C++更改输出控制台颜色

// ConsoleColor.h

#pragma once
#include <iostream>
#include <windows.h>

inline std::ostream& blue(std::ostream &s)
{
    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hStdout, FOREGROUND_BLUE
              |FOREGROUND_GREEN|FOREGROUND_INTENSITY);
    return s;
}

inline std::ostream& red(std::ostream &s)
{
    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hStdout,
                FOREGROUND_RED|FOREGROUND_INTENSITY);
    return s;
}

inline std::ostream& green(std::ostream &s)
{
    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hStdout,
              FOREGROUND_GREEN|FOREGROUND_INTENSITY);
    return s;
}

inline std::ostream& yellow(std::ostream &s)
{
    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hStdout,
         FOREGROUND_GREEN|FOREGROUND_RED|FOREGROUND_INTENSITY);
    return s;
}

inline std::ostream& white(std::ostream &s)
{
    HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hStdout,
       FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
    return s;
}

struct color {
    color(WORD attribute):m_color(attribute){};
    WORD m_color;
};

template <class _Elem, class _Traits>
std::basic_ostream<_Elem,_Traits>&
      operator<<(std::basic_ostream<_Elem,_Traits>& i, color& c)
{
    HANDLE hStdout=GetStdHandle(STD_OUTPUT_HANDLE);
    SetConsoleTextAttribute(hStdout,c.m_color);
    return i;
}


====================Demo Code=============================================
#include "ConsoleColor.h"

std::cout << green << "This text is written in green"
          << white << std::endl;
std::cout << color(FOREGROUND_RED|FOREGROUND_GREEN)
          << "This text has a really exiting color !"
          << white << std::endl;

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