简单socket编程实践
//client.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <unistd.h>
#include <netinet/tcp.h>
#include <netdb.h>
int main(int argc, const char * argv[]) {
// insert code here...
printf("Hello, World!\n");
int client_sockfd;
int len;
struct sockaddr_in remota_addr; //服务器端网络地址结构体
char buf[BUFSIZ]; //数据传送的缓冲区
memset(&remota_addr,0,sizeof(remota_addr)); //数据初始化--清零
remota_addr.sin_family = AF_INET; //设置为IPV4通信
remota_addr.sin_addr.s_addr = inet_addr("127.0.0.1");
remota_addr.sin_port = htons(8000); //服务器端口号
//创建客户端套接字--Ipv4协议,面向连接通信,TCP协议
//成功,返回0 ,失败返回-1
if ((client_sockfd=socket(PF_INET, SOCK_STREAM, 0))<0) {
perror("socket");
return 1;
}
//将套接字绑定到服务器的网络地址上
if (connect(client_sockfd, (struct sockaddr *)&remota_addr, sizeof(struct sockaddr))<0) {
perror("connect");
return 1;
}
printf("connect to server\n");
len = recv(client_sockfd, buf, BUFSIZ, 0); //接受服务器端消息
buf[len]='\0';
printf("%s\n",buf); //打印服务器端消息
//循环的发送信息并打印接受消息--recv返回接收到的字节数,send返回发送的字节数
while (1) {
printf("Enter string to send:");
scanf("%s",buf);
if (!strcmp(buf,"quit")) {
break;
}
len=send(client_sockfd,buf,strlen(buf),0);
len=recv(client_sockfd,buf,BUFSIZ,0);
buf[len]='\0';
printf("received:%s\n",buf);
}
close(client_sockfd);
return 0;
}
//server.c
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <fcntl.h>
#include <unistd.h>
#include <netinet/tcp.h>
#include <netdb.h>
#include <errno.h>
int main(int argc, const char * argv[]) {
// insert code here...
printf("Hello, World!\n");
int server_sockfd; //服务端套接字
int client_sockfd; //客户端套接字
int len;
struct sockaddr_in my_add; //服务器网络地址结构体
struct sockaddr_in remote_addr; //客户端网络地址结构体
socklen_t sin_size;
char buf[BUFSIZ]; //数据传送的缓冲区
memset(&my_add,0,sizeof(my_add)); //数据初始化--清零
my_add.sin_family = AF_INET; //设置为IP通信
my_add.sin_addr.s_addr = INADDR_ANY; //服务器IP地址--允许连接到所有本地地址上
my_add.sin_port = htons(8000); //服务器端口号
//创建服务器端套接字--IPV4协议 ,面向连接通信,TCP协议
if((server_sockfd=socket(PF_INET, SOCK_STREAM, 0))<0) {
perror("socket");
return 1;
}
//将套接字绑定到服务器的网络地址上
if (bind(server_sockfd, (struct sockaddr *)&my_add, sizeof(struct sockaddr))<0) {
perror("bind");
return 1;
}
//监听连接请求--监听队列长度为5
listen(server_sockfd, 5);
sin_size = sizeof(struct sockaddr_in);
//等待客户端连接请求到达
if ((client_sockfd=accept(server_sockfd, (struct sockaddr *)&remote_addr, &sin_size))<0) {
perror("accept");
return 1;
}
printf("accept client %s\n",inet_ntoa(remote_addr.sin_addr));
len = send(client_sockfd, "welcome to my server", 21, 0); //发送欢迎信息
//接受客户端的数据并将其发送给客户端--recv返回接收到的字节数,send返回发送的字节数
while ((len=recv(client_sockfd, buf, BUFSIZ, 0))>0) {
buf[len]='\0';
printf("receive:%s\n",buf);
if (send(client_sockfd, buf, len, 0)<0) {
perror("write");
return 1;
}
}
close(client_sockfd);
close(server_sockfd);
return 0;
}
//Makefile
all: server client
LIBS = -lpthread
server: server.c
gcc -g -W -Wall -pthread $(LIBS) -o $@ $<
client: client.c
gcc -W -Wall -o $@ $<
clean:
rm server client
运行截图
客户端
服务端