if (mReceiverPtr == 0) {
Log.w(TAG, "Attempted to schedule a vertical sync pulse but the display event "
- “receiver has already been disposed.”);
} else {
nativeScheduleVsync(mReceiverPtr);
}
}
注意:这里的注释说的很清楚了,当下一帧来临时准备一个要分发的垂直同步信号,啥意思呢?简单来说就是当调用了nativeScheduleVsync方法时,当屏幕需要刷新的时候,也就是每隔16.6ms会通过native的looper分发到java层,从而调用java的方法,那是哪个方法呢?
// Called from native code.
@SuppressWarnings(“unused”)
private void dispatchVsync(long timestampNanos, int builtInDisplayId, int frame) {
onVsync(timestampNanos, builtInDisplayId, frame);
}
很明显是此方法
举个例子,比如屏幕显示的是第一帧,你在第一帧调用invalidate,其实并不是立即刷新的,而是在一帧会去注册一个Vsync(前提是这一帧cpu空闲情况下),当下一帧来临时也就是第二帧的时候会调用dispatchVsync此方法,当然这是一种比
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较简单的情况,复杂的等会说
那么来看一下调用的onVsync方法
public void onVsync(long timestampNanos, int builtInDisplayId, int frame) {
// Ignore vsync from secondary display.
// This can be problematic because the call to scheduleVsync() is a one-shot.
// We need to ensure that we will still receive the vsync from the primary
// display which is the one we really care about. Ideally we should schedule
// vsync for a particular display.
// At this time Surface Flinger won’t send us vsyncs for secondary displays
// but that could change in the future so let’s log a message to help us remember
// that we need to fix this.
if (builtInDisplayId != SurfaceControl.BUILT_IN_DISPLAY_ID_MAIN) {
Log.d(TAG, "Received vsync from secondary display, but we don’t support "
-
"this case yet. Choreographer needs a way to explicitly request "
-
"vsync for a specific display to ensure it doesn’t lose track "
-
“of its scheduled vsync.”);
scheduleVsync();
return;
}
// Post the vsync event to the Handler.
// The idea is to prevent incoming vsync events from completely starving
// the message queue. If there are no messages in the queue with timestamps
// earlier than the frame time, then the vsync event will be processed immediately.
// Otherwise, messages that predate the vsync event will be handled first.
long now = System.nanoTime();
if (timestampNanos > now) {
Log.w(TAG, "Frame time is " + ((timestampNanos - now) * 0.000001f)
-
" ms in the future! Check that graphics HAL is generating vsync "
-
“timestamps using the correct timebase.”);
timestampNanos = now;
}
if (mHavePendingVsync) {
Log.w(TAG, "Already have a pending vsync event. There should only be