UIKit中包含了UIGestureRecognizer类,用于检测发生在设备中的手势。UIGestureRecognizer是一个抽象类,定义了所有手势的基本行为。在 iPhone 或 iPad 的开发中,除了用 touchesBegan / touchesMoved / touchesEnded 这组方法来控制使用者的手指触控外,也可以用 UIGestureRecognizer 的衍生类別来进行判断。用 UIGestureRecognizer 的好处在于有现成的手势,开发者不用自己计算手指移动轨迹。UIGestureRecognizer的衍生类別有以下几种:
1、拍击UITapGestureRecognizer (任意次数的拍击)
2、向里或向外捏UIPinchGestureRecognizer (用于缩放)
3、摇动或者拖拽UIPanGestureRecognizer
4、擦碰UISwipeGestureRecognizer (以任意方向)
5、旋转UIRotationGestureRecognizer (手指朝相反方向移动)
6、长按UILongPressGestureRecognizer
对于不同类型的手势识别器,具有不同的配置属性。比如UITapGestureRecognizer,可以配置拍击次数。界面接收到手势之后,可以发送一个消息,用于处理响应手势动作后的任务。当然,不同的手势识别器,发送的消息方法也会有所不同。下面列举几个具体示例代码:
1、一个手指,拍击两次手势
// 创建一个手势识别器
UITapGestureRecognizer *oneFingerTwoTaps =
[[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(oneFingerTwoTaps)] autorelease];
// Set required taps and number of touches
[oneFingerTwoTaps setNumberOfTapsRequired:2];
[oneFingerTwoTaps setNumberOfTouchesRequired:1];
// Add the gesture to the view
[[self view] addGestureRecognizer:oneFingerTwoTaps];
消息方法oneFingerTwoTaps
- (void)oneFingerTwoTaps
{
NSLog(@"Action: One finger, two taps");
}
2、两个手指,拍击两次手势
UITapGestureRecognizer *twoFingersTwoTaps =
[[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersTwoTaps)] autorelease];
[twoFingersTwoTaps setNumberOfTapsRequired:2];
[twoFingersTwoTaps setNumberOfTouchesRequired:2];
[[self view] addGestureRecognizer:twoFingersTwoTaps];
消息方法twoFingersTwoTaps
- (void)twoFingersTwoTaps {
NSLog(@"Action: Two fingers, two taps");
}
3、一个手指向上、向下擦碰手势
// 向上擦碰
UISwipeGestureRecognizer *oneFingerSwipeUp =
[[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(oneFingerSwipeUp:)] autorelease];
[oneFingerSwipeUp setDirection:UISwipeGestureRecognizerDirectionUp];
[[self view] addGestureRecognizer:oneFingerSwipeUp];
- (void)oneFingerSwipeUp:(UISwipeGestureRecognizer *)recognizer
{
CGPoint point = [recognizer locationInView:[self view]];
NSLog(@"Swipe up - start location: %f,%f", point.x, point.y);
}
// 向下擦碰
UISwipeGestureRecognizer *oneFingerSwipeDown =
[[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(oneFingerSwipeDown:)] autorelease];
[oneFingerSwipeDown setDirection:UISwipeGestureRecognizerDirectionDown];
[[self view] addGestureRecognizer:oneFingerSwipeDown];
- (void)oneFingerSwipeDown:(UISwipeGestureRecognizer *)recognizer
{
CGPoint point = [recognizer locationInView:[self view]];
NSLog(@"Swipe down - start location: %f,%f", point.x, point.y);
}
4、旋转手势
UIRotationGestureRecognizer *twoFingersRotate =
[[[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersRotate:)] autorelease];
[[self view] addGestureRecognizer:twoFingersRotate];
- (void)twoFingersRotate:(UIRotationGestureRecognizer *)recognizer
{
// Convert the radian value to show the degree of rotation
NSLog(@"Rotation in degrees since last change: %f", [recognizer rotation] * (180 / M_PI));
}
5、向里或向外捏的手势
UIPinchGestureRecognizer *twoFingerPinch =
[[[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingerPinch:)] autorelease];
[[self view] addGestureRecognizer:twoFingerPinch];
- (void)twoFingerPinch:(UIPinchGestureRecognizer *)recognizer
{
NSLog(@"Pinch scale: %f", recognizer.scale);
}
样例:
// 定义一个 recognizer, 并加到需要偵測该手势的 UIView 元件上
- (void)viewDidLoad {
UISwipeGestureRecognizer* recognizer;
// handleSwipeFrom 是偵測到手势,所要呼叫的方法
recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleSwipeFrom)];
// 不同的 Recognizer 有不同的实体变数
// 例如 SwipeGesture 可以指定方向
// 而 TapGesture 則可以指定次數
recognizer.direction = UISwipeGestureRecognizerDirectionUp
[self.view addGestureRecognizer:recognizer];
[recognizer release];
}
- (void)handleSwipeFrom:(UISwipeGestureRecognizer*)recognizer {
// 触发手勢事件后,在这里作些事情
// 底下是刪除手势的方法
[self.view removeGestureRecognizer:recognizer];
}
问题來了。有些手势其实是互相关联的,例如 Tap 与 LongPress、Swipe与 Pan,或是 Tap 一次与Tap 兩次。当一個 UIView 同时添加兩个相关联的手势时,到底我这一下手指头按的要算是 Tap 还是 LongPress?如果照預设作法来看,只要「先滿足条件」的就会跳出并呼叫对应方法,举例来说,如果同时注册了 Pan 和 Swipe,只要手指头一移动就会触发 Pan 然后跳出,因而永远都不會发生 Swipe;单点与双点的情形也是一样,永远都只会触发单点,不會有双点。
那么这个问题有解吗?答案是肯定的,UIGestureRecognizer 有个方法叫做requireGestureRecognizerToFail,他可以指定某一个 recognizer,即便自己已经滿足條件了,也不會立刻触发,会等到该指定的 recognizer 确定失败之后才触发。以同时支持单点与双点的手势为例,代码如下:
- (void)viewDidLoad {
// 单击的 Recognizer
UITapGestureRecognizer* singleRecognizer;
singleRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleSingleTapFrom)];
singleTapRecognizer.numberOfTapsRequired = 1; // 单击
[self.view addGestureRecognizer:singleRecognizer];
// 双击的 Recognizer
UITapGestureRecognizer* double;
doubleRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleDoubleTapFrom)];
doubleTapRecognizer.numberOfTapsRequired = 2; // 双击
[self.view addGestureRecognizer:doubleRecognizer];
// 关键在这一行,如果双击确定偵測失败才會触发单击
[singleRecognizer requireGestureRecognizerToFail:doubleRecognizer];
[singleRecognizer release];
[doubleRecognizer release];
}
拼贴:
(1)使用iOS手势UIGestureRecognizer http://www.open-open.com/home/space-2869-do-blog-id-5543.html
(2)IOS开发之手势——UIGestureRecognizer 共存 http://www.cnblogs.com/iphone520/archive/2011/10/27/2226548.html