你对控制台程序的第一感受是什么,是否觉得黑漆漆的,死气沉沉?那么就试着让它变的活泼一点吧,下面我们就动手改变下它的字体颜色,思路非常简单,首先获取到标准输出的句柄,然后设置下控制台的文本属性就可以了。 #pragma once #include < iostream > #include < windows.h > inline std::ostream & blue(std::ostream & s) { HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hStdout, FOREGROUND_BLUE |FOREGROUND_GREEN|FOREGROUND_INTENSITY); return s;} inline std::ostream & red(std::ostream & s) { HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE); //获取标准输出句柄 SetConsoleTextAttribute(hStdout,FOREGROUND_RED|FOREGROUND_INTENSITY);//设置文本颜色 return s;} inline std::ostream & green(std::ostream & s) { HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hStdout, FOREGROUND_GREEN|FOREGROUND_INTENSITY); return s;} inline std::ostream & yellow(std::ostream & s) { HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hStdout, FOREGROUND_GREEN|FOREGROUND_RED|FOREGROUND_INTENSITY); return s;} inline std::ostream & white(std::ostream & s) { HANDLE hStdout = GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hStdout, FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);//R,G,B混合就为白色 return s;} struct color { color(WORD attribute):m_color(attribute){}; WORD m_color;//颜色值} ; // 使用模板函数,推荐这种方式 template < class _Elem, class _Traits > std::basic_ostream < _Elem,_Traits >& operator << (std::basic_ostream < _Elem,_Traits >& i, color & c) { HANDLE hStdout=GetStdHandle(STD_OUTPUT_HANDLE); SetConsoleTextAttribute(hStdout,c.m_color); return i;} #include " stdafx.h " #include " ConsoleColor.h " int main() { std::cout<<red<<"嘿嘿,这可是红色的字体哦"<<std::endl; std::cout << green << "再看看这个呢,绿色的,喜欢不?"<< white << std::endl; std::cout << color(FOREGROUND_RED|FOREGROUND_GREEN) << "该死,这颜色嘎难看了!"<< white << std::endl; system("pause"); }