C++多线程学习2

 

// beginthread.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "beginthread.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

// testth.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"

#include "windows.h"
#include "stdio.h"
#include <string>
#include <process.h> // for _beginthread()
using namespace std;

class ThreadX
{
private:
  int loopStart;
  int loopEnd;
  int dispFrequency;

public:
  string threadName;

  ThreadX( int startValue, int endValue, int frequency )
  {
  loopStart = startValue;
  loopEnd = endValue;
  dispFrequency = frequency;
  }

  // In C++ you must employ a free (C) function or a static
  // class member function as the thread entry-point-function.
  // Furthermore, _beginthreadex() demands that the thread
  // entry function signature take a single (void*) and returned
  // an unsigned.
  static unsigned __stdcall ThreadStaticEntryPoint(void * pThis)
  {
  ThreadX * pthX = (ThreadX*)pThis; // the tricky cast
  pthX->ThreadEntryPoint(pThis); // now call the true entry-point-function

  // A thread terminates automatically if it completes execution,
  // or it can terminate itself with a call to _endthread().
  return 1; // the thread exit code
  }

  void ThreadEntryPoint()
  {
  // This is the desired entry-point-function but to get
  // here we have to use a 2 step procedure involving
  // the ThreadStaticEntryPoint() function.
  for (int i = loopStart; i <= loopEnd; ++i)
  {
  if (i % dispFrequency == 0)
  {
  printf( "%s: i = %d/n", threadName.c_str(), i );
  }
  }
  printf( "%s thread terminating/n", threadName.c_str() );
  }
};

void main()
{
 ThreadX * o1 = new ThreadX( 0, 1, 1 );
 HANDLE hth1;
  unsigned uiThread1ID;
 

 // When developing a multithreaded WIN32-based application with
  // Visual C++, you need to use the CRT thread functions to create
  // any threads that call CRT functions. Hence to create and terminate
  // threads, use _beginthreadex() and _endthreadex() instead of
  // the Win32 APIs CreateThread() and EndThread().
  // The multithread library LIBCMT.LIB includes the _beginthread()
  // and _endthread() functions. The _beginthread() function performs
  // initialization without which many C run-time functions will fail.
  // You must use _beginthread() instead of CreateThread() in C programs
  // built with LIBCMT.LIB if you intend to call C run-time functions.
  // Unlike the thread handle returned by _beginthread(), the thread handle
  // returned by _beginthreadex() can be used with the synchronization APIs.

  hth1 = (HANDLE)_beginthreadex( NULL, // security
  0, // stack size
  ThreadX::ThreadStaticEntryPoint,
  o1, // arg list传递参数的个数利用构造函数
  CREATE_SUSPENDED, // so we can later call ResumeThread()
  &uiThread1ID );
 
  if ( hth1 == 0 )
  printf("Failed to create thread 1/n");
   
  DWORD dwExitCode;

  GetExitCodeThread( hth1, &dwExitCode ); // should be STILL_ACTIVE = 0x00000103 = 259
  printf( "initial thread 1 exit code = %u/n", dwExitCode );

  // The System::Threading::Thread object in C++/CLI has a "Name" property.
  // To create the equivalent functionality in C++ I added a public data member
  // named threadName.
  o1->threadName = "t1";

  ThreadX * o2 = new ThreadX( -1, 0, 1 );
 HANDLE hth2;
  unsigned uiThread2ID;

  hth2 = (HANDLE)_beginthreadex( NULL, // security
  0, // stack size
  ThreadX::ThreadStaticEntryPoint,
  o2, // arg list
  CREATE_SUSPENDED, // so we can later call ResumeThread()
  &uiThread2ID );

  if ( hth2 == 0 )
  printf("Failed to create thread 2/n");

  GetExitCodeThread( hth2, &dwExitCode ); // should be STILL_ACTIVE = 0x00000103 = 259
  printf( "initial thread 2 exit code = %u/n", dwExitCode );

  o2->threadName = "t2";
  // If we hadn't specified CREATE_SUSPENDED in the call to _beginthreadex()
  // we wouldn't now need to call ResumeThread().
  ResumeThread( hth1 ); // serves the purpose of Jaeschke's t1->Start()

  ResumeThread( hth2 );

  // In C++/CLI the process continues until the last thread exits.
  // That is, the thread's have independent lifetimes. Hence
  // Jaeschke's original code was designed to show that the primary
  // thread could exit and not influence the other threads.

  // However in C++ the process terminates when the primary thread exits
  // and when the process terminates all its threads are then terminated.
  // Hence if you comment out the following waits, the non-primary
  // threads will never get a chance to run.
  WaitForSingleObject( hth1, INFINITE );
  WaitForSingleObject( hth2, INFINITE );

  GetExitCodeThread( hth1, &dwExitCode );
  printf( "thread 1 exited with code %u/n", dwExitCode );

  GetExitCodeThread( hth2, &dwExitCode );
  printf( "thread 2 exited with code %u/n", dwExitCode );

  // The handle returned by _beginthreadex() has to be closed
  // by the caller of _beginthreadex().

  CloseHandle( hth1 );
  CloseHandle( hth2 );

  delete o1;
  o1 = NULL;

  delete o2;
  o2 = NULL;

  printf("Primary thread terminating./n");

}

二解释

1)如果你正在编写C/C++代码,决不应该调用CreateThread。相反,应该使用VisualC++运行期库函数_beginthreadex,推出也应该使用_endthreadex。如果不使用Microsoft的VisualC++编译器,你的编译器供应商有它自己的CreateThred替代函数。不管这个替代函数是什么,你都必须使用。

2)因为_beginthreadex和_endthreadex是CRT线程函数,所以必须注意编译选项runtimelibaray的选择,使用MT或MTD。

3) _beginthreadex函数的参数列表与CreateThread函数的参数列表是相同的,但是参数名和类型并不完全相同。这是因为Microsoft的C/C++运行期库的开发小组认为,C/C++运行期函数不应该对Windows数据类型有任何依赖。_beginthreadex函数也像CreateThread那样,返回新创建的线程的句柄。
下面是关于_beginthreadex的一些要点:
•每个线程均获得由C/C++运行期库的堆栈分配的自己的tiddata内存结构。(tiddata结构位于Mtdll.h文件中的VisualC++源代码中)。

•传递给_beginthreadex的线程函数的地址保存在tiddata内存块中。传递给该函数的参数也保存在该数据块中。

•_beginthreadex确实从内部调用CreateThread,因为这是操作系统了解如何创建新线程的唯一方法。

•当调用CreatetThread时,它被告知通过调用_threadstartex而不是pfnStartAddr来启动执行新线程。还有,传递给线程函数的参数是tiddata结构而不是pvParam的地址。

•如果一切顺利,就会像CreateThread那样返回线程句柄。如果任何操作失败了,便返回NULL。

4) _endthreadex的一些要点:
•C运行期库的_getptd函数内部调用操作系统的TlsGetValue函数,该函数负责检索调用线程的tiddata内存块的地址。

•然后该数据块被释放,而操作系统的ExitThread函数被调用,以便真正撤消该线程。当然,退出代码要正确地设置和传递。

5)虽然也提供了简化版的的_beginthread和_endthread,但是可控制性太差,所以一般不使用。

6)线程handle因为是内核对象,所以需要在最后closehandle。

7)更多的API:HANDLE GetCurrentProcess();HANDLE GetCurrentThread();DWORD GetCurrentProcessId();DWORD GetCurrentThreadId()。DWORD SetThreadIdealProcessor(HANDLE hThread,DWORD dwIdealProcessor);BOOL SetThreadPriority(HANDLE hThread,int nPriority);BOOL SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);BOOL GetThreadContext(HANDLE hThread,PCONTEXT pContext);BOOL SwitchToThread();

三注意
1)C++主线程的终止,同时也会终止所有主线程创建的子线程,不管子线程有没有执行完毕。所以上面的代码中如果不调用WaitForSingleObject,则2个子线程t1和t2可能并没有执行完毕或根本没有执行。
2)如果某线程挂起,然后有调用WaitForSingleObject等待该线程,就会导致死锁。所以上面的代码如果不调用resumethread,则会死锁。

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值