多线程笔记

1.ThreadPoolExecutor

 /**
     * Creates a new {@code ThreadPoolExecutor} with the given initial
     * parameters.
     *
     * @param corePoolSize the number of threads to keep in the pool, even
     *        if they are idle, unless {@code allowCoreThreadTimeOut} is set
     * @param maximumPoolSize the maximum number of threads to allow in the
     *        pool
     * @param keepAliveTime when the number of threads is greater than
     *        the core, this is the maximum time that excess idle threads
     *        will wait for new tasks before terminating.
     * @param unit the time unit for the {@code keepAliveTime} argument
     * @param workQueue the queue to use for holding tasks before they are
     *        executed.  This queue will hold only the {@code Runnable}
     *        tasks submitted by the {@code execute} method.
     * @param threadFactory the factory to use when the executor
     *        creates a new thread
     * @param handler the handler to use when execution is blocked
     *        because the thread bounds and queue capacities are reached
     */
//构造函数有多个,这里选的最全的
public ThreadPoolExecutor(int corePoolSize,
                          int maximumPoolSize,
                          long keepAliveTime,
                          TimeUnit unit,
                          BlockingQueue<Runnable> workQueue,
                          ThreadFactory threadFactory,
                          RejectedExecutionHandler handler) {
    if (corePoolSize < 0 ||
        maximumPoolSize <= 0 ||
        maximumPoolSize < corePoolSize ||
        keepAliveTime < 0)
        throw new IllegalArgumentException();
    if (workQueue == null || threadFactory == null || handler == null)
        throw new NullPointerException();
    this.corePoolSize = corePoolSize;
    this.maximumPoolSize = maximumPoolSize;
    this.workQueue = workQueue;
    this.keepAliveTime = unit.toNanos(keepAliveTime);
    this.threadFactory = threadFactory;
    this.handler = handler;
}

2.线程池处理流程

使用方提交任务。
线程池判断核心线程池是否已满,没满创建新线程执行任务,满了判断阻塞队列是否已满,没满将任务存储在阻塞队列,满了判断线程池是否已满,没满创建新线程执行任务,满了按照饱和策略处理多余的。

3.阻塞队列

有界队列: ArrayBlockingQueue、LinkedBlockingQueue
同步移交阻塞队列:SynchrousQueue

4.常用线程池

线程数量无限线程池
newCachedThreadPool,使用的SynchrousQueue

线程数量固定线程池
newFixedThreadPool,使用的LinkedBlockingQueue

单一线程线程池
newSingleThreadExecutor,使用的LinkedBlockingQueue

5.线程池状态

RUNNING
SHUTDOWN
TIDYING
STOP
TERMINATED

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