]; // the max buf in msg.
memset(buf, 0, 33);
struct iovec iov[1];
iov[0].iov_base = buf;
iov[0].iov_len = sizeof(buf);
struct msghdr msg;
msg.msg_iov = iov;
msg.msg_iovlen = 1;
msg.msg_name = NULL;
msg.msg_namelen = 0;
msg.msg_control = cmptr;
msg.msg_controllen = cmsgsize;
int ret = recvmsg(sock, &msg, 0);
if (ret == -1) {
return -1;
}
int fd = *(int *)CMSG_DATA(cmptr);
strcpy(data, iov[0].iov_base);
free(cmptr);
return fd;
}
void close_fd(int fd)
{
close(fd);
}
// int main()
// {
// int lis = serv_listen("/tmp/fjs.sock");
// printf("ok\n");
// char* hello = "hello fjs";
// // ssize_t out = send(lis, (void*)hello, strlen(hello), 0);
// send_fd(lis, lis);
// }
最后贴上cython的包装文件:
cdef extern from "sr.h":
extern int sr_connect(const char *name)
extern int send_fd(int sock, int fd, char* data)
extern int recv_fd(int sock, char* data)
void close_fd(int fd)
cdef extern from "stdlib.h":
extern void *malloc(unsigned int num_bytes)
extern void free(void *ptr)
def connect_and_send():
cdef char* dist = "/tmp/fjs.sock"
cdef int fd = sr_connect(dist)
send_fd(fd, fd, "fdsaf");
def fjs_recv_fd(sock):
cdef int fd = sock
cdef char* data = <char*>malloc(33)
fd = recv_fd(fd, data)
try:
out_data = data
return (fd, out_data)
finally:
free(data)
def fjs_send_fd(fd1, fd2, data):
cdef int source = fd1
cdef int des = fd2
send_fd(source, des, data)
def fjs_close_fd(fd):
cdef int now_fd = fd
close_fd(fd)
嗯。。就上面这些代码。。。这里需要基于unix域socket。。。。
最后吐槽一下。。。。python真他妈的慢。。。。