4.12 Setting a Bookmark to Return to Later
On certain operating systems1, gdb is able to save a snapshot of a program’s state,
called a checkpoint, and come back to it later.
Returning to a checkpoint effectively undoes everything that has happened in the program
since the checkpoint was saved. This includes changes in memory, registers, and even
(within some limits) system state. Effectively, it is like going back in time to the moment
when the checkpoint was saved.
Thus, if you’re stepping thru a program and you think you’re getting close to the point
where things go wrong, you can save a checkpoint. Then, if you accidentally go too far and
miss the critical statement, instead of having to restart your program from the beginning,
you can just go back to the checkpoint and start again from there.
This can be especially useful if it takes a lot of time or steps to reach the point where
you think the bug occurs.
To use the checkpoint/restart method of debugging:
checkpoint
Save a snapshot of the debugged program’s current execution state. The
checkpoint command takes no arguments, but each checkpoint is assigned
a small integer id, similar to a breakpoint id.
info checkpoints
List the checkpoints that have been saved in the current debugging session. For
each checkpoint, the following information will be listed:
Checkpoint ID
Process ID
Code Address
Source line, or label
restart checkpoint-id
Restore the program state that was saved as checkpoint number checkpoint-id.
All program variables, registers, stack frames etc. will be returned to the values
that they had when the checkpoint was saved. In essence, gdb will “wind back
the clock” to the point in time when the checkpoint was saved.
Note that breakpoints, gdb variables, command history etc. are not affected
by restoring a checkpoint. In general, a checkpoint only restores things that
reside in the program being debugged, not in the debugger.
delete checkpoint checkpoint-id
Delete the previously-saved checkpoint identified by checkpoint-id.
Returning to a previously saved checkpoint will restore the user state of the program
being debugged, plus a significant subset of the system (OS) state, including file pointers. It
won’t “un-write” data from a file, but it will rewind the file pointer to the previous location,
so that the previously written data can be overwritten. For files opened in read mode, the
pointer will also be restored so that the previously read data can be read again.
Of course, characters that have been sent to a printer (or other external device) cannot
be “snatched back”, and characters received from eg. a serial device can be removed from
internal program buffers, but they cannot be “pushed back” into the serial pipeline, ready
to be received again. Similarly, the actual contents of files that have been changed cannot
be restored (at this time).
However, within those constraints, you actually can “rewind” your program to a previously
saved point in time, and begin debugging it again — and you can change the course
of events so as to debug a different execution path this time.
Finally, there is one bit of internal program state that will be different when you return
to a checkpoint — the program’s process id. Each checkpoint will have a unique process id
(or pid), and each will be different from the program’s original pid. If your program has
saved a local copy of its process id, this could potentially pose a problem