我有两个数据,前一个是RGB颜色数据,后一个是alpha透明度数据。
unsigned char* dataPtr = pBitmap->getDataPtr();
unsigned char* alphaPtr = pBitmap->getAlphaPtr();
long size = w * h;
unsigned char* argb = (unsigned char*)malloc(size *4);
for(int i = 0; i < size; i++) {
rgba[4*i] = alphaPtr[i];
rgba[4*i+1] = dataPtr[3*i];
rgba[4*i+2] = dataPtr[3*i+1];
rgba[4*i+3] = dataPtr[3*i+2];
}
unsigned char* rgba = (unsigned char*)malloc(size *4);
for(int i = 0; i < size; i++) {
rgba[4*i] = dataPtr[3*i];
rgba[4*i+1] = dataPtr[3*i+1];
rgba[4*i+2] = dataPtr[3*i+2];
rgba[4*i+3] = alphaPtr[i];
}
有时候,你可能需要
argb
的次序,有时候你需要
rgba.
比如,在windows系统上,我使用了argb;而在android和iOS上使用了rgba.以下先列出iOS下的调用代码:
// 构造图像
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef bitmapContext = CGBitmapContextCreate(rgba,w,h,8,4*w,colorSpace,kCGImageAlphaNoneSkipLast);
if (!bitmapContext) {
NSLog(@"位图上下文为空!");
return nil;
}
CGImageRef cgRef = CGBitmapContextCreateImage(bitmapContext);
UIImage* image = [UIImage imageWithCGImage: cgRef];
if (rgba != NULL) {
free(rgba);// 释放原始数据
}
CGColorSpaceRelease( colorSpace );
CGImageRelease(cgRef);
CGContextRelease(bitmapContext);
pageView.image = image;