import fl.transitions.*;
import fl.transitions.easing.*;
import flash.display.Sprite;
public class backt extends Sprite{
public function backt(){
for(var i:int=0;i<4;i++){
var ball = Ball();
ball.x = 50;
ball.y = 50+80*i;
addChild(ball);
ball.name= "ball"+i;
}
var ball0 = getChildAt(0) as Sprite;
var myTween0:Tween = new Tween(ball0,"x",None.easeIn,ball0.x,300,5,true);
var ball1 = getChildAt(1) as Sprite;
var myTween1:Tween = new Tween(ball1,"x",None.easeIn,ball0.x,300,5,true);
var ball2 = getChildAt(2) as Sprite;
var myTween2:Tween = new Tween(ball2,"x",None.easeIn,ball0.x,300,5,true);
var ball3 = getChildAt(3) as Sprite;
var myTween3:Tween = new Tween(ball3,"x",None.easeIn,ball0.x,300,5,true);
myTween0.looping = true;
myTween1.looping = true;
myTween2.looping = true;
myTween3.looping = true;
}
public function Ball():Sprite{
var sp:Sprite = new Sprite();
sp.graphics.beginFill(Math.random()*0xFFFFFF);
sp.graphics.drawCircle(0,0,30);
sp.graphics.endFill();
return sp;
}
}
}